Newsletter Section
Newsletter signup section with an email field, light validation and a submit button that steps through idle, loading, success and error from your onSubscribe promise, a form that morphs into a confirmation with a draw-in check, a privacy note, optional reader avatars for social proof, and card or inline layouts.
Preview
Install
Add it with the shadcn CLI, or copy the source manually.
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
"use client";
import { type RefObject, useEffect } from "react";
/**
* What the dismissing gesture does to the control it landed on.
*
* `"pass-through"` is the platform norm (native popover light-dismiss): the
* tap closes the overlay *and* activates whatever was under it. Use
* `"consume"` where the open overlay sits over or beside controls that would
* be costly to trigger by accident — the dismissal then swallows the
* activation too, so the gesture only closes.
*/
export type DismissBehavior = "pass-through" | "consume";
export interface DismissOptions {
/** Default `"pass-through"`. */
behavior?: DismissBehavior;
/** Dismiss on Escape as well. Default true. */
escape?: boolean;
/** Return true for an outside target that should *not* dismiss. Must be stable. */
ignore?: (target: Element) => boolean;
}
/**
* What every currently open dismiss scope counts as inside itself. A consumed
* dismissal reads this to tell a stray gesture from one that belongs to an
* overlay in front of it: overlays have no shared z-order to consult, but the
* one the gesture landed in has said as much by registering it.
*/
const openScopes = new Set<(target: Element) => boolean>();
function claimedByAnotherScope(
self: (target: Element) => boolean,
target: Element,
) {
for (const scope of openScopes) {
if (scope !== self && scope(target)) return true;
}
return false;
}
// preventDefault on pointerdown does not suppress the click that follows, so
// consuming a gesture means swallowing that click itself. The swallower
// deliberately outlives the effect that installed it — the dismissal it
// belongs to has already unmounted or re-rendered by the time the click lands.
// It releases on that click, or on the next gesture if the pointer is dragged
// away and no click ever arrives, so it can never eat a later one. A keydown
// releases it too: a gesture that ends with neither a click nor a cancel would
// otherwise leave it armed, and the click Enter synthesizes on some focused
// control is not the one this dismissal was owed.
function consumeActivation(source: Event) {
const swallow = (event: MouseEvent) => {
event.preventDefault();
event.stopPropagation();
release();
};
const restart = (event: Event) => {
if (event !== source) release();
};
const release = () => {
window.removeEventListener("click", swallow, true);
window.removeEventListener("pointerdown", restart, true);
window.removeEventListener("pointercancel", restart, true);
window.removeEventListener("keydown", release, true);
};
window.addEventListener("click", swallow, true);
window.addEventListener("pointerdown", restart, true);
window.addEventListener("pointercancel", restart, true);
window.addEventListener("keydown", release, true);
}
/**
* Close an open overlay on Escape or a pointerdown outside `ref`. Pass `null`
* for `ref` when what counts as inside isn't one element, and say so with
* `ignore` instead.
*
* The pointerdown listener is capture-phase: a bubble-phase one is blinded by
* any handler in between that stops propagation, and an overlay cannot know
* what it is layered over. `onDismiss` and `ignore` must be stable (wrap in
* useCallback) so the listeners aren't re-bound every render while open.
*/
export function useDismiss(
open: boolean,
onDismiss: () => void,
ref: RefObject<HTMLElement | null> | null,
{
behavior = "pass-through",
escape: dismissOnEscape = true,
ignore,
}: DismissOptions = {},
) {
useEffect(() => {
if (!open) return;
const inside = (target: Element) =>
Boolean(ref?.current?.contains(target)) || Boolean(ignore?.(target));
const onKey = (event: KeyboardEvent) => {
if (dismissOnEscape && event.key === "Escape") onDismiss();
};
const onPointer = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target || inside(target)) return;
// Outside this overlay, but inside one that is also open: the gesture is
// that overlay's to answer, and swallowing its click from behind would
// cost the user the control they actually aimed at.
if (behavior === "consume" && !claimedByAnotherScope(inside, target)) {
consumeActivation(event);
}
onDismiss();
};
openScopes.add(inside);
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer, true);
return () => {
openScopes.delete(inside);
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer, true);
};
}, [open, onDismiss, ref, behavior, dismissOnEscape, ignore]);
}
"use client";
import { useMemo, useRef } from "react";
import { isHoveringPointer } from "@/lib/touch";
interface BoundaryEvent {
pointerId: number;
pointerType: string;
buttons: number;
}
export interface HoverGesture {
/** True when this enter starts a hover: the pointer arrived resting, not pressing. */
enter: (event: BoundaryEvent) => boolean;
/** True when this leave ends a hover that entered as one. */
leave: (event: BoundaryEvent) => boolean;
}
/**
* Pairs a surface's enter with its leave, per pointer.
*
* `isHoveringPointer` answers the question the *enter* asks — is this pointer
* resting on the surface or pressing it — and both boundary cases go wrong if
* the leave is asked the same question again:
*
* - A pen with no hover never rests. It arrives in contact, taps, and the spec
* then requires its boundary events after `pointerup`, so the leave carries
* `buttons: 0` and reads as a mouse gliding off. Hover teardown then undid
* the tap — the panel the pen had just opened closed under it.
* - A mouse pressed on the surface and dragged off leaves with `buttons: 1`.
* Skipping teardown there strands the surface open: the release happens
* outside, and no second leave ever comes.
*
* So the state a hover holds is released by the pointer that took it, whatever
* the buttons say at the boundary, and a pointer that arrived in contact never
* took it in the first place. Contact is the exception tracked here, not
* hover: a leave from a pointer this surface never saw enter — mounted under
* the cursor, say — still counts, since the alternative is state with no way
* out.
*/
export function useHoverGesture(): HoverGesture {
const contact = useRef(new Set<number>());
return useMemo(
() => ({
enter: (event) => {
if (isHoveringPointer(event)) {
contact.current.delete(event.pointerId);
return true;
}
contact.current.add(event.pointerId);
return false;
},
leave: (event) => {
const arrivedInContact = contact.current.delete(event.pointerId);
return !arrivedInContact && event.pointerType !== "touch";
},
}),
[],
);
}
"use client";
import { useMemo, useRef } from "react";
/** What a pointerdown recorded, read back by the click that ends its gesture. */
export interface TapRecord<S> {
/** Which input started the gesture. */
pointerType: string;
/** What the surface was showing when it started. */
state: S;
}
export interface TapGesture<S> {
/** Record the gesture a pointerdown starts, with the state it starts in. */
start: (event: { pointerType: string }, state: S) => void;
/** Read the record and clear it. `null` when no pointer is behind this click. */
take: () => TapRecord<S> | null;
/** Drop the record: this gesture will never spend it on a click. */
drop: () => void;
}
/**
* The pointer gesture behind a click, recorded where the click cannot report
* it. A `click` carries no `pointerType` in the engines that matter, so the
* `pointerdown` before it is the only thing that says which input activated
* the control — and whether one did at all, since keyboard activation
* synthesizes a click with no pointer behind it.
*
* State goes in with the record because a click reports that no better: a
* browser that focuses a control on contact can open the very panel the tap
* was meant to open, and reading "is it open" at click time then undoes it.
* What the gesture started against is what it acts on.
*
* The record is spent by one click and dropped by everything else, because a
* record that outlives its gesture is worse than none:
*
* - A scroll or an OS gesture takes the touch away — `pointercancel`, no click
* ever — and the finger would sit in the record until some later click.
* - That later click is often `Enter` on a keyboard, which arrives with no
* pointerdown of its own and would inherit the abandoned finger. A keydown
* is the start of a keyboard activation and never part of a tap, so it drops
* the record too.
*
* Both ends have to be wired by the surface: `drop` on `onPointerCancel` and
* on `onKeyDown`.
*/
export function useTapGesture<S>(): TapGesture<S> {
const record = useRef<TapRecord<S> | null>(null);
return useMemo(
() => ({
start: (event, state) => {
record.current = { pointerType: event.pointerType, state };
},
take: () => {
const spent = record.current;
record.current = null;
return spent;
},
drop: () => {
record.current = null;
},
}),
[],
);
}
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Grow a small control's *hit area* to at least 44×44px (WCAG 2.5.5, Apple
* HIG) on a coarse pointer, without changing what it looks like or the space
* it takes in layout. An invisible `::after` box, centered on the control and
* `max(100%, 2.75rem)` on each axis, catches the taps: a 32px icon button
* reaches 6px past each edge, a wide 40px button only grows vertically, and a
* control already 44px or larger is left as it is. Hit-testing a pseudo
* element lands on its owner, so handlers, focus and `:active` all behave.
*
* Mouse and trackpad rendering is untouched — nothing here applies outside
* `pointer: coarse`. Requirements on the element it goes on:
* - It must be the containing block: add `relative` (and keep it mergeable, so
* a consumer's `absolute` still wins through `cn`).
* - It must not clip itself (`overflow-hidden`), or the overhang is clipped
* away along with its hit area.
* - It must render children: `<input>` and other void elements have no
* `::after`. Put it on the wrapper or label instead.
* - It must not already use `::after` for something visible.
*
* Centered 44px means two 32px buttons with a 4px gap overlap by 8px; the
* later one wins that strip, which still ends well short of the earlier
* button's visual center. Below a ~32px pitch the later neighbour starts
* eating into that center — use `TOUCH_TARGET_Y_CLASS` for such dense rows.
*
* The overhang is real geometry: inside a scroll container it counts as
* scrollable overflow, so a control flush against a scroller's edge can add a
* few pixels of scroll on touch screens. Give such a scroller a little padding
* on that side.
*/
export const TOUCH_TARGET_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:top-1/2 pointer-coarse:after:left-1/2 pointer-coarse:after:size-[max(100%,2.75rem)] pointer-coarse:after:-translate-x-1/2 pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* `TOUCH_TARGET_CLASS` on the vertical axis only, for controls packed tighter
* than ~32px apart in a row (pagination dots, dense swatches), where growing
* sideways would hand most of each control to its neighbour. Same rules.
*/
export const TOUCH_TARGET_Y_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:inset-x-0 pointer-coarse:after:top-1/2 pointer-coarse:after:h-[max(100%,2.75rem)] pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
Copy the source code
"use client";
// karaui.kamisama-v0.my.id/components/blocks/newsletter-section
import { Mail, Send } from "lucide-react";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import {
type FormEvent,
type ReactNode,
useEffect,
useId,
useRef,
useState,
} from "react";
import { AvatarGroup, type AvatarGroupItem } from "@/components/motion/avatar-group";
import { type ButtonState, StatefulButton } from "@/components/motion/button";
import { Input } from "@/components/motion/input";
import { EASE_OUT, SPRING_LAYOUT, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export interface NewsletterSocialProof {
/** Avatars shown in an overlapping stack. */
avatars: AvatarGroupItem[];
/** Copy beside the stack, e.g. "Join 4,200 readers". */
label: ReactNode;
/** Avatars before a "+N" chip. Default 4. */
max?: number;
}
export interface NewsletterSectionProps {
/** "card" is a centered bordered panel; "inline" puts copy and form side by side. */
variant?: "card" | "inline";
eyebrow?: ReactNode;
heading?: ReactNode;
description?: ReactNode;
placeholder?: string;
buttonLabel?: string;
/** Resolve to confirm; reject (or throw) to show the error state. */
onSubscribe?: (email: string) => Promise<void> | void;
/** Small print under the form. Pass null to hide. */
privacyNote?: ReactNode;
socialProof?: NewsletterSocialProof;
successTitle?: ReactNode;
/** Receives the subscribed address. */
successMessage?: ReactNode | ((email: string) => ReactNode);
invalidEmailMessage?: string;
errorMessage?: string;
className?: string;
}
const EMAIL_PATTERN = /^[^\s@]+@[^\s@]+\.[^\s@]{2,}$/;
/** Light check used before `onSubscribe`; the server stays the source of truth. */
export function isValidNewsletterEmail(value: string) {
return EMAIL_PATTERN.test(value.trim());
}
const SWAP_ENTER = { duration: 0.32, ease: EASE_OUT } as const;
const SWAP_EXIT = { duration: 0.16, ease: EASE_OUT } as const;
const ERROR_RESET_MS = 2400;
function SuccessCheck({ reduce }: { reduce: boolean }) {
return (
<motion.span
initial={{ scale: reduce ? 1 : 0.6, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
transition={reduce ? SWAP_ENTER : SPRING_SWAP}
className="grid size-11 shrink-0 place-items-center rounded-full bg-success/15 text-success"
>
<svg aria-hidden="true" viewBox="0 0 24 24" fill="none" className="size-5">
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={2.5}
strokeLinecap="round"
strokeLinejoin="round"
initial={{ pathLength: reduce ? 1 : 0 }}
animate={{ pathLength: 1 }}
transition={{ duration: 0.4, ease: EASE_OUT, delay: reduce ? 0 : 0.12 }}
/>
</svg>
</motion.span>
);
}
/**
* Newsletter signup section: heading, an email field with idle/loading/
* success/error states driven by the `onSubscribe` promise (with a light
* client-side email check), a privacy note and optional social-proof avatars.
* On success the form morphs into a confirmation with a draw-in check. Two
* layouts: a centered "card" and a side-by-side "inline" band that stacks in
* narrow containers.
*/
export function NewsletterSection({
variant = "card",
eyebrow,
heading = "Get the weekly digest",
description = "One short email every Friday with new components, motion notes and the occasional deep dive.",
placeholder = "you@example.com",
buttonLabel = "Subscribe",
onSubscribe,
privacyNote = "No spam. Unsubscribe with one click.",
socialProof,
successTitle = "You're on the list",
successMessage = (email: string) => (
<>
We sent a confirmation to <span className="font-medium text-foreground">{email}</span>.
</>
),
invalidEmailMessage = "Enter a valid email address.",
errorMessage = "Something went wrong. Please try again.",
className,
}: NewsletterSectionProps) {
const reduce = useReducedMotion() ?? false;
const id = useId();
const [email, setEmail] = useState("");
const [state, setState] = useState<ButtonState>("idle");
const [error, setError] = useState<string | null>(null);
const [subscribed, setSubscribed] = useState("");
const timer = useRef<number | undefined>(undefined);
const successRef = useRef<HTMLDivElement>(null);
useEffect(
() => () => {
if (timer.current) window.clearTimeout(timer.current);
},
[],
);
const done = state === "success";
// Move focus to the confirmation so keyboard and screen reader users land
// on the result instead of a removed form.
useEffect(() => {
if (done) successRef.current?.focus({ preventScroll: true });
}, [done]);
const submit = async (event: FormEvent<HTMLFormElement>) => {
event.preventDefault();
if (state === "loading" || done) return;
if (!isValidNewsletterEmail(email)) {
setError(invalidEmailMessage);
return;
}
const value = email.trim();
setError(null);
setState("loading");
try {
await onSubscribe?.(value);
setSubscribed(value);
setState("success");
} catch {
setState("error");
setError(errorMessage);
if (timer.current) window.clearTimeout(timer.current);
timer.current = window.setTimeout(() => setState("idle"), ERROR_RESET_MS);
}
};
const inline = variant === "inline";
const swapInitial = reduce ? { opacity: 0 } : { opacity: 0, y: 10, filter: "blur(4px)" };
const swapExit = reduce
? { opacity: 0, transition: SWAP_EXIT }
: { opacity: 0, y: -8, filter: "blur(4px)", transition: SWAP_EXIT };
const form = (
<motion.form
key="form"
noValidate
onSubmit={submit}
initial={swapInitial}
animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
exit={swapExit}
transition={SWAP_ENTER}
className="flex w-full flex-col gap-2"
>
<div className="flex w-full flex-col gap-2 @md:flex-row @md:items-start">
<Input
id={`${id}-email`}
type="email"
inputMode="email"
autoComplete="email"
aria-label="Email address"
placeholder={placeholder}
value={email}
onChange={(next) => {
setEmail(next);
if (error && isValidNewsletterEmail(next)) setError(null);
}}
error={error ?? undefined}
leftIcon={<Mail aria-hidden />}
className="min-w-0 flex-1"
classNames={{ field: "bg-background", errorMessage: "text-left" }}
/>
<StatefulButton
type="submit"
state={state}
loadingText="Subscribing"
successText="Subscribed"
errorText="Try again"
icon={<Send aria-hidden className="size-3.5" />}
className="h-11 shrink-0"
>
{buttonLabel}
</StatefulButton>
</div>
{privacyNote ? (
<p className={cn("text-xs text-muted-foreground", inline ? "text-left" : "text-center @md:text-left")}>
{privacyNote}
</p>
) : null}
</motion.form>
);
const confirmation = (
<motion.div
key="success"
ref={successRef}
tabIndex={-1}
role="status"
initial={swapInitial}
animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
transition={SWAP_ENTER}
className="flex w-full items-center gap-3 rounded-2xl border border-border bg-background p-3 text-left outline-none focus-visible:ring-2 focus-visible:ring-ring"
>
<SuccessCheck reduce={reduce} />
<div className="min-w-0">
<p className="text-sm font-medium text-foreground">{successTitle}</p>
<p className="text-sm text-muted-foreground">
{typeof successMessage === "function" ? successMessage(subscribed) : successMessage}
</p>
</div>
</motion.div>
);
const copy = (
<div className={cn("flex flex-col gap-3", !inline && "items-center text-center")}>
{eyebrow ? (
<p className="text-xs font-medium uppercase tracking-[0.2em] text-muted-foreground">{eyebrow}</p>
) : null}
{heading ? (
<h2 className="text-balance text-2xl font-semibold leading-tight tracking-tight @3xl:text-3xl">
{heading}
</h2>
) : null}
{description ? (
<p className={cn("text-pretty text-sm leading-6 text-muted-foreground", !inline && "max-w-md")}>
{description}
</p>
) : null}
</div>
);
const proof = socialProof ? (
<div className={cn("flex items-center gap-3", !inline && "justify-center")}>
<AvatarGroup items={socialProof.avatars} max={socialProof.max ?? 4} size="sm" label="Subscribers" ringClassName={inline ? undefined : "ring-card"} />
<p className="text-xs font-medium text-muted-foreground">{socialProof.label}</p>
</div>
) : null;
// The form/confirmation swap changes height, so the slot morphs its layout
// on purpose (the section must grow or shrink with the content).
const slot = (
<motion.div
layout={reduce ? false : "size"}
transition={{ layout: SPRING_LAYOUT }}
className="w-full"
>
<AnimatePresence mode="wait" initial={false}>
{done ? confirmation : form}
</AnimatePresence>
</motion.div>
);
return (
<section className={cn("@container w-full text-foreground", className)}>
{inline ? (
<div className="grid items-center gap-6 border-y border-border py-8 @2xl:grid-cols-[minmax(0,1fr)_minmax(0,1fr)] @2xl:gap-10">
<div className="flex flex-col gap-4">
{copy}
{proof}
</div>
{slot}
</div>
) : (
<div className="relative isolate mx-auto flex max-w-2xl flex-col items-center gap-6 overflow-hidden rounded-3xl border border-border bg-card px-5 py-10 text-card-foreground shadow-sm @md:px-10">
{/* Decorative dot grid fading out from the top. */}
<div
aria-hidden
className="pointer-events-none absolute inset-0 -z-10 bg-[radial-gradient(var(--border-strong)_1px,transparent_1px)] bg-[size:18px_18px] [mask-image:radial-gradient(ellipse_70%_60%_at_50%_0%,black,transparent)]"
/>
{copy}
<div className="w-full max-w-md">{slot}</div>
{proof}
</div>
)}
</section>
);
}
"use client";
import {
motion,
useMotionValue,
useReducedMotion,
useSpring,
} from "motion/react";
import { useCallback, useEffect, useRef, useState } from "react";
import {
MorphPopover,
MorphPopoverContent,
MorphPopoverTrigger,
} from "@/components/motion/popover-morph";
import { Tooltip } from "@/components/motion/tooltip";
import { EASE_OUT, SPRING_LAYOUT, SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export type AvatarStatus = "online" | "away" | "busy" | "offline";
export interface AvatarGroupItem {
id: string;
name: string;
/** Image URL. Falls back to initials on a colored disc. */
src?: string;
/** Background for the initials fallback (any CSS color). */
color?: string;
status?: AvatarStatus;
/** Shows a pulsing ring around the avatar. */
typing?: boolean;
}
export type AvatarGroupSize = "sm" | "md" | "lg";
export interface AvatarGroupProps {
items: AvatarGroupItem[];
/** Avatars shown before the rest collapse into a "+N" chip. Default 4. */
max?: number;
size?: AvatarGroupSize;
/** Makes avatars buttons; also used for rows in the overflow list. */
onSelect?: (item: AvatarGroupItem) => void;
/** Accessible label for the group. Default "Collaborators". */
label?: string;
className?: string;
/** Ring color separating overlapped avatars; match the surface behind. */
ringClassName?: string;
}
const SIZES: Record<
AvatarGroupSize,
{ box: number; overlap: number; fan: number; text: string; dot: number }
> = {
sm: { box: 28, overlap: 6, fan: 6, text: "text-[10px]", dot: 8 },
md: { box: 36, overlap: 8, fan: 8, text: "text-xs", dot: 10 },
lg: { box: 44, overlap: 10, fan: 10, text: "text-sm", dot: 12 },
};
const STATUS_CLASS: Record<AvatarStatus, string> = {
online: "bg-emerald-500",
away: "bg-amber-400",
busy: "bg-rose-500",
offline: "bg-muted-foreground/60",
};
const STATUS_LABEL: Record<AvatarStatus, string> = {
online: "online",
away: "away",
busy: "busy",
offline: "offline",
};
const CHART_VARS = [1, 2, 3, 4, 5].map((n) => `var(--chart-${n})`);
/** Deterministic fallback color from the name, so SSR and client agree. */
function colorFor(item: AvatarGroupItem) {
if (item.color) return item.color;
let hash = 0;
for (const ch of item.name) hash = (hash * 31 + ch.charCodeAt(0)) | 0;
return CHART_VARS[Math.abs(hash) % CHART_VARS.length];
}
function initials(name: string) {
const parts = name.trim().split(/\s+/);
return ((parts[0]?.[0] ?? "") + (parts[1]?.[0] ?? "")).toUpperCase();
}
function describe(item: AvatarGroupItem) {
const bits = [item.name];
if (item.status) bits.push(STATUS_LABEL[item.status]);
if (item.typing) bits.push("typing");
return bits.join(", ");
}
/**
* Overlapping avatar stack that fans apart on hover or keyboard focus.
* Each avatar carries a name tooltip, an optional presence dot and an
* "is typing" pulse; avatars past `max` collapse into a "+N" chip that opens
* the full list in a popover.
*/
export function AvatarGroup({
items,
max = 4,
size = "md",
onSelect,
label = "Collaborators",
className,
ringClassName = "ring-background",
}: AvatarGroupProps) {
const reduce = useReducedMotion() ?? false;
const canHover = useHoverCapable();
const [hovered, setHovered] = useState(false);
const [focused, setFocused] = useState(false);
const [listOpen, setListOpen] = useState(false);
const s = SIZES[size];
const shown = items.slice(0, max);
const hidden = items.slice(max);
const expanded = (hovered || focused || listOpen) && !reduce;
return (
// Hover/focus only drive the decorative fan-out; every control inside is a
// real button.
<fieldset
className={cn("m-0 inline-flex min-w-0 items-center border-0 p-0", className)}
onPointerEnter={(e) => {
if (e.pointerType === "mouse" && canHover) setHovered(true);
}}
onPointerLeave={() => setHovered(false)}
onFocus={() => setFocused(true)}
onBlur={(e) => {
if (!e.currentTarget.contains(e.relatedTarget as Node | null)) {
setFocused(false);
}
}}
>
<legend className="sr-only">{label}</legend>
{shown.map((item, i) => (
<motion.div
key={item.id}
className="relative"
style={{ marginLeft: i === 0 ? 0 : -s.overlap, zIndex: shown.length - i }}
initial={false}
animate={{ x: expanded ? i * s.fan : 0 }}
transition={SPRING_LAYOUT}
>
<Tooltip content={item.name} side="top">
<Avatar
item={item}
size={size}
ringClassName={ringClassName}
onSelect={onSelect}
reduce={reduce}
lift={canHover && !reduce}
/>
</Tooltip>
</motion.div>
))}
{hidden.length > 0 ? (
<motion.div
className="relative"
style={{ marginLeft: -s.overlap, zIndex: 0 }}
initial={false}
animate={{ x: expanded ? shown.length * s.fan : 0 }}
transition={SPRING_LAYOUT}
>
<MorphPopover open={listOpen} onOpenChange={setListOpen}>
<MorphPopoverTrigger>
<button
type="button"
aria-label={`Show ${hidden.length} more`}
className={cn(
"grid place-items-center rounded-full bg-muted font-semibold text-foreground ring-2 outline-none transition-colors hover:bg-muted/80 focus-visible:ring-primary",
ringClassName,
s.text,
)}
style={{ width: s.box, height: s.box }}
>
+{hidden.length}
</button>
</MorphPopoverTrigger>
<MorphPopoverContent align="start" className="w-56 p-1.5">
<ul
aria-label={`All ${items.length} ${label.toLowerCase()}`}
className="max-h-64 overflow-y-auto [scrollbar-color:var(--border-strong)_transparent] [scrollbar-width:thin]"
>
{items.map((item) => {
const row = (
<>
<Avatar
item={item}
size="sm"
ringClassName="ring-background"
reduce={reduce}
decorative
/>
<span className="min-w-0 flex-1 truncate text-sm text-foreground">
{item.name}
</span>
{item.typing ? (
<span className="text-xs text-muted-foreground">
typing…
</span>
) : item.status ? (
<span className="text-xs capitalize text-muted-foreground">
{STATUS_LABEL[item.status]}
</span>
) : null}
</>
);
return (
<li key={item.id}>
{onSelect ? (
<button
type="button"
onClick={() => {
onSelect(item);
setListOpen(false);
}}
className="flex w-full items-center gap-2.5 rounded-lg px-2 py-1.5 text-left outline-none transition-colors hover:bg-muted focus-visible:bg-muted"
>
{row}
</button>
) : (
<div className="flex items-center gap-2.5 rounded-lg px-2 py-1.5">
{row}
</div>
)}
</li>
);
})}
</ul>
</MorphPopoverContent>
</MorphPopover>
</motion.div>
) : null}
</fieldset>
);
}
// Typing pulse: a slow breathe so it reads as "activity" rather than an alert.
const TYPING_PULSE = {
duration: 1.4,
repeat: Number.POSITIVE_INFINITY,
ease: EASE_OUT,
} as const;
function Avatar({
item,
size,
ringClassName,
onSelect,
reduce,
lift = false,
decorative = false,
}: {
item: AvatarGroupItem;
size: AvatarGroupSize;
ringClassName: string;
onSelect?: (item: AvatarGroupItem) => void;
reduce: boolean;
lift?: boolean;
decorative?: boolean;
}) {
const s = SIZES[size];
const color = colorFor(item);
const face = (
<>
{item.typing ? (
reduce ? (
<span
aria-hidden
className="pointer-events-none absolute -inset-1 rounded-full border-2 border-primary/50"
/>
) : (
<motion.span
aria-hidden
className="pointer-events-none absolute -inset-1 rounded-full border-2 border-primary"
initial={{ opacity: 0.7, scale: 0.95 }}
animate={{ opacity: 0, scale: 1.25 }}
transition={TYPING_PULSE}
/>
)
) : null}
<span
className={cn(
"relative grid size-full place-items-center overflow-hidden rounded-full font-semibold text-white ring-2",
ringClassName,
s.text,
)}
style={{ background: item.src ? undefined : color }}
>
{item.src ? (
// biome-ignore lint/performance/noImgElement: library component, no framework image loader assumed.
<img src={item.src} alt="" className="size-full object-cover" draggable={false} />
) : (
initials(item.name)
)}
</span>
{item.status ? (
<span
aria-hidden
className={cn(
"absolute bottom-0 right-0 rounded-full ring-2",
ringClassName,
STATUS_CLASS[item.status],
)}
style={{ width: s.dot, height: s.dot }}
/>
) : null}
</>
);
const box = { width: s.box, height: s.box };
const hover = lift ? { y: -3 } : undefined;
if (decorative) {
return (
<span aria-hidden className="relative inline-block shrink-0" style={box}>
{face}
</span>
);
}
if (onSelect) {
return (
<motion.button
type="button"
aria-label={describe(item)}
onClick={() => onSelect(item)}
whileHover={hover}
transition={SPRING_LAYOUT}
className="relative block shrink-0 rounded-full outline-none focus-visible:ring-2 focus-visible:ring-primary focus-visible:ring-offset-2 focus-visible:ring-offset-background"
style={box}
>
{face}
</motion.button>
);
}
return (
<motion.span
role="img"
aria-label={describe(item)}
whileHover={hover}
transition={SPRING_LAYOUT}
className="relative block shrink-0"
style={box}
>
{face}
</motion.span>
);
}
/* -------------------------------------------------------------------------- */
/* Live cursors */
/* -------------------------------------------------------------------------- */
export interface LiveCursor {
id: string;
name: string;
/** Any CSS color. */
color: string;
/** Horizontal position, percent of the container width (0–100). */
x: number;
/** Vertical position, percent of the container height (0–100). */
y: number;
}
export interface LiveCursorsProps {
cursors: LiveCursor[];
className?: string;
}
/**
* Collaboration cursors layered over a `relative` container. Positions arrive
* as container-relative percentages (e.g. from a presence channel) and each
* cursor springs toward its latest point, smoothing out sparse updates.
*/
export function LiveCursors({ cursors, className }: LiveCursorsProps) {
const ref = useRef<HTMLDivElement>(null);
const [size, setSize] = useState({ width: 0, height: 0 });
useEffect(() => {
const el = ref.current;
if (!el) return;
const observer = new ResizeObserver(([entry]) => {
const { width, height } = entry.contentRect;
setSize((prev) =>
prev.width === width && prev.height === height
? prev
: { width, height },
);
});
observer.observe(el);
return () => observer.disconnect();
}, []);
return (
<div
ref={ref}
aria-hidden
className={cn("pointer-events-none absolute inset-0 overflow-hidden", className)}
>
{size.width > 0
? cursors.map((cursor) => (
<CursorMark
key={cursor.id}
cursor={cursor}
width={size.width}
height={size.height}
/>
))
: null}
</div>
);
}
function CursorMark({
cursor,
width,
height,
}: {
cursor: LiveCursor;
width: number;
height: number;
}) {
const reduce = useReducedMotion() ?? false;
const toPx = useCallback(
(pct: number, extent: number) => (Math.min(Math.max(pct, 0), 100) / 100) * extent,
[],
);
const targetX = useMotionValue(toPx(cursor.x, width));
const targetY = useMotionValue(toPx(cursor.y, height));
const springX = useSpring(targetX, SPRING_MOUSE);
const springY = useSpring(targetY, SPRING_MOUSE);
useEffect(() => {
targetX.set(toPx(cursor.x, width));
targetY.set(toPx(cursor.y, height));
}, [cursor.x, cursor.y, width, height, targetX, targetY, toPx]);
return (
<motion.div
className="absolute left-0 top-0"
style={{ x: reduce ? targetX : springX, y: reduce ? targetY : springY }}
>
<svg
aria-hidden="true"
width="18"
height="18"
viewBox="0 0 18 18"
fill="none"
className="block drop-shadow-sm"
>
<path
d="M2 1.5 L15.5 8.2 L9.4 9.6 L6.6 15.5 Z"
fill={cursor.color}
stroke="white"
strokeWidth="1.4"
strokeLinejoin="round"
/>
</svg>
<span
className="ml-3 -mt-0.5 inline-block whitespace-nowrap rounded-full px-2 py-0.5 text-[11px] font-medium text-white shadow-sm"
style={{ background: cursor.color }}
>
{cursor.name}
</span>
</motion.div>
);
}
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
"use client";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
useEffect,
useId,
useRef,
useState,
type InputHTMLAttributes,
type ReactNode,
} from "react";
import { cn } from "@/lib/utils";
export type InputClassNames = {
root?: string;
label?: string;
field?: string;
input?: string;
leftIcon?: string;
rightIcon?: string;
successIcon?: string;
errorMessage?: string;
};
export interface InputProps extends Omit<
InputHTMLAttributes<HTMLInputElement>,
"value" | "defaultValue" | "onChange"
> {
label?: string;
value?: string;
defaultValue?: string;
onChange?: (value: string) => void;
/** Truthy error triggers a shake, red border and (if a string) a message. */
error?: string | boolean;
success?: boolean;
leftIcon?: ReactNode;
rightIcon?: ReactNode;
className?: string;
classNames?: InputClassNames;
}
export const Input = forwardRef<HTMLInputElement, InputProps>(function Input(
{
label,
value: valueProp,
defaultValue,
onChange,
onFocus,
onBlur,
error,
success,
leftIcon,
rightIcon,
className,
classNames,
disabled,
id: idProp,
type,
...rest
},
ref,
) {
const reactId = useId();
const id = idProp ?? reactId;
const reduce = useReducedMotion();
const controlled = valueProp !== undefined;
const [internal, setInternal] = useState(defaultValue ?? "");
const value = controlled ? (valueProp ?? "") : internal;
const [focused, setFocused] = useState(false);
const fieldRef = useRef<HTMLDivElement>(null);
const hasError = Boolean(error);
const errorMessage = typeof error === "string" ? error : null;
// Right edge shows the success check, otherwise the caller's right icon.
const rightSlot = success ? null : rightIcon;
// Shake the field when an error appears.
useEffect(() => {
if (!fieldRef.current || reduce || !hasError) return;
animate(
fieldRef.current,
{ x: [0, -6, 6, -4, 4, -2, 0] },
{ duration: 0.45 },
);
}, [hasError, reduce]);
const handleChange = (next: string) => {
if (!controlled) setInternal(next);
onChange?.(next);
};
return (
<div
className={cn("flex flex-col gap-1.5", className, classNames?.root)}
>
{label ? (
<label
htmlFor={id}
className={cn(
"px-1 text-sm font-medium text-foreground",
classNames?.label,
)}
>
{label}
</label>
) : null}
<div
ref={fieldRef}
data-state={
hasError
? "error"
: success
? "success"
: focused
? "focused"
: "idle"
}
className={cn(
"relative h-11 overflow-hidden rounded-full border transition-colors duration-200",
"border-border",
focused && !hasError && "border-foreground/40 ring-2 ring-ring/40",
hasError && "border-destructive ring-2 ring-destructive/25",
disabled && "opacity-60",
classNames?.field,
)}
>
{leftIcon ? (
<span
className={cn(
"pointer-events-none absolute left-3 top-1/2 flex -translate-y-1/2 items-center text-muted-foreground [&_svg]:h-4 [&_svg]:w-4",
classNames?.leftIcon,
)}
>
{leftIcon}
</span>
) : null}
<input
ref={ref}
id={id}
type={type}
value={value}
disabled={disabled}
aria-invalid={hasError || undefined}
aria-describedby={errorMessage ? `${id}-error` : undefined}
{...rest}
onChange={(e) => handleChange(e.target.value)}
onFocus={(event) => {
setFocused(true);
onFocus?.(event);
}}
onBlur={(event) => {
setFocused(false);
onBlur?.(event);
}}
className={cn(
"peer h-full w-full bg-transparent text-base leading-6 text-foreground caret-foreground outline-none",
"placeholder:text-muted-foreground/60",
leftIcon ? "pl-10" : "pl-3.5",
rightSlot || success ? "pr-10" : "pr-3.5",
disabled && "cursor-not-allowed",
classNames?.input,
)}
/>
{success ? (
<motion.svg
viewBox="0 0 24 24"
fill="none"
className={cn(
"absolute right-3.5 top-1/2 h-5 w-5 -translate-y-1/2 text-(--color-success)",
classNames?.successIcon,
)}
>
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={2.5}
strokeLinecap="round"
strokeLinejoin="round"
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={{ duration: 0.35, ease: "easeOut" }}
/>
</motion.svg>
) : rightSlot ? (
<span
className={cn(
"absolute right-0 top-0 flex h-full items-center text-muted-foreground [&_button]:grid [&_button]:size-11 [&_button]:place-items-center [&_svg]:h-4 [&_svg]:w-4",
classNames?.rightIcon,
)}
>
{rightSlot}
</span>
) : null}
</div>
<AnimatePresence initial={false}>
{errorMessage ? (
<motion.p
id={`${id}-error`}
role="alert"
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
transition={{ duration: 0.2 }}
className={cn(
"px-1 text-xs text-destructive",
classNames?.errorMessage,
)}
>
{errorMessage}
</motion.p>
) : null}
</AnimatePresence>
</div>
);
});
"use client";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import {
cloneElement,
createContext,
isValidElement,
type ReactElement,
type ReactNode,
type Ref,
useCallback,
useContext,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { usePopoverPortalPosition } from "@/components/motion/popover-position";
import { EASE_OUT, SPRING_PANEL } from "@/lib/ease";
import { cn } from "@/lib/utils";
type Side = "top" | "bottom";
type Align = "start" | "end";
type MorphContextValue = {
open: boolean;
setOpen: (open: boolean) => void;
toggle: () => void;
triggerId: string;
contentId: string;
/** The element the panel measures against — see `registerTrigger`. */
triggerRef: React.MutableRefObject<HTMLElement | null>;
registerTrigger: (node: HTMLElement | null) => void;
contentRef: React.MutableRefObject<HTMLDivElement | null>;
};
const MorphContext = createContext<MorphContextValue | null>(null);
function useMorphContext(component: string) {
const ctx = useContext(MorphContext);
if (!ctx) throw new Error(`${component} must be used within <MorphPopover>`);
return ctx;
}
export interface MorphPopoverProps {
children: ReactNode;
/** Controlled open state. */
open?: boolean;
/** Uncontrolled initial open state. */
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
className?: string;
}
/**
* A popover whose panel morphs open from the trigger corner: it's laid out at
* full size but clipped to the corner nearest the trigger, then unclips as one
* piece. Closes on outside pointer / Escape. Controlled or uncontrolled.
*/
export function MorphPopover({
children,
open: controlledOpen,
defaultOpen = false,
onOpenChange,
className,
}: MorphPopoverProps) {
const baseId = useId();
const [root, setRoot] = useState<HTMLDivElement | null>(null);
const [trigger, setTrigger] = useState<HTMLElement | null>(null);
const contentRef = useRef<HTMLDivElement | null>(null);
const [internalOpen, setInternalOpen] = useState(defaultOpen);
const controlled = controlledOpen !== undefined;
const open = controlled ? controlledOpen : internalOpen;
const setOpen = useCallback(
(next: boolean) => {
if (!controlled) setInternalOpen(next);
onOpenChange?.(next);
},
[controlled, onOpenChange],
);
const toggle = useCallback(() => setOpen(!open), [setOpen, open]);
// A trigger normally registers itself through MorphPopoverTrigger. It can't
// when something else already clones the element — a Tooltip wrapping the
// button, say — and an unregistered trigger leaves the panel with nothing to
// measure against, so it renders permanently invisible. The root boxes the
// trigger exactly (the content portals out of it), so it stands in until a
// real trigger registers, and stands in again if that one unmounts. Both are
// state, so a trigger arriving while the panel is open re-anchors it.
const anchorRef = useMemo<React.MutableRefObject<HTMLElement | null>>(
() => ({ current: trigger ?? root }),
[root, trigger],
);
// The panel is a `role="dialog"` and goes inert the moment it closes, so
// focus cannot be left sitting inside it: a dismissal hands it back to the
// trigger, the way the ARIA dialog pattern asks. A pointer dismissal takes
// the focus onward itself when it lands on something focusable — this only
// catches the case where it would otherwise be stranded. When no trigger has
// registered, the root anchor stands in only if it can actually hold focus;
// there is nowhere better than where the keyboard already is, so leave it.
const close = useCallback(() => {
setOpen(false);
const focused = document.activeElement;
const inPanel =
focused instanceof HTMLElement && contentRef.current?.contains(focused);
if (!inPanel) return;
const restore = trigger ?? (root && root.tabIndex >= 0 ? root : null);
restore?.focus();
}, [root, setOpen, trigger]);
useEffect(() => {
if (!open) return;
const onKey = (e: KeyboardEvent) => e.key === "Escape" && close();
const onPointer = (e: PointerEvent) => {
const target = e.target as Node;
if (
root &&
!root.contains(target) &&
!contentRef.current?.contains(target)
)
close();
};
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer);
return () => {
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer);
};
}, [open, root, close]);
const ctx = useMemo<MorphContextValue>(
() => ({
open,
setOpen,
toggle,
triggerId: `${baseId}-trigger`,
contentId: `${baseId}-content`,
triggerRef: anchorRef,
registerTrigger: setTrigger,
contentRef,
}),
[open, setOpen, toggle, baseId, anchorRef],
);
return (
<MorphContext.Provider value={ctx}>
<div ref={setRoot} className={cn("relative inline-flex", className)}>
{children}
</div>
</MorphContext.Provider>
);
}
export interface MorphPopoverTriggerProps {
children: ReactElement;
}
function mergeRefs<T>(...refs: Array<Ref<T> | undefined>) {
return (node: T | null) => {
for (const ref of refs) {
if (typeof ref === "function") ref(node);
else if (ref && typeof ref === "object")
(ref as React.MutableRefObject<T | null>).current = node;
}
};
}
/** Wraps a single element, toggling the popover on click. */
export function MorphPopoverTrigger({ children }: MorphPopoverTriggerProps) {
const ctx = useMorphContext("MorphPopoverTrigger");
if (!isValidElement(children)) return children;
const child = children as ReactElement<Record<string, unknown>>;
const childOnClick = child.props.onClick as
| ((e: unknown) => void)
| undefined;
const childRef = (child.props as { ref?: Ref<HTMLElement> }).ref;
return cloneElement(child, {
id: ctx.triggerId,
ref: mergeRefs(childRef, ctx.registerTrigger),
onClick: (e: unknown) => {
childOnClick?.(e);
ctx.toggle();
},
"aria-haspopup": "dialog",
"aria-expanded": ctx.open,
"aria-controls": ctx.open ? ctx.contentId : undefined,
});
}
const originFor = (side: Side, align: Align) =>
`${side === "bottom" ? "top" : "bottom"} ${align === "end" ? "right" : "left"}`;
// A clip that hides everything but the corner nearest the trigger, so the
// panel appears to grow out of it. inset(top right bottom left).
function clipHidden(side: Side, align: Align, radius: number) {
const top = side === "bottom" ? "0%" : "92%";
const bottom = side === "bottom" ? "92%" : "0%";
const right = align === "end" ? "0%" : "92%";
const left = align === "end" ? "92%" : "0%";
return `inset(${top} ${right} ${bottom} ${left} round ${radius}px)`;
}
const clipShown = (radius: number) => `inset(0% 0% 0% 0% round ${radius}px)`;
// Preserve the original spring character on the wrapper, but tween the complex
// clip-path so it cannot snap when the spring resolves its final distance.
const MORPH_CLIP_TRANSITION = { duration: 0.32, ease: EASE_OUT } as const;
export interface MorphPopoverContentProps {
children: ReactNode;
side?: Side;
align?: Align;
/** Gap between trigger and panel, in px. Default 8. */
sideOffset?: number;
/** Panel corner radius, in px. Default 16. */
radius?: number;
className?: string;
}
export function MorphPopoverContent({
children,
side = "bottom",
align = "end",
sideOffset = 8,
radius = 16,
className,
}: MorphPopoverContentProps) {
const ctx = useMorphContext("MorphPopoverContent");
const reduce = useReducedMotion() ?? false;
const [portalReady, setPortalReady] = useState(false);
const layout = usePopoverPortalPosition(
ctx.triggerRef,
ctx.contentRef,
portalReady && ctx.open,
);
useEffect(() => setPortalReady(true), []);
const left = layout
? align === "end"
? layout.trigger.left + layout.trigger.width - layout.content.width
: layout.trigger.left
: 0;
const top = layout
? side === "bottom"
? layout.trigger.top + layout.trigger.height + sideOffset
: layout.trigger.top - layout.content.height - sideOffset
: 0;
// Both directions travel between the exact same hidden/show states. Exit
// targets "hidden" directly instead of introducing separate choreography.
const wrap = reduce
? undefined
: {
hidden: { opacity: 0, scale: 0.96, transition: SPRING_PANEL },
show: { opacity: 1, scale: 1, transition: SPRING_PANEL },
};
const clip = reduce
? undefined
: {
hidden: {
clipPath: clipHidden(side, align, radius),
transition: MORPH_CLIP_TRANSITION,
},
show: {
clipPath: clipShown(radius),
transition: MORPH_CLIP_TRANSITION,
},
};
// Keep the server and first client render identical, then mount the portal.
if (!portalReady) return null;
return createPortal(
<AnimatePresence>
{ctx.open ? (
<motion.div
data-morph-popover-portal=""
// Wrapper carries the shadow as a drop-shadow filter, which hugs the
// clipped shape below (box-shadow would just get clipped away).
variants={wrap}
initial={reduce ? { opacity: 0 } : "hidden"}
animate={reduce ? { opacity: 1 } : "show"}
exit={reduce ? { opacity: 0 } : "hidden"}
transition={reduce ? { duration: 0.12 } : undefined}
style={{
left,
top,
visibility: layout ? "visible" : "hidden",
transformOrigin: originFor(side, align),
}}
className="fixed z-[9999] [filter:drop-shadow(0_10px_18px_rgba(0,0,0,0.14))]"
>
<motion.div
ref={ctx.contentRef}
id={ctx.contentId}
role="dialog"
aria-labelledby={ctx.triggerId}
variants={clip}
style={{ borderRadius: radius }}
className={cn(
"overflow-hidden border border-border bg-background",
className,
)}
>
{children}
</motion.div>
</motion.div>
) : null}
</AnimatePresence>,
document.body,
);
}
"use client";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
cloneElement,
isValidElement,
type PointerEvent,
type ReactElement,
type ReactNode,
useCallback,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { createPortal } from "react-dom";
import { EASE_OUT } from "@/lib/ease";
import { useDismiss } from "@/lib/hooks/use-dismiss";
import { useHoverGesture } from "@/lib/hooks/use-hover-gesture";
import { useTapGesture } from "@/lib/hooks/use-tap-gesture";
import { cn } from "@/lib/utils";
type Side = "top" | "right" | "bottom" | "left";
export interface TooltipProps {
content: ReactNode;
children: ReactElement;
side?: Side;
/** Delay before showing (ms). Default 120. */
delay?: number;
className?: string;
/** Classes for the outer wrapper span. Use to fix baseline / fill parent. */
wrapperClassName?: string;
}
// Gap between trigger and tooltip, in px.
const GAP = 8;
// Centering transform for the fixed-positioned anchor point, per side.
const anchorTransform: Record<Side, string> = {
top: "translate(-50%, -100%)",
bottom: "translate(-50%, 0)",
left: "translate(-100%, -50%)",
right: "translate(0, -50%)",
};
const transformOrigin: Record<Side, string> = {
top: "center bottom",
bottom: "center top",
left: "right center",
right: "left center",
};
// Offset is in the direction *away* from the trigger — content originates near
// the trigger and rises into resting position.
const offsetFrom: Record<Side, { x?: number; y?: number }> = {
top: { y: 8 },
bottom: { y: -8 },
left: { x: 8 },
right: { x: -8 },
};
function buildVariants(side: Side): Variants {
const o = offsetFrom[side];
return {
initial: {
opacity: 0,
scale: 0.9,
filter: "blur(5px)",
x: o.x ?? 0,
y: o.y ?? 0,
},
animate: {
opacity: 1,
scale: 1,
filter: "blur(0px)",
x: 0,
y: 0,
transition: {
type: "spring",
stiffness: 380,
damping: 30,
mass: 0.7,
opacity: { duration: 0.14, ease: EASE_OUT },
filter: { duration: 0.18, ease: EASE_OUT },
},
},
exit: {
opacity: 0,
scale: 0.94,
filter: "blur(3px)",
x: (o.x ?? 0) * 0.6,
y: (o.y ?? 0) * 0.6,
transition: { duration: 0.12, ease: EASE_OUT },
},
};
}
const REDUCED_VARIANTS: Variants = {
initial: { opacity: 0 },
animate: { opacity: 1, transition: { duration: 0.14, ease: EASE_OUT } },
exit: { opacity: 0, transition: { duration: 0.1, ease: EASE_OUT } },
};
// Once any tooltip has just closed, neighbouring tooltips open without the
// initial delay — moving along a toolbar feels instant after the first one.
const WARM_WINDOW_MS = 300;
let lastHiddenAt = 0;
export function Tooltip({
content,
children,
side = "top",
delay = 120,
className,
wrapperClassName,
}: TooltipProps) {
const [open, setOpen] = useState(false);
const [coords, setCoords] = useState<{ top: number; left: number } | null>(
null,
);
const id = useId();
const timer = useRef<ReturnType<typeof setTimeout> | null>(null);
const anchorRef = useRef<HTMLSpanElement>(null);
const hover = useHoverGesture();
const reduce = useReducedMotion();
// Anchor point in viewport coords, on the edge of the trigger facing `side`.
// Position:fixed means these viewport coords place the tooltip directly, so
// it escapes every ancestor's stacking context and overflow.
const place = useCallback(() => {
const el = anchorRef.current;
if (!el) return;
const r = el.getBoundingClientRect();
const cx = r.left + r.width / 2;
const cy = r.top + r.height / 2;
const point: Record<Side, { top: number; left: number }> = {
top: { top: r.top - GAP, left: cx },
bottom: { top: r.bottom + GAP, left: cx },
left: { top: cy, left: r.left - GAP },
right: { top: cy, left: r.right + GAP },
};
setCoords(point[side]);
}, [side]);
const show = useCallback(() => {
if (timer.current) clearTimeout(timer.current);
const warm = Date.now() - lastHiddenAt < WARM_WINDOW_MS;
timer.current = setTimeout(
() => {
place();
setOpen(true);
},
warm ? 0 : delay,
);
}, [delay, place]);
const hide = useCallback(() => {
if (timer.current) {
clearTimeout(timer.current);
timer.current = null;
}
if (open) lastHiddenAt = Date.now();
setOpen(false);
}, [open]);
// A finger never hovers, and Safari does not focus a button on tap either, so
// the label is only reachable if the tap itself opens the tooltip. A click
// carries no pointerType, so the pointerdown that preceded it is what says
// whether this was a tap; keyboard activation arrives with no pointerdown at
// all, and focus has already shown the label there.
const tap = useTapGesture<boolean>();
const toggleOnTap = useCallback(() => {
const gesture = tap.take();
if (!gesture || gesture.pointerType === "mouse") return;
if (gesture.state) {
hide();
return;
}
if (timer.current) clearTimeout(timer.current);
place();
setOpen(true);
}, [hide, place, tap]);
// ...and closed again by the next tap that lands somewhere else. The label
// covers nothing interactive, so that tap passes through to what it hit.
useDismiss(open, hide, anchorRef);
// Keep the tooltip pinned to the trigger while it's open and the page scrolls
// or resizes (fixed coords are viewport-relative).
useEffect(() => {
if (!open) return;
const onMove = () => place();
window.addEventListener("scroll", onMove, true);
window.addEventListener("resize", onMove);
return () => {
window.removeEventListener("scroll", onMove, true);
window.removeEventListener("resize", onMove);
};
}, [open, place]);
const variants = useMemo(
() => (reduce ? REDUCED_VARIANTS : buildVariants(side)),
[reduce, side],
);
if (!isValidElement(children)) return children;
// The label describes the trigger, so it has to name the trigger itself.
// Everything else the tooltip needs is read off the anchor below instead of
// cloned on: a handler written onto the child is the child's handler as far
// as that child can tell, and a component that owns its activation —
// hard-wiring onClick and spreading the rest of its props over it, as
// ThemeToggle does — then runs the tooltip's instead of its own. Composing
// with `props.onClick` cannot save it either, because a component element's
// props hold nothing the component does internally.
const trigger = cloneElement(children as ReactElement<Record<string, unknown>>, {
"aria-describedby": id,
});
return (
<>
{/* biome-ignore lint/a11y/noStaticElementInteractions: the anchor is not a
control — it observes the trigger it wraps. Every event listed reaches
it on its own (pointerdown/click/keydown/pointercancel bubble, focus
and blur arrive as focusin/focusout, and enter/leave are derived from
pointerover/pointerout along a path the anchor is on), so the trigger
keeps every handler it came with. */}
<span
ref={anchorRef}
className={cn("relative inline-flex align-middle", wrapperClassName)}
// Pointer events, not the mouse pair: a tap fires compatibility
// mouseenter/mouseleave that carry no pointerType, which raced the tap
// path into opening and closing the same label.
onPointerEnter={(event: PointerEvent) => {
if (hover.enter(event)) show();
}}
onPointerLeave={(event: PointerEvent) => {
if (hover.leave(event)) hide();
}}
onFocus={show}
onBlur={hide}
onPointerDown={(event: PointerEvent) => tap.start(event, open)}
// A gesture the platform took away sends no click, and a key press
// starts an activation that never had a pointer behind it. Either way
// the record has to go, or the next click reads a finger that has long
// since lifted.
onPointerCancel={tap.drop}
onKeyDown={tap.drop}
onClick={toggleOnTap}
>
{trigger}
</span>
{typeof document !== "undefined"
? createPortal(
<AnimatePresence>
{open && coords ? (
<span
aria-hidden
className="pointer-events-none fixed z-[9999]"
style={{
top: coords.top,
left: coords.left,
transform: anchorTransform[side],
}}
>
<motion.span
id={id}
role="tooltip"
variants={variants}
initial="initial"
animate="animate"
exit="exit"
style={{ transformOrigin: transformOrigin[side] }}
className={cn(
"block whitespace-nowrap rounded-lg border border-border bg-background px-2.5 py-1 text-xs font-medium text-foreground shadow-lg",
className,
)}
>
{content}
</motion.span>
</span>
) : null}
</AnimatePresence>,
document.body,
)
: null}
</>
);
}
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-primary/5",
outline:
"border border-border bg-transparent text-foreground hover:bg-primary/5",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"relative inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
// The ripple layer clips itself, so on a touch screen the button can
// stop clipping and let its enlarged hit area overhang.
ripple && "overflow-hidden pointer-coarse:overflow-visible",
TOUCH_TARGET_CLASS,
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"relative inline-flex items-center justify-center font-medium select-none",
"transition-colors",
TOUCH_TARGET_CLASS,
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
"use client";
import {
type MutableRefObject,
useCallback,
useLayoutEffect,
useState,
} from "react";
export type PortalLayout = {
trigger: {
left: number;
top: number;
width: number;
height: number;
};
content: {
width: number;
height: number;
};
};
function sameLayout(a: PortalLayout | null, b: PortalLayout) {
return (
a?.trigger.left === b.trigger.left &&
a.trigger.top === b.trigger.top &&
a.trigger.width === b.trigger.width &&
a.trigger.height === b.trigger.height &&
a.content.width === b.content.width &&
a.content.height === b.content.height
);
}
/** Measures a trigger and portalled panel in viewport coordinates. */
export function usePopoverPortalPosition<
TriggerElement extends HTMLElement,
ContentElement extends HTMLElement,
>(
triggerRef: MutableRefObject<TriggerElement | null>,
contentRef: MutableRefObject<ContentElement | null>,
active: boolean,
) {
const [layout, setLayout] = useState<PortalLayout | null>(null);
const update = useCallback(() => {
const trigger = triggerRef.current;
const content = contentRef.current;
if (!trigger || !content) return;
const rect = trigger.getBoundingClientRect();
const next: PortalLayout = {
trigger: {
left: rect.left,
top: rect.top,
width: rect.width,
height: rect.height,
},
content: {
width: content.offsetWidth,
height: content.offsetHeight,
},
};
setLayout((current) => (sameLayout(current, next) ? current : next));
}, [contentRef, triggerRef]);
useLayoutEffect(() => {
update();
if (!active) return;
const trigger = triggerRef.current;
const content = contentRef.current;
const observer = new ResizeObserver(update);
if (trigger) observer.observe(trigger);
if (content) observer.observe(content);
window.addEventListener("scroll", update, true);
window.addEventListener("resize", update);
return () => {
observer.disconnect();
window.removeEventListener("scroll", update, true);
window.removeEventListener("resize", update);
};
}, [active, contentRef, triggerRef, update]);
return layout;
}
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
@karaui not found? Add it to components.json
{
"registries": {
"@karaui": "https://karaui.kamisama-v0.my.id/r/{name}.json"
}
}@karaui is in shadcn's public registry directory, so the latest CLI needs no setup. On an older CLI, merge this into the existing file once and every @karaui/… install resolves.
API Reference
variant?"inline" | "card""card" is a centered bordered panel; "inline" puts copy and form side by side.
cardeyebrow?ReactNode—heading?ReactNodeGet the weekly digestdescription?ReactNodeOne short email every Friday with new components, motion notes and the occasional deep dive.placeholder?stringyou@example.combuttonLabel?stringSubscribeonSubscribe?((email: string) => void | Promise<void>)Resolve to confirm; reject (or throw) to show the error state.
—privacyNote?ReactNodeSmall print under the form. Pass null to hide.
No spam. Unsubscribe with one click.socialProof?NewsletterSocialProof—successTitle?ReactNodeYou're on the listsuccessMessage?ReactNode | ((email: string) => ReactNode)Receives the subscribed address.
(email: string) => (
<>
We sent a confirmation to <span className="font-medium text-foreground">{email}</span>.
</>
)invalidEmailMessage?stringEnter a valid email address.errorMessage?stringSomething went wrong. Please try again.className?string—Keep in mind
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated