Music Player
Now-playing card with a token-gradient cover that breathes with playback, title and artist that cross-fade in the skip direction, a draggable scrub bar with buffered and played layers, play/pause icon swap, shuffle and repeat-all/one toggles, volume slider with mute, and a queue drawer that slides up over the card; playback is simulated unless a track has a `src`.
Preview
Install
Add it with the shadcn CLI, or copy the source manually.
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
"use client";
import { type KeyboardEvent, type PointerEvent, useCallback, useRef, useState } from "react";
import { capturePointer, releasePointer } from "@/lib/touch";
const clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));
/** Nearest legal value on [min, max] for the given step. max counts as a
* candidate when the step does not divide the range, so a pointer near the end
* does not snap back onto the last whole step. */
export function snapSliderValue(next: number, min: number, max: number, step: number): number {
// Neither case has a grid to walk. An empty range has exactly one legal
// point, and a non-positive step only needs a clamp, which also keeps the
// division below away from zero.
if (!(max > min)) return min;
if (!(step > 0)) return clamp(next, min, max);
const whole = Math.floor(Number(((max - min) / step).toFixed(6)));
const lastWhole = Number((min + whole * step).toFixed(6));
const toGrid = clamp(Math.round((next - min) / step) * step + min, min, lastWhole);
const snapped =
lastWhole < max && Math.abs(next - max) <= Math.abs(next - toGrid) ? max : toGrid;
return Number(snapped.toFixed(6));
}
export interface SliderOptions {
value?: number;
defaultValue?: number;
onValueChange?: (value: number) => void;
min?: number;
max?: number;
step?: number;
disabled?: boolean;
"aria-label"?: string;
/** Announced instead of the raw number — pass one when the value carries a
* unit or a suffix ("72.5 kg", "35%"); a bare number needs no valueText. */
formatValueText?: (value: number) => string;
}
/**
* Shared value + input plumbing for slider designs: controlled/uncontrolled
* value, step snapping, pointer-capture drag along a track and arrow-key
* control. Visuals and motion live in the component; this only owns the number.
*/
export function useSlider({
value,
defaultValue = 0,
onValueChange,
min = 0,
max = 100,
step = 1,
disabled = false,
"aria-label": ariaLabel,
formatValueText,
}: SliderOptions) {
const trackRef = useRef<HTMLDivElement>(null);
const sliderEl = useRef<HTMLElement | null>(null);
// The state drives visuals. Move reads this ref instead, so the first
// pointermove after pointerdown does not have to wait on a re-render.
const draggingRef = useRef(false);
const [internal, setInternal] = useState(defaultValue);
const [dragging, setDragging] = useState(false);
const controlled = value !== undefined;
// Collapse inverted or empty ranges and non-positive steps here, so that
// percent, ticks and the keyboard maths never divide by zero or walk a
// NaN grid.
const lo = min;
const hi = max > min ? max : min;
const stride = step > 0 ? step : 1;
const current = clamp(controlled ? value : internal, lo, hi);
const percent = hi > lo ? ((current - lo) / (hi - lo)) * 100 : 0;
const commit = useCallback(
(next: number) => {
const clean = snapSliderValue(next, lo, hi, stride);
if (!controlled) setInternal(clean);
onValueChange?.(clean);
},
[controlled, onValueChange, lo, hi, stride],
);
const commitFromX = useCallback(
(clientX: number) => {
const rect = trackRef.current?.getBoundingClientRect();
if (!rect || rect.width === 0) return;
const ratio = clamp((clientX - rect.left) / rect.width, 0, 1);
commit(lo + ratio * (hi - lo));
},
[commit, lo, hi],
);
const onPointerDown = useCallback(
(event: PointerEvent<HTMLDivElement>) => {
if (disabled) return;
// Start the drag first: capture is a convenience, and a browser that
// refuses it — or a test DOM that has no pointer capture at all — must
// not take the drag down with it.
draggingRef.current = true;
setDragging(true);
capturePointer(event.currentTarget, event.pointerId);
// A click on the track should land keyboard focus on the handle.
sliderEl.current?.focus({ preventScroll: true });
commitFromX(event.clientX);
},
[disabled, commitFromX],
);
const onPointerMove = useCallback(
(event: PointerEvent<HTMLDivElement>) => {
if (!draggingRef.current || disabled) return;
commitFromX(event.clientX);
},
[disabled, commitFromX],
);
const endDrag = useCallback((event: PointerEvent<HTMLDivElement>) => {
releasePointer(event.currentTarget, event.pointerId);
draggingRef.current = false;
setDragging(false);
}, []);
const onKeyDown = useCallback(
(event: KeyboardEvent<HTMLElement>) => {
if (disabled) return;
const map: Record<string, number> = {
ArrowRight: current + stride,
ArrowUp: current + stride,
ArrowLeft: current - stride,
ArrowDown: current - stride,
PageUp: current + stride * 10,
PageDown: current - stride * 10,
Home: lo,
End: hi,
};
if (event.key in map) {
event.preventDefault();
commit(map[event.key]);
}
},
[disabled, current, stride, lo, hi, commit],
);
return {
current,
percent,
dragging,
min: lo,
max: hi,
step: stride,
commit,
/** Pointer handlers for the track element — drag anywhere on it. */
trackProps: {
ref: trackRef,
onPointerDown,
onPointerMove,
onPointerUp: endDrag,
onPointerCancel: endDrag,
onLostPointerCapture: endDrag,
},
/** ARIA + keyboard props for the focusable slider element. */
sliderProps: {
// Callback keeps the handle typed across button/div/motion hosts.
ref: (node: HTMLElement | null) => {
sliderEl.current = node;
},
role: "slider" as const,
tabIndex: disabled ? -1 : 0,
"aria-label": ariaLabel,
"aria-valuemin": lo,
"aria-valuemax": hi,
"aria-valuenow": current,
"aria-valuetext": formatValueText?.(current),
"aria-disabled": disabled || undefined,
onKeyDown,
},
};
}
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Grow a small control's *hit area* to at least 44×44px (WCAG 2.5.5, Apple
* HIG) on a coarse pointer, without changing what it looks like or the space
* it takes in layout. An invisible `::after` box, centered on the control and
* `max(100%, 2.75rem)` on each axis, catches the taps: a 32px icon button
* reaches 6px past each edge, a wide 40px button only grows vertically, and a
* control already 44px or larger is left as it is. Hit-testing a pseudo
* element lands on its owner, so handlers, focus and `:active` all behave.
