Tooltip
Short labels for icon buttons and clipped text: shown after a brief delay on hover or keyboard focus, at once if another tooltip just closed, and on tap for touch users. A fixed portal keeps overflow from cutting it off.
Preview
Install
Add it with the shadcn CLI, or copy the source manually.
$ bunx --bun shadcn add @karaui/tooltip
Needs the theme tokens once. Already ran
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
TSXlib/ease.ts
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
TSXlib/hooks/use-dismiss.ts
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
TSXlib/hooks/use-hover-gesture.ts
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
TSXlib/hooks/use-tap-gesture.ts
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
TSXlib/utils.ts
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
TSXlib/touch.ts
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Grow a small control's *hit area* to at least 44×44px (WCAG 2.5.5, Apple
* HIG) on a coarse pointer, without changing what it looks like or the space
* it takes in layout. An invisible `::after` box, centered on the control and
* `max(100%, 2.75rem)` on each axis, catches the taps: a 32px icon button
* reaches 6px past each edge, a wide 40px button only grows vertically, and a
* control already 44px or larger is left as it is. Hit-testing a pseudo
* element lands on its owner, so handlers, focus and `:active` all behave.
*
* Mouse and trackpad rendering is untouched — nothing here applies outside
* `pointer: coarse`. Requirements on the element it goes on:
* - It must be the containing block: add `relative` (and keep it mergeable, so
* a consumer's `absolute` still wins through `cn`).
* - It must not clip itself (`overflow-hidden`), or the overhang is clipped
* away along with its hit area.
* - It must render children: `<input>` and other void elements have no
* `::after`. Put it on the wrapper or label instead.
* - It must not already use `::after` for something visible.
*
* Centered 44px means two 32px buttons with a 4px gap overlap by 8px; the
* later one wins that strip, which still ends well short of the earlier
* button's visual center. Below a ~32px pitch the later neighbour starts
* eating into that center — use `TOUCH_TARGET_Y_CLASS` for such dense rows.
*
* The overhang is real geometry: inside a scroll container it counts as
* scrollable overflow, so a control flush against a scroller's edge can add a
* few pixels of scroll on touch screens. Give such a scroller a little padding
* on that side.
*/
export const TOUCH_TARGET_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:top-1/2 pointer-coarse:after:left-1/2 pointer-coarse:after:size-[max(100%,2.75rem)] pointer-coarse:after:-translate-x-1/2 pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* `TOUCH_TARGET_CLASS` on the vertical axis only, for controls packed tighter
* than ~32px apart in a row (pagination dots, dense swatches), where growing
* sideways would hand most of each control to its neighbour. Same rules.
*/
export const TOUCH_TARGET_Y_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:inset-x-0 pointer-coarse:after:top-1/2 pointer-coarse:after:h-[max(100%,2.75rem)] pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
Copy the source code
TSXcomponents/motion/tooltip.tsx
"use client";
// karaui.kamisama-v0.my.id/components/motion/tooltip
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
cloneElement,
isValidElement,
type PointerEvent,
type ReactElement,
type ReactNode,
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { EASE_OUT } from "@/lib/ease";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
type Side = "top" | "right" | "bottom" | "left";
export interface TooltipProps {
content: ReactNode;
children: ReactElement;
side?: Side;
/** Delay before showing (ms). Default 120. */
delay?: number;
className?: string;
/** Classes for the outer wrapper span. Use to fix baseline / fill parent. */
wrapperClassName?: string;
}
// Gap between trigger and tooltip, in px.
const GAP = 8;
// Centering transform for the fixed-positioned anchor point, per side.
const anchorTransform: Record<Side, string> = {
top: "translate(-50%, -100%)",
bottom: "translate(-50%, 0)",
left: "translate(-100%, -50%)",
right: "translate(0, -50%)",
};
const transformOrigin: Record<Side, string> = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
// Offset is in the direction *away* from the trigger — content originates near
// the trigger and rises into resting position.
const offsetFrom: Record<Side, { x?: number; y?: number }> = {
top: { y: 8 },
bottom: { y: -8 },
left: { x: 8 },
right: { x: -8 },
};
function buildVariants(side: Side): Variants {
const o = offsetFrom[side];
return {
initial: {
opacity: 0,
scale: 0.9,
filter: "blur(5px)",
x: o.x ?? 0,
y: o.y ?? 0,
},
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
x: 0,
y: 0,
transition: {
type: "spring",
stiffness: 380,
damping: 30,
mass: 0.7,
opacity: { duration: 0.14, ease: EASE_OUT },
filter: { duration: 0.18, ease: EASE_OUT },
},
},
exit: {
opacity: 0,
scale: 0.94,
filter: "blur(3px)",
x: (o.x ?? 0) * 0.6,
y: (o.y ?? 0) * 0.6,
transition: { duration: 0.12, ease: EASE_OUT },
},
};
}
const REDUCED_VARIANTS: Variants = {
initial: { opacity: 0 },
animate: { opacity: 1, transition: { duration: 0.14, ease: EASE_OUT } },
exit: { opacity: 0, transition: { duration: 0.1, ease: EASE_OUT } },
};
// Once any tooltip has just closed, neighbouring tooltips open without the
// initial delay — moving along a toolbar feels instant after the first one.
const WARM_WINDOW_MS = 300;
let lastHiddenAt = 0;
export function Tooltip({
content,
children,
side = "top",
delay = 120,
className,
wrapperClassName,
}: TooltipProps) {
const [open, setOpen] = useState(false);
const [coords, setCoords] = useState<{ top: number; left: number } | null>(
null,
);
const id = useId();
const timer = useRef<ReturnType<typeof setTimeout> | null>(null);
const anchorRef = useRef<HTMLSpanElement>(null);
const hover = useHoverGesture();
const reduce = useReducedMotion();
// Anchor point in viewport coords, on the edge of the trigger facing `side`.
// Position:fixed means these viewport coords place the tooltip directly, so
// it escapes every ancestor's stacking context and overflow.
const place = useCallback(() => {
const el = anchorRef.current;
if (!el) return;
const r = el.getBoundingClientRect();
const cx = r.left + r.width / 2;
const cy = r.top + r.height / 2;
const point: Record<Side, { top: number; left: number }> = {
top: { top: r.top - GAP, left: cx },
bottom: { top: r.bottom + GAP, left: cx },
left: { top: cy, left: r.left - GAP },
right: { top: cy, left: r.right + GAP },
};
setCoords(point[side]);
}, [side]);
const show = useCallback(() => {
if (timer.current) clearTimeout(timer.current);
const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;
timer.current = setTimeout(
() => {
place();
setOpen(true);
},
warm ? 0 : delay,
);
}, [delay, place]);
const hide = useCallback(() => {
if (timer.current) {
clearTimeout(timer.current);
timer.current = null;
}
if (open) lastHiddenAt = Date.now();
setOpen(false);
}, [open]);
// A finger never hovers, and Safari does not focus a button on tap either, so
// the label is only reachable if the tap itself opens the tooltip. A click
// carries no pointerType, so the pointerdown that preceded it is what says
// whether this was a tap; keyboard activation arrives with no pointerdown at
// all, and focus has already shown the label there.
const tap = useTapGesture<boolean>();
const toggleOnTap = useCallback(() => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) {
hide();
return;
}
if (timer.current) clearTimeout(timer.current);
place();
setOpen(true);
}, [hide, place, tap]);
// ...and closed again by the next tap that lands somewhere else. The label
// covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, hide, anchorRef);
// Keep the tooltip pinned to the trigger while it's open and the page scrolls
// or resizes (fixed coords are viewport-relative).
useEffect(() => {
if (!open) return;
const onMove = () => place();
window.addEventListener("scroll", onMove, true);
window.addEventListener("resize", onMove);
return () => {
window.removeEventListener("scroll", onMove, true);
window.removeEventListener("resize", onMove);
};
}, [open, place]);
const variants = useMemo(
() => (reduce ? REDUCED_VARIANTS : buildVariants(side)),
[reduce, side],
);
if (!isValidElement(children)) return children;
// The label describes the trigger, so it has to name the trigger itself.
// Everything else the tooltip needs is read off the anchor below instead of
// cloned on: a handler written onto the child is the child's handler as far
// as that child can tell, and a component that owns its activation —
// hard-wiring onClick and spreading the rest of its props over it, as
// ThemeToggle does — then runs the tooltip's instead of its own. Composing
// with `props.onClick` cannot save it either, because a component element's
// props hold nothing the component does internally.
const trigger = cloneElement(children as ReactElement<Record<string, unknown>>, {
"aria-describedby": id,
});
return (
<>
{/* biome-ignore lint/a11y/noStaticElementInteractions: the anchor is not a
control — it observes the trigger it wraps. Every event listed reaches
it on its own (pointerdown/click/keydown/pointercancel bubble, focus
and blur arrive as focusin/focusout, and enter/leave are derived from
pointerover/pointerout along a path the anchor is on), so the trigger
keeps every handler it came with. */}
<span
ref={anchorRef}
className={cn("relative inline-flex align-middle", wrapperClassName)}
// Pointer events, not the mouse pair: a tap fires compatibility
// mouseenter/mouseleave that carry no pointerType, which raced the tap
// path into opening and closing the same label.
onPointerEnter={(event: PointerEvent) => {
if (hover.enter(event)) show();
}}
onPointerLeave={(event: PointerEvent) => {
if (hover.leave(event)) hide();
}}
onFocus={show}
onBlur={hide}
onPointerDown={(event: PointerEvent) => tap.start(event, open)}
// A gesture the platform took away sends no click, and a key press
// starts an activation that never had a pointer behind it. Either way
// the record has to go, or the next click reads a finger that has long
// since lifted.
onPointerCancel={tap.drop}
onKeyDown={tap.drop}
onClick={toggleOnTap}
>
{trigger}
</span>
{typeof document !== "undefined"
? createPortal(
<AnimatePresence>
{open && coords ? (
<span
aria-hidden
className="pointer-events-none fixed z-[9999]"
style={{
top: coords.top,
left: coords.left,
transform: anchorTransform[side],
}}
>
<motion.span
id={id}
role="tooltip"
variants={variants}
initial="initial"
animate="animate"
exit="exit"
style={{ transformOrigin: transformOrigin[side] }}
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
>
{content}
</motion.span>
</span>
) : null}
</AnimatePresence>,
document.body,
)
: null}
</>
);
}
@karaui not found? Add it to components.json
{
"registries": {
"@karaui": "https://karaui.kamisama-v0.my.id/r/{name}.json"
}
}@karaui is in shadcn's public registry directory, so the latest CLI needs no setup. On an older CLI, merge this into the existing file once and every @karaui/… install resolves.
API Reference
contentReactNode—side?"bottom" | "left" | "right" | "top"topdelay?numberDelay before showing (ms). Default 120.
120className?string—wrapperClassName?stringClasses for the outer wrapper span. Use to fix baseline / fill parent.
—Updated