*
* Mouse and trackpad rendering is untouched — nothing here applies outside
* `pointer: coarse`. Requirements on the element it goes on:
* - It must be the containing block: add `relative` (and keep it mergeable, so
* a consumer's `absolute` still wins through `cn`).
* - It must not clip itself (`overflow-hidden`), or the overhang is clipped
* away along with its hit area.
* - It must render children: `<input>` and other void elements have no
* `::after`. Put it on the wrapper or label instead.
* - It must not already use `::after` for something visible.
*
* Centered 44px means two 32px buttons with a 4px gap overlap by 8px; the
* later one wins that strip, which still ends well short of the earlier
* button's visual center. Below a ~32px pitch the later neighbour starts
* eating into that center — use `TOUCH_TARGET_Y_CLASS` for such dense rows.
*
* The overhang is real geometry: inside a scroll container it counts as
* scrollable overflow, so a control flush against a scroller's edge can add a
* few pixels of scroll on touch screens. Give such a scroller a little padding
* on that side.
*/
export const TOUCH_TARGET_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:top-1/2 pointer-coarse:after:left-1/2 pointer-coarse:after:size-[max(100%,2.75rem)] pointer-coarse:after:-translate-x-1/2 pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* `TOUCH_TARGET_CLASS` on the vertical axis only, for controls packed tighter
* than ~32px apart in a row (pagination dots, dense swatches), where growing
* sideways would hand most of each control to its neighbour. Same rules.
*/
export const TOUCH_TARGET_Y_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:inset-x-0 pointer-coarse:after:top-1/2 pointer-coarse:after:h-[max(100%,2.75rem)] pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
Copy the source code
"use client";
// karaui.kamisama-v0.my.id/components/blocks/music-player
import {
ListMusic,
Pause,
Play,
Repeat,
Repeat1,
Shuffle,
SkipBack,
SkipForward,
Volume1,
Volume2,
VolumeX,
X,
} from "lucide-react";
import {
AnimatePresence,
motion,
useMotionValue,
useReducedMotion,
useTransform,
} from "motion/react";
import { type ReactNode, useCallback, useEffect, useId, useRef, useState } from "react";
import { Toggle } from "@/components/motion/toggle-group";
import { EASE_IN_OUT, EASE_OUT, SPRING_LAYOUT, SPRING_PANEL, SPRING_SWAP } from "@/lib/ease";
import { useSlider } from "@/lib/hooks/use-slider";
import { cn } from "@/lib/utils";
export interface MusicTrack {
id: string;
title: string;
artist: string;
album?: string;
/** Length in seconds. Drives the simulated clock when there is no `src`. */
duration: number;
/** Cover image URL. Without one a gradient from the theme's chart tokens is drawn. */
cover?: string;
/** Optional audio file. Without one playback is simulated. */
src?: string;
}
export type MusicRepeat = "off" | "all" | "one";
export interface MusicPlayerProps {
tracks: MusicTrack[];
/** Controlled track index. */
index?: number;
defaultIndex?: number;
onIndexChange?: (index: number) => void;
/** Controlled playing state. */
playing?: boolean;
defaultPlaying?: boolean;
onPlayingChange?: (playing: boolean) => void;
/** Controlled volume, 0–1. */
volume?: number;
defaultVolume?: number;
onVolumeChange?: (volume: number) => void;
defaultShuffle?: boolean;
defaultRepeat?: MusicRepeat;
/** Open the queue drawer initially. */
defaultQueueOpen?: boolean;
className?: string;
}
function useControllable<T>(
value: T | undefined,
defaultValue: T,
onChange: ((next: T) => void) | undefined,
) {
const [internal, setInternal] = useState(defaultValue);
const controlled = value !== undefined;
const current = controlled ? value : internal;
const set = useCallback(
(next: T) => {
if (!controlled) setInternal(next);
onChange?.(next);
},
[controlled, onChange],
);
return [current, set] as const;
}
const formatTime = (seconds: number) => {
const s = Math.max(0, Math.floor(seconds));
return `${Math.floor(s / 60)}:${String(s % 60).padStart(2, "0")}`;
};
/** Deterministic shuffle (mulberry32) that keeps `first` at the front. */
function shuffledOrder(length: number, first: number, seed: number) {
let t = seed >>> 0;
const rand = () => {
t += 0x6d2b79f5;
let r = Math.imul(t ^ (t >>> 15), 1 | t);
r ^= r + Math.imul(r ^ (r >>> 7), 61 | r);
return ((r ^ (r >>> 14)) >>> 0) / 4294967296;
};
const rest = Array.from({ length }, (_, i) => i).filter((i) => i !== first);
for (let i = rest.length - 1; i > 0; i--) {
const j = Math.floor(rand() * (i + 1));
[rest[i], rest[j]] = [rest[j], rest[i]];
}
return [first, ...rest];
}
// Simulated network: the buffer starts this many seconds ahead and fills at
// this multiple of real time, so the buffered bar visibly leads the playhead.
const SIM_PREBUFFER = 14;
const SIM_BUFFER_RATE = 3;
/** Two chart tokens per track, picked deterministically from its index. */
function coverGradient(i: number) {
const a = (i % 5) + 1;
const b = ((i + 2) % 5) + 1;
return `radial-gradient(circle at 25% 20%, color-mix(in oklab, var(--chart-${b}) 70%, transparent), transparent 60%), linear-gradient(135deg, var(--chart-${a}), var(--chart-${b}))`;
}
/**
* Now-playing card: cover art that breathes with playback, title/artist that
* cross-fade in the skip direction, a scrub bar with buffered and played
* layers, a play/pause icon swap, shuffle and repeat toggles, volume, and a
* queue drawer that slides up over the card. Playback is simulated unless a
* track has a `src`, in which case a hidden `<audio>` element drives the clock.
*/
export function MusicPlayer({
tracks,
index: indexProp,
defaultIndex = 0,
onIndexChange,
playing: playingProp,
defaultPlaying = false,
onPlayingChange,
volume: volumeProp,
defaultVolume = 0.8,
onVolumeChange,
defaultShuffle = false,
defaultRepeat = "off",
defaultQueueOpen = false,
className,
}: MusicPlayerProps) {
const reduce = useReducedMotion();
const baseId = useId();
const [index, setIndex] = useControllable(indexProp, defaultIndex, onIndexChange);
const [playing, setPlaying] = useControllable(playingProp, defaultPlaying, onPlayingChange);
const [volume, setVolume] = useControllable(volumeProp, defaultVolume, onVolumeChange);
const [muted, setMuted] = useState(false);
const [shuffle, setShuffle] = useState(defaultShuffle);
const [order, setOrder] = useState<number[]>(() =>
defaultShuffle
? shuffledOrder(tracks.length, defaultIndex, tracks.length * 31 + defaultIndex)
: tracks.map((_, i) => i),
);
const [repeat, setRepeat] = useState<MusicRepeat>(defaultRepeat);
const [queueOpen, setQueueOpen] = useState(defaultQueueOpen);
const [dir, setDir] = useState<1 | -1>(1);
const [second, setSecond] = useState(0);
const safeIndex = Math.min(Math.max(index, 0), Math.max(tracks.length - 1, 0));
const track = tracks[safeIndex];
const duration = track?.duration ?? 0;
const audioRef = useRef<HTMLAudioElement>(null);
const time = useMotionValue(0);
const buffered = useMotionValue(0);
const playedScale = useTransform(time, (t) => (duration > 0 ? t / duration : 0));
const bufferedScale = useTransform(buffered, (b) => (duration > 0 ? b / duration : 0));
const thumbX = useTransform(playedScale, (p) => `${p * 100}%`);
const syncSecond = useCallback(
(t: number) => setSecond((prev) => (Math.floor(t) === prev ? prev : Math.floor(t))),
[],
);
const seek = useCallback(
(t: number) => {
const next = Math.min(Math.max(t, 0), duration);
time.set(next);
if (buffered.get() < next) buffered.set(Math.min(duration, next + SIM_PREBUFFER));
if (audioRef.current) audioRef.current.currentTime = next;
syncSecond(next);
},
[duration, time, buffered, syncSecond],
);
const go = useCallback(
(nextIndex: number, direction: 1 | -1) => {
// Same track (one-song queue): the reset effect won't fire, so rewind here.
if (nextIndex === safeIndex) seek(0);
setDir(direction);
setIndex(nextIndex);
},
[setIndex, safeIndex, seek],
);
const step = useCallback(
(direction: 1 | -1, auto = false) => {
const pos = order.indexOf(safeIndex);
const target = pos + direction;
if (target >= order.length) {
if (auto && repeat === "off") {
setPlaying(false);
seek(0);
return;
}
go(order[0], 1);
} else if (target < 0) {
go(order[order.length - 1], -1);
} else {
go(order[target], direction);
}
},
[order, safeIndex, repeat, go, setPlaying, seek],
);
const previous = () => {
if (time.get() > 3) seek(0);
else step(-1);
};
// Reset the clock whenever the track changes.
const trackId = track?.id;
useEffect(() => {
if (trackId === undefined) return;
time.set(0);
buffered.set(Math.min(duration, SIM_PREBUFFER));
setSecond(0);
}, [trackId, duration, time, buffered]);
// Drive the real element when a source exists.
// biome-ignore lint/correctness/useExhaustiveDependencies: a new track swaps `src`, which stops playback, so it has to resume.
useEffect(() => {
const audio = audioRef.current;
if (!audio) return;
if (playing) audio.play().catch(() => setPlaying(false));
else audio.pause();
}, [playing, setPlaying, trackId]);
useEffect(() => {
if (audioRef.current) audioRef.current.volume = muted ? 0 : volume;
}, [volume, muted]);
// One frame loop advances the playhead (simulated) or mirrors the audio
// element, written to motion values so the bar never re-renders React.
const onEnded = useRef<() => void>(() => {});
onEnded.current = () => {
if (repeat === "one") {
seek(0);
audioRef.current?.play().catch(() => {});
} else step(1, true);
};
useEffect(() => {
if (!playing || duration <= 0) return;
let frame = 0;
let last = performance.now();
// Fire the end handler once per arrival at the end; a rewind re-arms it.
let ended = false;
const tick = (now: number) => {
const dt = (now - last) / 1000;
last = now;
const audio = audioRef.current;
let t: number;
if (audio) {
t = audio.currentTime;
const ranges = audio.buffered;
if (ranges.length > 0) buffered.set(ranges.end(ranges.length - 1));
} else {
t = Math.min(duration, time.get() + dt);
buffered.set(Math.min(duration, Math.max(buffered.get(), t) + dt * SIM_BUFFER_RATE));
}
time.set(t);
syncSecond(t);
if (!audio && t >= duration) {
if (!ended) {
ended = true;
onEnded.current();
}
} else ended = false;
frame = requestAnimationFrame(tick);
};
frame = requestAnimationFrame(tick);
return () => cancelAnimationFrame(frame);
}, [playing, duration, time, buffered, syncSecond]);
const toggleShuffle = (on: boolean) => {
setShuffle(on);
// Seeded from the queue and the current track so it is stable per toggle.
setOrder(
on
? shuffledOrder(tracks.length, safeIndex, tracks.length * 31 + safeIndex)
: tracks.map((_, i) => i),
);
};
const cycleRepeat = () =>
setRepeat((r) => (r === "off" ? "all" : r === "all" ? "one" : "off"));
const scrub = useSlider({
value: second,
onValueChange: seek,
min: 0,
max: Math.max(1, Math.floor(duration)),
step: 1,
"aria-label": "Seek",
formatValueText: (v) => `${formatTime(v)} of ${formatTime(duration)}`,
});
const shownVolume = muted ? 0 : volume;
const vol = useSlider({
value: Math.round(shownVolume * 100),
onValueChange: (v) => {
setMuted(false);
setVolume(v / 100);
},
min: 0,
max: 100,
step: 5,
"aria-label": "Volume",
formatValueText: (v) => `${v}%`,
});
if (!track) return null;
// Variants read the skip direction through `custom`, so the outgoing item
// (whose props froze on its last render) still exits the right way.
const textSlide = {
enter: (d: number) => (reduce ? { opacity: 0 } : { opacity: 0, x: d * 24 }),
center: { opacity: 1, x: 0 },
exit: (d: number) => (reduce ? { opacity: 0 } : { opacity: 0, x: d * -24 }),
};
const coverSlide = {
enter: (d: number) => (reduce ? { opacity: 0 } : { opacity: 0, x: d * 40, scale: 0.9 }),
exit: (d: number) =>
reduce
? { opacity: 0 }
: { opacity: 0, x: d * -40, scale: 0.85, transition: { duration: 0.18 } },
};
const VolumeIcon = shownVolume === 0 ? VolumeX : shownVolume < 0.5 ? Volume1 : Volume2;
const queueId = `${baseId}-queue`;
return (
<section
aria-label="Music player"
className={cn(
"relative w-full max-w-sm overflow-hidden rounded-3xl border border-border bg-card p-5 text-card-foreground shadow-lg",
className,
)}
>
{track.src ? (
// biome-ignore lint/a11y/useMediaCaption: music playback; there is no spoken content to caption.
<audio
ref={audioRef}
src={track.src}
preload="metadata"
onEnded={() => onEnded.current()}
className="hidden"
/>
) : null}
<div className="flex items-center gap-4">
<div className="relative size-28 shrink-0">
<AnimatePresence initial={false} mode="popLayout" custom={dir}>
<motion.div
key={track.id}
custom={dir}
variants={coverSlide}
initial="enter"
animate={{
opacity: 1,
x: 0,
scale: reduce || playing ? 1 : 0.9,
}}
exit="exit"
transition={SPRING_LAYOUT}
className="absolute inset-0 overflow-hidden rounded-2xl shadow-md"
style={track.cover ? undefined : { backgroundImage: coverGradient(safeIndex) }}
>
{track.cover ? (
// biome-ignore lint/performance/noImgElement: library component, framework-agnostic.
<img src={track.cover} alt="" className="size-full object-cover" />
) : (
<span
aria-hidden
className="absolute inset-0 grid place-items-center text-3xl font-semibold text-background/80"
>
{track.title.slice(0, 1)}
</span>
)}
</motion.div>
</AnimatePresence>
</div>
<div className="relative min-w-0 flex-1 self-stretch overflow-hidden">
<AnimatePresence initial={false} mode="popLayout" custom={dir}>
<motion.div
key={track.id}
custom={dir}
variants={textSlide}
initial="enter"
animate="center"
exit="exit"
transition={{ duration: 0.24, ease: EASE_OUT }}
className="flex h-full flex-col justify-center"
>
<p className="text-[11px] font-medium uppercase tracking-wider text-muted-foreground">
{playing ? "Now playing" : "Paused"}
</p>
<h3 className="mt-1 truncate text-base font-semibold">{track.title}</h3>
<p className="truncate text-sm text-muted-foreground">{track.artist}</p>
{track.album ? (
<p className="truncate text-xs text-muted-foreground/80">{track.album}</p>
) : null}
</motion.div>
</AnimatePresence>
</div>
</div>
{/* Scrub bar */}
<div className="mt-5">
<div
{...scrub.trackProps}
className="group relative flex h-4 cursor-pointer touch-none items-center"
>
<div className="relative h-1.5 w-full overflow-hidden rounded-full bg-foreground/10">
<motion.div
style={{ scaleX: bufferedScale }}
className="absolute inset-0 origin-left rounded-full bg-foreground/15"
/>
<motion.div
style={{ scaleX: playedScale }}
className="absolute inset-0 origin-left rounded-full bg-primary"
/>
</div>
{/* Full-width layer translated by the played fraction carries the thumb. */}
<motion.div style={{ x: thumbX }} className="pointer-events-none absolute inset-0">
<span
{...scrub.sliderProps}
className={cn(
"pointer-events-auto absolute top-1/2 left-0 size-3.5 -translate-x-1/2 -translate-y-1/2 rounded-full bg-primary shadow-sm outline-none ring-primary/30 transition-transform focus-visible:ring-4",
scrub.dragging ? "scale-125" : "scale-0 group-hover:scale-100 focus-visible:scale-100",
)}
/>
</motion.div>
</div>
<div className="mt-1 flex justify-between text-[11px] tabular-nums text-muted-foreground">
<span>{formatTime(second)}</span>
<span>-{formatTime(duration - second)}</span>
</div>
</div>
{/* Transport */}
<div className="mt-2 flex items-center justify-between">
<Toggle
size="sm"
variant="outline"
aria-label="Shuffle"
pressed={shuffle}
onPressedChange={toggleShuffle}
className={cn("rounded-full", shuffle && "text-primary")}
>
<Shuffle aria-hidden />
</Toggle>
<div className="flex items-center gap-2">
<TransportButton label="Previous track" onClick={previous}>
<SkipBack aria-hidden className="size-5 fill-current" />
</TransportButton>
<motion.button
type="button"
aria-label={playing ? "Pause" : "Play"}
onClick={() => setPlaying(!playing)}
whileTap={reduce ? undefined : { scale: 0.9 }}
transition={SPRING_SWAP}
className="grid size-12 place-items-center rounded-full bg-primary text-primary-foreground shadow-md outline-none focus-visible:ring-4 focus-visible:ring-primary/30"
>
<AnimatePresence initial={false} mode="popLayout">
<motion.span
key={playing ? "pause" : "play"}
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.4, rotate: -90 }}
animate={{ opacity: 1, scale: 1, rotate: 0 }}
exit={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.4, rotate: 90 }}
transition={SPRING_SWAP}
className="grid place-items-center"
>
{playing ? (
<Pause aria-hidden className="size-5 fill-current" />
) : (
<Play aria-hidden className="ml-0.5 size-5 fill-current" />
)}
</motion.span>
</AnimatePresence>
</motion.button>
<TransportButton label="Next track" onClick={() => step(1)}>
<SkipForward aria-hidden className="size-5 fill-current" />
</TransportButton>
</div>
<button
type="button"
aria-label={`Repeat: ${repeat}`}
aria-pressed={repeat !== "off"}
onClick={cycleRepeat}
className={cn(
"grid size-7 place-items-center rounded-full outline-none transition-colors focus-visible:ring-2 focus-visible:ring-primary [&_svg]:size-3.5",
repeat === "off" ? "text-muted-foreground hover:text-foreground" : "bg-muted text-primary",
)}
>
<AnimatePresence initial={false} mode="popLayout">
<motion.span
key={repeat === "one" ? "one" : "all"}
initial={{ opacity: 0, scale: reduce ? 1 : 0.6 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0, scale: reduce ? 1 : 0.6 }}
transition={SPRING_SWAP}
>
{repeat === "one" ? <Repeat1 aria-hidden /> : <Repeat aria-hidden />}
</motion.span>
</AnimatePresence>
</button>
</div>
{/* Volume + queue */}
<div className="mt-3 flex items-center gap-2">
<button
type="button"
aria-label={muted ? "Unmute" : "Mute"}
onClick={() => setMuted(!muted)}
className="grid size-7 shrink-0 place-items-center rounded-full text-muted-foreground outline-none hover:text-foreground focus-visible:ring-2 focus-visible:ring-primary"
>
<VolumeIcon aria-hidden className="size-4" />
</button>
<div {...vol.trackProps} className="relative flex h-4 flex-1 cursor-pointer touch-none items-center">
<div className="relative h-1 w-full overflow-hidden rounded-full bg-foreground/10">
<motion.div
animate={{ scaleX: vol.percent / 100 }}
transition={vol.dragging || reduce ? { duration: 0 } : SPRING_LAYOUT}
className="absolute inset-0 origin-left rounded-full bg-foreground/60"
/>
</div>
<motion.div
animate={{ x: `${vol.percent}%` }}
transition={vol.dragging || reduce ? { duration: 0 } : SPRING_LAYOUT}
className="pointer-events-none absolute inset-0"
>
<span
{...vol.sliderProps}
className="pointer-events-auto absolute top-1/2 left-0 size-3 -translate-x-1/2 -translate-y-1/2 rounded-full border border-border bg-background shadow-sm outline-none focus-visible:ring-2 focus-visible:ring-primary"
/>
</motion.div>
</div>
<button
type="button"
aria-label="Queue"
aria-expanded={queueOpen}
aria-controls={queueId}
onClick={() => setQueueOpen(!queueOpen)}
className={cn(
"grid size-7 shrink-0 place-items-center rounded-full outline-none transition-colors focus-visible:ring-2 focus-visible:ring-primary",
queueOpen ? "bg-muted text-foreground" : "text-muted-foreground hover:text-foreground",
)}
>
<ListMusic aria-hidden className="size-4" />
</button>
</div>
{/* Queue drawer */}
<AnimatePresence>
{queueOpen ? (
<motion.div
id={queueId}
key="queue"
initial={reduce ? { opacity: 0 } : { y: "100%" }}
animate={reduce ? { opacity: 1 } : { y: 0 }}
exit={reduce ? { opacity: 0 } : { y: "100%", transition: { duration: 0.2, ease: EASE_OUT } }}
transition={SPRING_PANEL}
className="absolute inset-x-0 bottom-0 z-10 flex max-h-[75%] flex-col rounded-t-3xl border-t border-border bg-card/95 shadow-lg backdrop-blur"
>
<div className="flex items-center justify-between px-5 pt-4 pb-2">
<h4 className="text-sm font-semibold">Up next</h4>
<button
type="button"
aria-label="Close queue"
onClick={() => setQueueOpen(false)}
className="grid size-7 place-items-center rounded-full text-muted-foreground outline-none hover:bg-muted hover:text-foreground focus-visible:ring-2 focus-visible:ring-primary"
>
<X aria-hidden className="size-4" />
</button>
</div>
<ol className="flex-1 overflow-y-auto px-2 pb-3 [scrollbar-color:var(--border-strong)_transparent] [scrollbar-width:thin]">
{order.map((i, pos) => {
const t = tracks[i];
const current = i === safeIndex;
return (
<motion.li
key={t.id}
initial={reduce ? false : { opacity: 0, y: 8 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.2, ease: EASE_OUT, delay: reduce ? 0 : pos * 0.03 }}
>
<button
type="button"
aria-current={current ? "true" : undefined}
onClick={() => {
go(i, i >= safeIndex ? 1 : -1);
setPlaying(true);
}}
className="relative flex w-full items-center gap-3 rounded-xl px-3 py-2 text-left outline-none focus-visible:ring-2 focus-visible:ring-primary"
>
{current ? (
<motion.span
layoutId={`${baseId}-queue-active`}
transition={reduce ? { duration: 0 } : SPRING_LAYOUT}
className="absolute inset-0 rounded-xl bg-muted"
/>
) : null}
<span
aria-hidden
className="relative size-8 shrink-0 rounded-md"
style={t.cover ? undefined : { backgroundImage: coverGradient(i) }}
>
{t.cover ? (
// biome-ignore lint/performance/noImgElement: library component, framework-agnostic.
<img src={t.cover} alt="" className="size-full rounded-md object-cover" />
) : null}
</span>
<span className="relative min-w-0 flex-1">
<span className={cn("block truncate text-sm", current && "font-medium")}>
{t.title}
</span>
<span className="block truncate text-xs text-muted-foreground">{t.artist}</span>
</span>
{current && playing ? (
<Equalizer reduce={Boolean(reduce)} />
) : (
<span className="relative text-xs tabular-nums text-muted-foreground">
{formatTime(t.duration)}
</span>
)}
</button>
</motion.li>
);
})}
</ol>
</motion.div>
) : null}
</AnimatePresence>
</section>
);
}
function TransportButton({
label,
onClick,
children,
}: {
label: string;
onClick: () => void;
children: ReactNode;
}) {
const reduce = useReducedMotion();
return (
<motion.button
type="button"
aria-label={label}
onClick={onClick}
whileTap={reduce ? undefined : { scale: 0.85 }}
transition={SPRING_SWAP}
className="grid size-10 place-items-center rounded-full text-foreground outline-none hover:bg-muted focus-visible:ring-2 focus-visible:ring-primary"
>
{children}
</motion.button>
);
}
// Bar heights for the equalizer loop, as scaleY keyframes per bar.
const EQ_BARS = [
[0.35, 1, 0.5, 0.8, 0.35],
[1, 0.45, 0.9, 0.3, 1],
[0.6, 0.85, 0.3, 1, 0.6],
];
function Equalizer({ reduce }: { reduce: boolean }) {
return (
<span aria-hidden className="relative flex h-3.5 items-end gap-0.5">
{EQ_BARS.map((frames, i) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: fixed decorative bars.
key={i}
className="h-full w-0.5 origin-bottom rounded-full bg-primary"
initial={{ scaleY: frames[0] }}
animate={reduce ? { scaleY: 0.6 } : { scaleY: frames }}
transition={
reduce ? { duration: 0 } : { duration: 1.1, repeat: Number.POSITIVE_INFINITY, ease: EASE_IN_OUT }
}
/>
))}
</span>
);
}
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
createContext,
forwardRef,
type KeyboardEvent,
type ReactNode,
useCallback,
useContext,
useEffect,
useId,
useRef,
useState,
} from "react";
import { SPRING_LAYOUT, SPRING_PRESS, SPRING_SWAP } from "@/lib/ease";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
// Toggle / ToggleGroup vs SegmentedControl: `SegmentedControl`
// (segmented-control.tsx) is a radiogroup form control that always holds one
// value and ships a data-driven `ToggleGroup` for quick `items` arrays. This
// file is the composable, shadcn-shaped toolbar primitive: a standalone
// `Toggle`, and a `ToggleGroup` you fill with `ToggleGroupItem` children
// (icons, labels, tooltips, anything), with `default`/`outline` variants. In
// single mode one pressed surface glides between items; in multiple mode each
// item pops its own surface in and out.
export type ToggleVariant = "default" | "outline";
export type ToggleSize = "sm" | "md" | "lg";
const sizeClass: Record<ToggleSize, string> = {
sm: "h-7 min-w-7 gap-1.5 px-2 text-xs [&_svg]:size-3.5",
md: "h-9 min-w-9 gap-2 px-2.5 text-sm [&_svg]:size-4",
lg: "h-11 min-w-11 gap-2 px-3.5 text-sm [&_svg]:size-[18px]",
};
const surfaceClass: Record<ToggleVariant, string> = {
default: "bg-muted ring-1 ring-border-strong",
outline: "bg-muted",
};
const itemBase =
"relative isolate inline-flex shrink-0 select-none items-center justify-center whitespace-nowrap font-medium outline-none transition-colors duration-200 focus-visible:z-10 focus-visible:ring-2 focus-visible:ring-ring disabled:cursor-not-allowed disabled:opacity-50";
function useControllable<T>(
value: T | undefined,
defaultValue: T,
onChange: ((next: T) => void) | undefined,
) {
const [internal, setInternal] = useState<T>(defaultValue);
const controlled = value !== undefined;
const current = controlled ? value : internal;
const set = useCallback(
(next: T) => {
if (!controlled) setInternal(next);
onChange?.(next);
},
[controlled, onChange],
);
return [current, set] as const;
}
type ButtonBaseProps = Omit<HTMLMotionProps<"button">, "children" | "value" | "type">;
/** The pressed surface that pops in and out behind a standalone toggle or a multiple-mode item. */
function PopSurface({ show, variant }: { show: boolean; variant: ToggleVariant }) {
const reduce = useReducedMotion();
return (
<AnimatePresence initial={false}>
{show ? (
<motion.span
key="on"
aria-hidden
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.6 }}
animate={{ opacity: 1, scale: 1 }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, scale: 0.75, transition: { duration: 0.12 } }
}
transition={SPRING_SWAP}
className={cn("absolute inset-0 -z-10 rounded-[inherit]", surfaceClass[variant])}
/>
) : null}
</AnimatePresence>
);
}
/* ------------------------------------------------------------------------ */
/* Toggle */
/* ------------------------------------------------------------------------ */
export interface ToggleProps extends ButtonBaseProps {
pressed?: boolean;
defaultPressed?: boolean;
onPressedChange?: (pressed: boolean) => void;
variant?: ToggleVariant;
size?: ToggleSize;
children?: ReactNode;
}
/** A two-state button (`aria-pressed`) whose pressed surface springs in and out. */
export const Toggle = forwardRef<HTMLButtonElement, ToggleProps>(function Toggle(
{
pressed,
defaultPressed = false,
onPressedChange,
variant = "default",
size = "md",
disabled,
className,
children,
onClick,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const [on, setOn] = useControllable(pressed, defaultPressed, onPressedChange);
return (
<motion.button
ref={ref}
type="button"
aria-pressed={on}
data-state={on ? "on" : "off"}
disabled={disabled}
whileTap={reduce || disabled ? undefined : { scale: 0.9 }}
transition={SPRING_PRESS}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) setOn(!on);
}}
className={cn(
itemBase,
TOUCH_TARGET_CLASS,
"rounded-lg focus-visible:ring-offset-1 focus-visible:ring-offset-background",
sizeClass[size],
variant === "outline" && "border border-border",
on
? "text-foreground"
: "text-muted-foreground enabled:hover:bg-muted/60 enabled:hover:text-foreground",
className,
)}
{...rest}
>
<PopSurface show={on} variant={variant} />
{children}
</motion.button>
);
});
/* ------------------------------------------------------------------------ */
/* ToggleGroup */
/* ------------------------------------------------------------------------ */
interface ToggleGroupContextValue {
type: "single" | "multiple";
pressed: string[];
toggle: (value: string) => void;
variant: ToggleVariant;
size: ToggleSize;
disabled: boolean;
layoutId: string;
tabStop: string | null;
setTabStop: (value: string) => void;
}
const ToggleGroupContext = createContext<ToggleGroupContextValue | null>(null);
type ToggleGroupBase = Omit<
HTMLMotionProps<"div">,
"children" | "defaultValue" | "onChange" | "dir"
> & {
variant?: ToggleVariant;
size?: ToggleSize;
disabled?: boolean;
/** Arrow-key axis for roving focus. Default "horizontal" (both axes still work). */
orientation?: "horizontal" | "vertical";
children?: ReactNode;
};
export type ToggleGroupSingleProps = ToggleGroupBase & {
type: "single";
/** The pressed item, or `""` when none is pressed. */
value?: string;
defaultValue?: string;
onValueChange?: (value: string) => void;
/** Disallow un-pressing the active item, so one is always pressed. */
required?: boolean;
};
export type ToggleGroupMultipleProps = ToggleGroupBase & {
type: "multiple";
value?: string[];
defaultValue?: string[];
onValueChange?: (value: string[]) => void;
};
export type ToggleGroupProps = ToggleGroupSingleProps | ToggleGroupMultipleProps;
const ITEM_SELECTOR = "[data-toggle-group-item]";
function enabledItems(root: HTMLElement | null) {
if (!root) return [];
return Array.from(root.querySelectorAll<HTMLButtonElement>(ITEM_SELECTOR)).filter(
(el) => !el.disabled && el.closest("[data-toggle-group]") === root,
);
}
/**
* Toolbar-style group of `ToggleGroupItem`s. `type="single"` behaves like a
* set of mutually exclusive toggles (deselectable unless `required`) whose
* pressed surface glides between items; `type="multiple"` presses any subset.
* One tab stop, arrow keys / Home / End rove between items, Space/Enter press.
*/
export function ToggleGroup(props: ToggleGroupProps) {
const {
type,
value: _value,
defaultValue: _defaultValue,
onValueChange: _onValueChange,
variant = "default",
size = "md",
disabled = false,
orientation = "horizontal",
className,
children,
onKeyDown,
...rest
} = props;
// `required` only exists on the single variant; keep it off the DOM.
const { required: _required, ...domProps } = rest as typeof rest & { required?: boolean };
const single = props.type === "single";
const required = props.type === "single" && Boolean(props.required);
const [pressed, setPressed] = useControllable<string[]>(
props.value === undefined
? undefined
: props.type === "single"
? props.value
? [props.value]
: []
: props.value,
props.type === "single"
? props.defaultValue
? [props.defaultValue]
: []
: (props.defaultValue ?? []),
(next) => {
if (props.type === "single") props.onValueChange?.(next[0] ?? "");
else props.onValueChange?.(next);
},
);
const layoutId = useId();
const rootRef = useRef<HTMLDivElement>(null);
const [tabStop, setTabStop] = useState<string | null>(pressed[0] ?? null);
// Keep exactly one reachable tab stop: if the remembered item vanished or
// got disabled, fall back to the first pressed item, then the first enabled.
useEffect(() => {
const items = enabledItems(rootRef.current);
if (items.some((el) => el.dataset.value === tabStop)) return;
const fallback =
items.find((el) => pressed.includes(el.dataset.value ?? "")) ?? items[0];
const next = fallback?.dataset.value ?? null;
if (next !== tabStop) setTabStop(next);
});
const toggle = (itemValue: string) => {
const isOn = pressed.includes(itemValue);
if (single) {
if (isOn && required) return;
setPressed(isOn ? [] : [itemValue]);
} else {
setPressed(isOn ? pressed.filter((v) => v !== itemValue) : [...pressed, itemValue]);
}
};
const handleKeyDown = (event: KeyboardEvent<HTMLDivElement>) => {
onKeyDown?.(event);
if (event.defaultPrevented) return;
const items = enabledItems(rootRef.current);
const index = items.indexOf(document.activeElement as HTMLButtonElement);
if (index < 0) return;
const forward = orientation === "vertical" ? "ArrowDown" : "ArrowRight";
const backward = orientation === "vertical" ? "ArrowUp" : "ArrowLeft";
let next: number;
if (event.key === forward || event.key === "ArrowDown" || event.key === "ArrowRight")
next = (index + 1) % items.length;
else if (event.key === backward || event.key === "ArrowUp" || event.key === "ArrowLeft")
next = (index - 1 + items.length) % items.length;
else if (event.key === "Home") next = 0;
else if (event.key === "End") next = items.length - 1;
else return;
event.preventDefault();
// Focus moves; pressing stays on Space/Enter — these are toggles, not radios.
items[next].focus();
};
return (
<ToggleGroupContext.Provider
value={{
type,
pressed,
toggle,
variant,
size,
disabled,
layoutId,
tabStop,
setTabStop,
}}
>
{/* layoutRoot keeps the gliding surface's projection local to the group,
so scrolled or transformed ancestors never skew the glide. */}
<motion.div
ref={rootRef}
layoutRoot
role="group"
data-toggle-group=""
data-orientation={orientation}
aria-disabled={disabled || undefined}
onKeyDown={handleKeyDown}
className={cn(
"inline-flex w-fit items-center",
orientation === "vertical" && "flex-col items-stretch",
variant === "default"
? "gap-0.5 rounded-xl border border-border bg-card p-1"
: "rounded-lg",
disabled && "opacity-60",
className,
)}
{...domProps}
>
{children}
</motion.div>
</ToggleGroupContext.Provider>
);
}
export interface ToggleGroupItemProps extends ButtonBaseProps {
value: string;
children?: ReactNode;
}
export const ToggleGroupItem = forwardRef<HTMLButtonElement, ToggleGroupItemProps>(
function ToggleGroupItem(
{ value, disabled: itemDisabled, className, children, onClick, onFocus, ...rest },
ref,
) {
const ctx = useContext(ToggleGroupContext);
if (!ctx) throw new Error("ToggleGroupItem must be used inside <ToggleGroup>.");
const reduce = useReducedMotion();
const disabled = ctx.disabled || Boolean(itemDisabled);
const on = ctx.pressed.includes(value);
const outline = ctx.variant === "outline";
return (
<motion.button
ref={ref}
type="button"
data-toggle-group-item=""
data-value={value}
data-state={on ? "on" : "off"}
aria-pressed={on}
disabled={disabled}
tabIndex={ctx.tabStop === value ? 0 : -1}
whileTap={reduce || disabled ? undefined : { scale: 0.88 }}
transition={SPRING_PRESS}
onFocus={(event) => {
ctx.setTabStop(value);
onFocus?.(event);
}}
onClick={(event) => {
onClick?.(event);
if (event.defaultPrevented) return;
ctx.setTabStop(value);
ctx.toggle(value);
}}
className={cn(
itemBase,
TOUCH_TARGET_CLASS,
sizeClass[ctx.size],
outline
? // Joined segments: neighbours overlap their shared border.
"rounded-none border border-border bg-card -ml-px first:ml-0 first:rounded-l-lg last:rounded-r-lg in-data-[orientation=vertical]:-mt-px in-data-[orientation=vertical]:ml-0 in-data-[orientation=vertical]:first:mt-0 in-data-[orientation=vertical]:first:rounded-l-none in-data-[orientation=vertical]:first:rounded-t-lg in-data-[orientation=vertical]:last:rounded-r-none in-data-[orientation=vertical]:last:rounded-b-lg"
: "rounded-lg focus-visible:ring-offset-1 focus-visible:ring-offset-card",
on
? "text-foreground"
: "text-muted-foreground enabled:hover:bg-muted/60 enabled:hover:text-foreground",
className,
)}
{...rest}
>
{ctx.type === "single" ? (
on ? (
<motion.span
layoutId={ctx.layoutId}
aria-hidden
transition={reduce ? { duration: 0 } : SPRING_LAYOUT}
className={cn(
"absolute inset-0 -z-10 rounded-[inherit]",
surfaceClass[ctx.variant],
)}
/>
) : null
) : (
<PopSurface show={on} variant={ctx.variant} />
)}
{children}
</motion.button>
);
},
);
@karaui not found? Add it to components.json
{
"registries": {
"@karaui": "https://karaui.kamisama-v0.my.id/r/{name}.json"
}
}@karaui is in shadcn's public registry directory, so the latest CLI needs no setup. On an older CLI, merge this into the existing file once and every @karaui/… install resolves.
API Reference
tracksMusicTrack[]—index?numberControlled track index.
—defaultIndex?number0onIndexChange?((index: number) => void)—playing?booleanControlled playing state.
—defaultPlaying?booleanfalseonPlayingChange?((playing: boolean) => void)—volume?numberControlled volume, 0–1.
—defaultVolume?number0.8onVolumeChange?((volume: number) => void)—defaultShuffle?booleanfalsedefaultRepeat?"all" | "off" | "one"offdefaultQueueOpen?booleanOpen the queue drawer initially.
falseclassName?string—Keep in mind
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated