Login Form
Sign-in card that pairs with Signup Form — email, password and remember-me with generic SSO/passkey buttons — whose "Forgot password?" flow morphs inside the same card from requesting a code to a check-your-inbox screen with a resend cooldown, then an OTP plus new-password step and a drawn success check, with every async handler driving pending states and shaking the card on rejection.
Preview
Install
Add it with the shadcn CLI, or copy the source manually.
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
// Shared password strength heuristic, used by SignUpForm and PasswordInput.
export const MIN_PASSWORD_LENGTH = 8;
/** Label per score, index 0-4. */
export const STRENGTH_LABELS = [
"Too short",
"Weak",
"Fair",
"Good",
"Strong",
] as const;
/** Fill color per score, index 0-4 (Tailwind background classes). */
export const STRENGTH_COLORS = [
"bg-destructive",
"bg-destructive",
"bg-amber-500",
"bg-amber-400",
"bg-(--color-success)",
] as const;
export type PasswordStrength = 0 | 1 | 2 | 3 | 4;
/**
* Length-weighted strength score, 0-4. NIST SP 800-63B advises against
* composition requirements and treats length as the dominant factor, so extra
* character classes only nudge the score — they can't rescue a short password.
* This is a heuristic for feedback, not entropy estimation; pair it with a
* breach-list check server-side for anything real.
*/
export function passwordStrength(
password: string,
minLength: number = MIN_PASSWORD_LENGTH,
): PasswordStrength {
if (password.length < minLength) return 0;
let score = 1;
if (password.length >= 12) score += 1;
if (password.length >= 16) score += 1;
const classes = [/[a-z]/, /[A-Z]/, /\d/, /[^A-Za-z0-9]/].filter((pattern) =>
pattern.test(password),
).length;
if (classes >= 3) score += 1;
return Math.min(score, 4) as PasswordStrength;
}
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Grow a small control's *hit area* to at least 44×44px (WCAG 2.5.5, Apple
* HIG) on a coarse pointer, without changing what it looks like or the space
* it takes in layout. An invisible `::after` box, centered on the control and
* `max(100%, 2.75rem)` on each axis, catches the taps: a 32px icon button
* reaches 6px past each edge, a wide 40px button only grows vertically, and a
* control already 44px or larger is left as it is. Hit-testing a pseudo
* element lands on its owner, so handlers, focus and `:active` all behave.
*
* Mouse and trackpad rendering is untouched — nothing here applies outside
* `pointer: coarse`. Requirements on the element it goes on:
* - It must be the containing block: add `relative` (and keep it mergeable, so
* a consumer's `absolute` still wins through `cn`).
* - It must not clip itself (`overflow-hidden`), or the overhang is clipped
* away along with its hit area.
* - It must render children: `<input>` and other void elements have no
* `::after`. Put it on the wrapper or label instead.
* - It must not already use `::after` for something visible.
*
* Centered 44px means two 32px buttons with a 4px gap overlap by 8px; the
* later one wins that strip, which still ends well short of the earlier
* button's visual center. Below a ~32px pitch the later neighbour starts
* eating into that center — use `TOUCH_TARGET_Y_CLASS` for such dense rows.
*
* The overhang is real geometry: inside a scroll container it counts as
* scrollable overflow, so a control flush against a scroller's edge can add a
* few pixels of scroll on touch screens. Give such a scroller a little padding
* on that side.
*/
export const TOUCH_TARGET_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:top-1/2 pointer-coarse:after:left-1/2 pointer-coarse:after:size-[max(100%,2.75rem)] pointer-coarse:after:-translate-x-1/2 pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* `TOUCH_TARGET_CLASS` on the vertical axis only, for controls packed tighter
* than ~32px apart in a row (pagination dots, dense swatches), where growing
* sideways would hand most of each control to its neighbour. Same rules.
*/
export const TOUCH_TARGET_Y_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:inset-x-0 pointer-coarse:after:top-1/2 pointer-coarse:after:h-[max(100%,2.75rem)] pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
Copy the source code
"use client";
// karaui.kamisama-v0.my.id/components/blocks/login-form
import {
ArrowLeft,
Building2,
Fingerprint,
type LucideIcon,
Mail,
MailCheck,
} from "lucide-react";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
type FormEvent,
type ReactNode,
useCallback,
useEffect,
useId,
useRef,
useState,
} from "react";
import { Button, StatefulButton } from "@/components/motion/button";
import { Checkbox } from "@/components/motion/checkbox";
import { Input } from "@/components/motion/input";
import { OTPInput } from "@/components/motion/otp-input";
import { PasswordInput } from "@/components/motion/password-input";
import { EASE_OUT, SPRING_LAYOUT, SPRING_SWAP } from "@/lib/ease";
import { MIN_PASSWORD_LENGTH } from "@/lib/password-strength";
import { cn } from "@/lib/utils";
/** The card's screens, in the order the recovery flow walks them. */
export type LoginView = "sign-in" | "forgot" | "sent" | "reset" | "done";
export type LoginValues = {
email: string;
password: string;
remember: boolean;
};
export type LoginResetValues = {
email: string;
code: string;
password: string;
};
export type LoginSocialProvider = {
id: string;
label: string;
/** Any icon component. Generic glyphs by default — bring your own brand marks. */
icon?: LucideIcon;
};
export interface LoginFormProps {
/** Controlled screen. Omit to let the card manage its own flow. */
view?: LoginView;
defaultView?: LoginView;
onViewChange?: (view: LoginView) => void;
defaultValues?: Partial<LoginValues>;
/** Called with valid values. Reject (or throw) with a message to show it and shake the card. */
onSubmit?: (values: LoginValues) => void | Promise<void>;
/** Social / SSO buttons. Pass `[]` to hide the row. */
providers?: LoginSocialProvider[];
onProviderClick?: (id: string) => void | Promise<void>;
/** Sends the reset code. Reject to show an error on the request screen. */
onRequestReset?: (email: string) => void | Promise<void>;
/** Verifies the code and stores the new password. Reject to shake the code. */
onResetPassword?: (values: LoginResetValues) => void | Promise<void>;
/** Length of the emailed code. Default 6. */
codeLength?: number;
/** Seconds before "Resend code" unlocks again. Default 30. */
resendCooldown?: number;
title?: ReactNode;
description?: ReactNode;
footer?: ReactNode;
className?: string;
}
type Status = "idle" | "loading" | "success" | "error";
const DEFAULT_PROVIDERS: LoginSocialProvider[] = [
{ id: "sso", label: "SSO", icon: Building2 },
{ id: "passkey", label: "Passkey", icon: Fingerprint },
];
// Same deliberately permissive check as SignUpForm.
const EMAIL_PATTERN = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
const SHAKE = { x: [0, -8, 8, -5, 5, -2, 0] };
const ORDER: LoginView[] = ["sign-in", "forgot", "sent", "reset", "done"];
function messageOf(reason: unknown, fallback: string) {
if (reason instanceof Error && reason.message) return reason.message;
if (typeof reason === "string" && reason) return reason;
return fallback;
}
function emailError(email: string) {
if (!email.trim()) return "Enter your email.";
if (!EMAIL_PATTERN.test(email)) return "That doesn't look like an email address.";
return undefined;
}
/**
* Sign-in card, sibling of `SignUpForm`: email + password with remember-me and
* generic social buttons, plus a password-recovery flow that morphs inside the
* same card — request a code, "check your inbox", OTP + new password, success.
* Every handler may return a promise; rejections surface their message and
* shake the active screen.
*/
export function LoginForm({
view: viewProp,
defaultView = "sign-in",
onViewChange,
defaultValues,
onSubmit,
providers = DEFAULT_PROVIDERS,
onProviderClick,
onRequestReset,
onResetPassword,
codeLength = 6,
resendCooldown = 30,
title = "Welcome back",
description = "Sign in to continue to your workspace.",
footer,
className,
}: LoginFormProps) {
const reduce = useReducedMotion();
const baseId = useId();
const [internalView, setInternalView] = useState<LoginView>(defaultView);
const view = viewProp ?? internalView;
const [direction, setDirection] = useState<1 | -1>(1);
const [email, setEmail] = useState(defaultValues?.email ?? "");
const [password, setPassword] = useState(defaultValues?.password ?? "");
const [remember, setRemember] = useState(defaultValues?.remember ?? true);
const [touched, setTouched] = useState<{ email?: boolean; password?: boolean }>(
{},
);
const [code, setCode] = useState("");
const [newPassword, setNewPassword] = useState("");
const [resetTouched, setResetTouched] = useState(false);
const [status, setStatus] = useState<Status>("idle");
const [error, setError] = useState<string>();
const [providerPending, setProviderPending] = useState<string | null>(null);
const [cooldown, setCooldown] = useState(0);
const shakeRef = useRef<HTMLDivElement>(null);
const headingRef = useRef<HTMLHeadingElement>(null);
const shownView = useRef(view);
const go = useCallback(
(next: LoginView) => {
// Finishing the reset loops forward to sign-in; every other move slides
// by its place in the flow.
setDirection(
view === "done" || ORDER.indexOf(next) >= ORDER.indexOf(view) ? 1 : -1,
);
setStatus("idle");
setError(undefined);
if (viewProp === undefined) setInternalView(next);
onViewChange?.(next);
},
[view, viewProp, onViewChange],
);
// Move focus to the new screen's heading so keyboard users land on it.
useEffect(() => {
// Only after navigation, never on first render.
if (shownView.current === view) return;
shownView.current = view;
const id = window.setTimeout(
() => headingRef.current?.focus({ preventScroll: true }),
60,
);
return () => window.clearTimeout(id);
}, [view]);
useEffect(() => {
if (cooldown <= 0) return;
const id = window.setTimeout(() => setCooldown((s) => s - 1), 1000);
return () => window.clearTimeout(id);
}, [cooldown]);
const shake = () => {
if (reduce || !shakeRef.current) return;
animate(shakeRef.current, SHAKE, { duration: 0.42, ease: EASE_OUT });
};
/** Shared async runner: pending → success | error (+ shake). */
const run = async (
task: (() => void | Promise<void>) | undefined,
fallback: string,
) => {
setError(undefined);
setStatus("loading");
try {
await task?.();
setStatus("success");
return true;
} catch (reason) {
setStatus("error");
setError(messageOf(reason, fallback));
shake();
return false;
}
};
const signInErrors = {
email: emailError(email),
password: password ? undefined : "Enter your password.",
};
const handleSignIn = async (event: FormEvent<HTMLFormElement>) => {
event.preventDefault();
setTouched({ email: true, password: true });
if (signInErrors.email || signInErrors.password) {
shake();
return;
}
await run(
onSubmit && (() => onSubmit({ email, password, remember })),
"Couldn't sign you in. Try again.",
);
};
const handleRequest = async (event: FormEvent<HTMLFormElement>) => {
event.preventDefault();
setTouched((t) => ({ ...t, email: true }));
if (emailError(email)) {
shake();
return;
}
const ok = await run(
onRequestReset && (() => onRequestReset(email)),
"Couldn't send the code. Try again.",
);
if (ok) {
setCooldown(resendCooldown);
go("sent");
}
};
const handleResend = async () => {
if (cooldown > 0) return;
try {
await onRequestReset?.(email);
setCooldown(resendCooldown);
} catch (reason) {
setError(messageOf(reason, "Couldn't resend the code."));
shake();
}
};
const resetErrors = {
code: code.length < codeLength ? `Enter the ${codeLength}-digit code.` : undefined,
password:
newPassword.length < MIN_PASSWORD_LENGTH
? `Use at least ${MIN_PASSWORD_LENGTH} characters.`
: undefined,
};
const handleReset = async (event: FormEvent<HTMLFormElement>) => {
event.preventDefault();
setResetTouched(true);
if (resetErrors.code || resetErrors.password) {
shake();
return;
}
const ok = await run(
onResetPassword &&
(() => onResetPassword({ email, code, password: newPassword })),
"That code didn't work.",
);
if (ok) {
setPassword("");
setCode("");
setNewPassword("");
setResetTouched(false);
go("done");
} else {
setCode("");
}
};
const handleProvider = async (id: string) => {
if (providerPending) return;
setProviderPending(id);
setError(undefined);
try {
await onProviderClick?.(id);
} catch (reason) {
setError(messageOf(reason, "That sign-in method is unavailable."));
shake();
} finally {
setProviderPending(null);
}
};
const busy = status === "loading";
const errorId = `${baseId}-error`;
const offset = reduce ? 0 : 28;
const heading = (text: ReactNode, sub: ReactNode) => (
<div className="flex flex-col gap-1">
<h2
ref={headingRef}
tabIndex={-1}
className="text-xl font-semibold tracking-tight text-foreground outline-none"
>
{text}
</h2>
{sub ? <p className="text-sm text-muted-foreground">{sub}</p> : null}
</div>
);
const back = (to: LoginView, label = "Back to sign in") => (
<button
type="button"
onClick={() => go(to)}
disabled={busy}
className="-ml-1 inline-flex w-fit items-center gap-1.5 rounded-full px-1 text-xs font-medium text-muted-foreground outline-none transition-colors hover:text-foreground focus-visible:ring-2 focus-visible:ring-ring disabled:opacity-50"
>
<ArrowLeft className="size-3.5" aria-hidden />
{label}
</button>
);
const formError = (
<AnimatePresence initial={false}>
{error ? (
<motion.p
id={errorId}
role="alert"
initial={reduce ? { opacity: 0 } : { opacity: 0, y: -4 }}
animate={{ opacity: 1, y: 0 }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -4 }}
transition={{ duration: 0.2, ease: EASE_OUT }}
className="rounded-2xl border border-destructive/30 bg-destructive/10 px-3 py-2 text-xs text-destructive"
>
{error}
</motion.p>
) : null}
</AnimatePresence>
);
let screen: ReactNode;
switch (view) {
case "sign-in":
screen = (
<form noValidate onSubmit={handleSignIn} className="flex flex-col gap-5">
{heading(title, description)}
<div className="flex flex-col gap-4">
<Input
label="Email"
type="email"
inputMode="email"
autoComplete="email"
placeholder="you@example.com"
leftIcon={<Mail />}
disabled={busy}
value={email}
onChange={(next) => {
setEmail(next);
if (status === "error") setStatus("idle");
}}
onBlur={() => setTouched((t) => ({ ...t, email: true }))}
error={touched.email ? signInErrors.email : undefined}
/>
<PasswordInput
label="Password"
autoComplete="current-password"
placeholder="Your password"
strengthMeter={false}
disabled={busy}
value={password}
onChange={(next) => {
setPassword(next);
if (status === "error") setStatus("idle");
}}
onBlur={() => setTouched((t) => ({ ...t, password: true }))}
error={touched.password ? signInErrors.password : undefined}
/>
</div>
<div className="flex items-center justify-between gap-3">
<Checkbox
checked={remember}
disabled={busy}
onCheckedChange={setRemember}
label="Remember me"
/>
<button
type="button"
disabled={busy}
onClick={() => go("forgot")}
className="rounded-full px-1 text-sm font-medium text-foreground underline-offset-4 outline-none hover:underline focus-visible:ring-2 focus-visible:ring-ring disabled:opacity-50"
>
Forgot password?
</button>
</div>
{formError}
<StatefulButton
type="submit"
size="lg"
state={status}
loadingText="Signing in"
successText="Signed in"
errorText="Try again"
aria-describedby={error ? errorId : undefined}
className="w-full"
>
Sign in
</StatefulButton>
{providers.length > 0 ? (
<>
<div className="flex items-center gap-3 text-xs text-muted-foreground">
<span className="h-px flex-1 bg-border" aria-hidden />
or continue with
<span className="h-px flex-1 bg-border" aria-hidden />
</div>
<div
className={cn(
"grid gap-2",
providers.length > 1 ? "grid-cols-2" : "grid-cols-1",
)}
>
{providers.map((provider) => {
const Icon = provider.icon;
const pending = providerPending === provider.id;
return (
<Button
key={provider.id}
type="button"
variant="secondary"
disabled={busy || Boolean(providerPending)}
aria-busy={pending || undefined}
onClick={() => void handleProvider(provider.id)}
className="w-full"
>
{pending ? (
<span
aria-hidden
className="size-4 animate-spin rounded-full border-2 border-foreground/20 border-t-foreground"
/>
) : Icon ? (
<Icon className="size-4" aria-hidden />
) : null}
{provider.label}
</Button>
);
})}
</div>
</>
) : null}
{footer ? (
<div className="text-center text-sm text-muted-foreground">{footer}</div>
) : null}
</form>
);
break;
case "forgot":
screen = (
<form noValidate onSubmit={handleRequest} className="flex flex-col gap-5">
{back("sign-in")}
{heading(
"Reset your password",
"Enter your account email and we'll send you a reset code.",
)}
<Input
label="Email"
type="email"
inputMode="email"
autoComplete="email"
placeholder="you@example.com"
leftIcon={<Mail />}
disabled={busy}
value={email}
onChange={setEmail}
onBlur={() => setTouched((t) => ({ ...t, email: true }))}
error={touched.email ? emailError(email) : undefined}
/>
{formError}
<StatefulButton
type="submit"
size="lg"
state={status}
loadingText="Sending code"
successText="Code sent"
errorText="Try again"
className="w-full"
>
Send reset code
</StatefulButton>
</form>
);
break;
case "sent":
screen = (
<div className="flex flex-col items-center gap-5 text-center">
<motion.span
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.6, y: 8 }}
animate={{ opacity: 1, scale: 1, y: 0 }}
transition={reduce ? { duration: 0.2 } : { ...SPRING_SWAP, delay: 0.08 }}
className="grid size-14 place-items-center rounded-2xl bg-muted text-foreground"
>
<MailCheck className="size-6" aria-hidden />
</motion.span>
{heading(
"Check your inbox",
<>
We sent a {codeLength}-digit code to{" "}
<span className="font-medium text-foreground">{email}</span>.
</>,
)}
{formError}
<Button type="button" size="lg" className="w-full" onClick={() => go("reset")}>
Enter code
</Button>
<div className="flex w-full items-center justify-between text-sm">
{back("forgot", "Use another email")}
<button
type="button"
disabled={cooldown > 0}
onClick={() => void handleResend()}
className="rounded-full px-1 font-medium text-foreground tabular-nums outline-none focus-visible:ring-2 focus-visible:ring-ring disabled:text-muted-foreground"
>
{cooldown > 0 ? `Resend in ${cooldown}s` : "Resend code"}
</button>
</div>
</div>
);
break;
case "reset":
screen = (
<form noValidate onSubmit={handleReset} className="flex flex-col gap-5">
{back("sent")}
{heading("Choose a new password", `Code sent to ${email}.`)}
<OTPInput
length={codeLength}
label="Reset code"
value={code}
onChange={(next) => {
setCode(next);
if (status === "error") {
setStatus("idle");
setError(undefined);
}
}}
disabled={busy}
status={
status === "error"
? "error"
: resetTouched && resetErrors.code
? "error"
: "idle"
}
errorMessage={
status === "error" ? undefined : resetTouched ? resetErrors.code : undefined
}
/>
<PasswordInput
label="New password"
autoComplete="new-password"
placeholder={`At least ${MIN_PASSWORD_LENGTH} characters`}
disabled={busy}
value={newPassword}
onChange={setNewPassword}
error={resetTouched ? resetErrors.password : undefined}
/>
{formError}
<StatefulButton
type="submit"
size="lg"
state={status}
loadingText="Updating"
successText="Updated"
errorText="Try again"
className="w-full"
>
Reset password
</StatefulButton>
</form>
);
break;
case "done":
screen = (
<div className="flex flex-col items-center gap-5 text-center">
<motion.span
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.6 }}
animate={{ opacity: 1, scale: 1 }}
transition={reduce ? { duration: 0.2 } : SPRING_SWAP}
className="grid size-14 place-items-center rounded-full bg-success/15 text-success"
>
<svg viewBox="0 0 24 24" className="size-7" fill="none" aria-hidden="true">
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={2.4}
strokeLinecap="round"
strokeLinejoin="round"
initial={{ pathLength: reduce ? 1 : 0 }}
animate={{ pathLength: 1 }}
transition={{ duration: 0.4, delay: 0.15, ease: EASE_OUT }}
/>
</svg>
</motion.span>
{heading(
"Password updated",
"You can now sign in with your new password.",
)}
<Button type="button" size="lg" className="w-full" onClick={() => go("sign-in")}>
Back to sign in
</Button>
</div>
);
break;
}
return (
// `layout` animates the card's size between screens — a layout job by
// design (FLIP transforms under the hood); the screens counter-correct
// with layout="position" so their content never stretches.
<motion.div
layout
transition={reduce ? { duration: 0 } : SPRING_LAYOUT}
style={{ borderRadius: 24 }}
className={cn(
"w-full max-w-sm overflow-hidden border border-border bg-card p-6",
className,
)}
>
<div ref={shakeRef}>
<AnimatePresence mode="popLayout" initial={false} custom={direction}>
<motion.div
key={view}
layout="position"
custom={direction}
variants={{
enter: (dir: number) => ({
opacity: 0,
x: dir * offset,
filter: reduce ? "blur(0px)" : "blur(4px)",
}),
center: {
opacity: 1,
x: 0,
filter: "blur(0px)",
transition: { duration: 0.28, ease: EASE_OUT },
},
exit: (dir: number) => ({
opacity: 0,
x: dir * -offset,
filter: reduce ? "blur(0px)" : "blur(4px)",
transition: { duration: 0.16, ease: EASE_OUT },
}),
}}
initial="enter"
animate="center"
exit="exit"
>
{screen}
</motion.div>
</AnimatePresence>
</div>
</motion.div>
);
}
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
"use client";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import { useId } from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
const CHECK_PATH = "M5 13l4 4L19 7";
const INDETERMINATE_PATH = "M6 12h12";
export interface CheckboxProps {
checked: boolean;
onCheckedChange: (checked: boolean) => void;
disabled?: boolean;
indeterminate?: boolean;
label?: string;
className?: string;
id?: string;
"aria-label"?: string;
/** Associates an external message (e.g. a form error) with the control. */
"aria-describedby"?: string;
}
export function Checkbox({
checked,
onCheckedChange,
disabled,
indeterminate,
label,
className,
id: idProp,
"aria-label": ariaLabel,
"aria-describedby": ariaDescribedBy,
}: CheckboxProps) {
const autoId = useId();
const id = idProp ?? autoId;
const reduce = useReducedMotion();
const showMark = checked || indeterminate;
const path = indeterminate ? INDETERMINATE_PATH : CHECK_PATH;
return (
<label
htmlFor={id}
className={cn(
"inline-flex items-center gap-3",
disabled ? "cursor-not-allowed" : "cursor-pointer",
className,
)}
>
<motion.button
id={id}
type="button"
role="checkbox"
aria-checked={indeterminate ? "mixed" : checked}
aria-label={ariaLabel}
aria-describedby={ariaDescribedBy}
disabled={disabled}
onClick={() => !disabled && onCheckedChange(!checked)}
whileTap={reduce || disabled ? undefined : { scale: 0.92 }}
transition={SPRING_PRESS}
data-state={
checked ? "checked" : indeterminate ? "indeterminate" : "unchecked"
}
className={cn(
"relative inline-flex h-5 w-5 shrink-0 items-center justify-center rounded-md border-2 outline-none transition-colors duration-200",
TOUCH_TARGET_CLASS,
"focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
"disabled:cursor-not-allowed disabled:opacity-60",
showMark
? "border-primary bg-primary text-primary-foreground"
: "border-muted-foreground/50 bg-background hover:border-muted-foreground",
)}
>
<AnimatePresence initial={false}>
{showMark ? (
<motion.svg
key={indeterminate ? "indeterminate" : "checked"}
width="12"
height="12"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={3}
strokeLinecap="round"
strokeLinejoin="round"
initial={reduce ? { opacity: 1 } : { opacity: 0, scale: 0.5 }}
animate={reduce ? { opacity: 1 } : { opacity: 1, scale: 1 }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, scale: 0.5, filter: "blur(4px)" }
}
transition={
reduce ? { duration: 0 } : { duration: 0.16, ease: EASE_OUT }
}
aria-hidden
>
<title>{indeterminate ? "Partially selected" : "Selected"}</title>
<motion.path
d={path}
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={
reduce
? { duration: 0 }
: {
duration: indeterminate ? 0.2 : 0.3,
ease: EASE_OUT,
delay: 0.04,
}
}
/>
</motion.svg>
) : null}
</AnimatePresence>
</motion.button>
{label ? (
<span className={cn("select-none text-sm text-foreground", disabled && "opacity-60")}>
{label}
</span>
) : null}
</label>
);
}
"use client";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
useEffect,
useId,
useRef,
useState,
type InputHTMLAttributes,
type ReactNode,
} from "react";
import { cn } from "@/lib/utils";
export type InputClassNames = {
root?: string;
label?: string;
field?: string;
input?: string;
leftIcon?: string;
rightIcon?: string;
successIcon?: string;
errorMessage?: string;
};
export interface InputProps extends Omit<
InputHTMLAttributes<HTMLInputElement>,
"value" | "defaultValue" | "onChange"
> {
label?: string;
value?: string;
defaultValue?: string;
onChange?: (value: string) => void;
/** Truthy error triggers a shake, red border and (if a string) a message. */
error?: string | boolean;
success?: boolean;
leftIcon?: ReactNode;
rightIcon?: ReactNode;
className?: string;
classNames?: InputClassNames;
}
export const Input = forwardRef<HTMLInputElement, InputProps>(function Input(
{
label,
value: valueProp,
defaultValue,
onChange,
onFocus,
onBlur,
error,
success,
leftIcon,
rightIcon,
className,
classNames,
disabled,
id: idProp,
type,
...rest
},
ref,
) {
const reactId = useId();
const id = idProp ?? reactId;
const reduce = useReducedMotion();
const controlled = valueProp !== undefined;
const [internal, setInternal] = useState(defaultValue ?? "");
const value = controlled ? (valueProp ?? "") : internal;
const [focused, setFocused] = useState(false);
const fieldRef = useRef<HTMLDivElement>(null);
const hasError = Boolean(error);
const errorMessage = typeof error === "string" ? error : null;
// Right edge shows the success check, otherwise the caller's right icon.
const rightSlot = success ? null : rightIcon;
// Shake the field when an error appears.
useEffect(() => {
if (!fieldRef.current || reduce || !hasError) return;
animate(
fieldRef.current,
{ x: [0, -6, 6, -4, 4, -2, 0] },
{ duration: 0.45 },
);
}, [hasError, reduce]);
const handleChange = (next: string) => {
if (!controlled) setInternal(next);
onChange?.(next);
};
return (
<div
className={cn("flex flex-col gap-1.5", className, classNames?.root)}
>
{label ? (
<label
htmlFor={id}
className={cn(
"px-1 text-sm font-medium text-foreground",
classNames?.label,
)}
>
{label}
</label>
) : null}
<div
ref={fieldRef}
data-state={
hasError
? "error"
: success
? "success"
: focused
? "focused"
: "idle"
}
className={cn(
"relative h-11 overflow-hidden rounded-full border transition-colors duration-200",
"border-border",
focused && !hasError && "border-foreground/40 ring-2 ring-ring/40",
hasError && "border-destructive ring-2 ring-destructive/25",
disabled && "opacity-60",
classNames?.field,
)}
>
{leftIcon ? (
<span
className={cn(
"pointer-events-none absolute left-3 top-1/2 flex -translate-y-1/2 items-center text-muted-foreground [&_svg]:h-4 [&_svg]:w-4",
classNames?.leftIcon,
)}
>
{leftIcon}
</span>
) : null}
<input
ref={ref}
id={id}
type={type}
value={value}
disabled={disabled}
aria-invalid={hasError || undefined}
aria-describedby={errorMessage ? `${id}-error` : undefined}
{...rest}
onChange={(e) => handleChange(e.target.value)}
onFocus={(event) => {
setFocused(true);
onFocus?.(event);
}}
onBlur={(event) => {
setFocused(false);
onBlur?.(event);
}}
className={cn(
"peer h-full w-full bg-transparent text-base leading-6 text-foreground caret-foreground outline-none",
"placeholder:text-muted-foreground/60",
leftIcon ? "pl-10" : "pl-3.5",
rightSlot || success ? "pr-10" : "pr-3.5",
disabled && "cursor-not-allowed",
classNames?.input,
)}
/>
{success ? (
<motion.svg
viewBox="0 0 24 24"
fill="none"
className={cn(
"absolute right-3.5 top-1/2 h-5 w-5 -translate-y-1/2 text-(--color-success)",
classNames?.successIcon,
)}
>
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={2.5}
strokeLinecap="round"
strokeLinejoin="round"
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={{ duration: 0.35, ease: "easeOut" }}
/>
</motion.svg>
) : rightSlot ? (
<span
className={cn(
"absolute right-0 top-0 flex h-full items-center text-muted-foreground [&_button]:grid [&_button]:size-11 [&_button]:place-items-center [&_svg]:h-4 [&_svg]:w-4",
classNames?.rightIcon,
)}
>
{rightSlot}
</span>
) : null}
</div>
<AnimatePresence initial={false}>
{errorMessage ? (
<motion.p
id={`${id}-error`}
role="alert"
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
transition={{ duration: 0.2 }}
className={cn(
"px-1 text-xs text-destructive",
classNames?.errorMessage,
)}
>
{errorMessage}
</motion.p>
) : null}
</AnimatePresence>
</div>
);
});
"use client";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import { useEffect, useId, useRef, useState } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type OTPStatus = "idle" | "error" | "success";
export interface OTPInputProps {
/** Number of slots. Default 6. */
length?: number;
value?: string;
defaultValue?: string;
onChange?: (value: string) => void;
/** Fires once every slot is filled. */
onComplete?: (value: string) => void;
/** Optional label rendered above the slots. */
label?: string;
/** Helper text shown below the slots while idle. */
hint?: string;
/** Message shown below the slots when status is "success". */
successMessage?: string;
/** Message shown below the slots when status is "error". */
errorMessage?: string;
/** External validation feedback. "error" shakes, "success" draws a check. */
status?: OTPStatus;
/** Render dots instead of the typed digits. */
mask?: boolean;
disabled?: boolean;
autoFocus?: boolean;
/** Accessible label for the underlying input. */
"aria-label"?: string;
className?: string;
}
export function OTPInput({
length = 6,
value: controlledValue,
defaultValue = "",
onChange,
onComplete,
label,
hint,
successMessage,
errorMessage,
status = "idle",
mask = false,
disabled = false,
autoFocus = false,
"aria-label": ariaLabel = "One-time passcode",
className,
}: OTPInputProps) {
const uid = useId();
const reduce = useReducedMotion();
const inputRef = useRef<HTMLInputElement>(null);
const slotsRef = useRef<HTMLDivElement>(null);
const controlled = controlledValue !== undefined;
// Source of truth is a fixed-length array, so a cleared middle slot stays an
// in-place hole instead of collapsing the digits after it to the left.
const [slots, setSlots] = useState<string[]>(() =>
toSlots(controlled ? controlledValue : defaultValue, length),
);
const [focused, setFocused] = useState(false);
const [active, setActive] = useState(0);
const joined = slots.join("");
const joinedRef = useRef(joined);
useEffect(() => {
joinedRef.current = joined;
}, [joined]);
// Pull in external value changes; skip when the parent is just echoing our own
// onChange, so internal holes survive the controlled round-trip.
useEffect(() => {
if (!controlled) return;
const incoming = sanitize(controlledValue, length);
if (incoming !== joinedRef.current) setSlots(toSlots(incoming, length));
}, [controlled, controlledValue, length]);
const commit = (next: string[]) => {
const wasComplete = slots.every((c) => c !== "");
setSlots(next);
const str = next.join("");
onChange?.(str);
// Fire only on the empty→full transition, not on every edit of a full code.
if (!wasComplete && next.every((c) => c !== "")) onComplete?.(str);
};
const clearSlot = (idx: number) => {
const next = [...slots];
next[idx] = "";
commit(next);
};
const slotFromClientX = (clientX: number) => {
const els = slotsRef.current?.children;
if (!els) return 0;
for (let i = 0; i < els.length; i++) {
if (clientX < els[i].getBoundingClientRect().right) return i;
}
return length - 1;
};
// Single insertion path: one digit overwrites the active slot and advances; a
// multi-digit chunk (paste / SMS autofill) fills forward from the active slot.
const insert = (raw: string, from = active) => {
const digits = raw.replace(/\D/g, "");
if (!digits) return;
const next = [...slots];
let i = from;
for (const ch of digits) {
if (i >= length) break;
next[i] = ch;
i++;
}
commit(next);
setActive(Math.min(i, length - 1));
};
// The keyboard is the single source of truth: preventDefault on keydown
// reliably blocks native insertion (unlike beforeinput in React), so the hidden
// input never accumulates a competing string and slot holes survive.
const onKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {
if (disabled || e.metaKey || e.ctrlKey || e.altKey) return;
const k = e.key;
if (/^[0-9]$/.test(k)) {
e.preventDefault();
insert(k);
} else if (k === "Backspace") {
e.preventDefault();
// A filled slot clears in place; an empty slot steps back and clears there.
if (slots[active]) {
clearSlot(active);
} else if (active > 0) {
clearSlot(active - 1);
setActive((current) => Math.max(current - 1, 0));
}
} else if (k === "Delete") {
e.preventDefault();
clearSlot(active);
} else if (k === "ArrowLeft") {
e.preventDefault();
setActive((a) => Math.max(a - 1, 0));
} else if (k === "ArrowRight") {
e.preventDefault();
setActive((a) => Math.min(a + 1, length - 1));
} else if (k === "Home") {
e.preventDefault();
setActive(0);
} else if (k === "End") {
e.preventDefault();
setActive(length - 1);
}
};
const onPaste = (e: React.ClipboardEvent<HTMLInputElement>) => {
if (disabled) return;
// preventDefault suppresses the duplicate onChange, keeping that path autofill-only.
e.preventDefault();
insert(e.clipboardData.getData("text"), active);
};
// Autofill path: SMS one-time-code arrives as a whole value in one shot.
// Keystrokes go through onKeyDown and paste through onPaste, so only autofill
// reaches here — spread it across the slots from the start.
const onChangeNative = (e: React.ChangeEvent<HTMLInputElement>) => {
const digits = sanitize(e.target.value, length);
if (!digits) return;
commit(toSlots(digits, length));
setActive(Math.min(digits.length, length - 1));
};
// Error shake — imperative so it replays on every transition into "error".
useEffect(() => {
if (status !== "error" || reduce || !slotsRef.current) return;
animate(
slotsRef.current,
{ x: [0, -5, 5, -3, 3, -1, 0] },
{ duration: 0.45, ease: EASE_OUT },
);
}, [status, reduce]);
const showSuccess = status === "success";
const activeIndex = focused ? active : -1;
const message = showSuccess
? successMessage
: status === "error"
? errorMessage
: hint;
return (
<div className={cn("inline-flex flex-col gap-2", className)}>
{label ? (
<label
htmlFor={`${uid}-input`}
className="text-sm font-medium text-foreground"
>
{label}
</label>
) : null}
<fieldset
className="relative m-0 inline-flex w-max border-0 p-0"
onMouseDown={(e) => {
if (disabled) return;
// Suppress the native click-caret; we drive the active slot ourselves.
e.preventDefault();
// Clamp to the first empty slot so a click can't jump ahead of progress.
const firstEmpty = slots.indexOf("");
const cap = firstEmpty === -1 ? length - 1 : firstEmpty;
setActive(Math.min(slotFromClientX(e.clientX), cap));
inputRef.current?.focus();
}}
>
<input
ref={inputRef}
id={`${uid}-input`}
inputMode="numeric"
autoComplete="one-time-code"
// biome-ignore lint/a11y/noAutofocus: opt-in via prop for OTP-first screens.
autoFocus={autoFocus}
disabled={disabled}
aria-label={ariaLabel}
aria-invalid={status === "error"}
// Kept empty on purpose — our state owns the digits, native holds none.
value=""
maxLength={length}
onKeyDown={onKeyDown}
onChange={onChangeNative}
onPaste={onPaste}
onFocus={() => setFocused(true)}
onBlur={() => setFocused(false)}
// Transparent overlay owns focus, the soft keyboard, paste and autofill;
// the slots below are purely presentational.
className="absolute inset-0 z-20 h-full w-full cursor-text bg-transparent text-transparent caret-transparent opacity-0 outline-none disabled:cursor-not-allowed"
/>
<div ref={slotsRef} className="flex items-center gap-2">
{Array.from({ length }, (_, i) => {
const char = slots[i] ?? "";
const isActive = i === activeIndex;
return (
<div
// biome-ignore lint/suspicious/noArrayIndexKey: fixed-length slot grid, never reordered.
key={`${uid}-${i}`}
data-active={isActive}
data-filled={char !== ""}
className={cn(
"relative grid h-14 w-12 place-items-center overflow-hidden rounded-xl border text-xl font-semibold tabular-nums transition-colors duration-200",
showSuccess
? "border-emerald-500/60 text-foreground"
: status === "error"
? "border-destructive/60 text-foreground"
: char
? "border-border-strong text-foreground"
: "border-border text-muted-foreground",
// Active slot reads stronger; twMerge lets this win the border.
isActive && !showSuccess && status !== "error" && "border-foreground",
disabled && "opacity-50",
)}
>
{/* Blinking caret marks the active slot — centered when empty,
trailing the digit when the slot is already filled. */}
{isActive && !showSuccess ? (
<motion.span
aria-hidden
animate={reduce ? undefined : { opacity: [1, 1, 0, 0] }}
transition={
reduce
? undefined
: { duration: 1, repeat: Number.POSITIVE_INFINITY, ease: "linear" }
}
className={cn(
"pointer-events-none absolute top-1/2 h-6 w-px -translate-y-1/2 bg-foreground",
char ? "right-3" : "left-1/2 -translate-x-1/2",
)}
/>
) : null}
{/* Digits roll vertically. Each is absolutely centered so enter and
exit overlap in place — no in-flow reflow, no sideways drift. */}
<AnimatePresence initial={false}>
{char ? (
<motion.span
key={char}
initial={
reduce
? { opacity: 0 }
: { y: 14, opacity: 0, filter: "blur(4px)" }
}
animate={
reduce
? { opacity: 1 }
: { y: 0, opacity: 1, filter: "blur(0px)" }
}
exit={
reduce
? { opacity: 0 }
: { y: -14, opacity: 0, filter: "blur(4px)" }
}
transition={
reduce
? { duration: 0 }
: { duration: 0.22, ease: EASE_OUT }
}
className="absolute inset-0 grid place-items-center leading-none"
>
{mask ? "•" : char}
</motion.span>
) : null}
</AnimatePresence>
</div>
);
})}
</div>
<AnimatePresence>
{showSuccess ? (
<motion.span
initial={reduce ? { opacity: 0 } : { scale: 0.6, opacity: 0 }}
animate={reduce ? { opacity: 1 } : { scale: 1, opacity: 1 }}
exit={reduce ? { opacity: 0 } : { scale: 0.6, opacity: 0 }}
transition={
reduce
? { duration: 0 }
: { type: "spring", stiffness: 500, damping: 28 }
}
className="pointer-events-none absolute -right-7 top-1/2 -translate-y-1/2 text-emerald-500"
aria-hidden
>
<svg
width="20"
height="20"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={3}
strokeLinecap="round"
strokeLinejoin="round"
>
<title>Verified</title>
<motion.path
d="M5 13l4 4L19 7"
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={
reduce
? { duration: 0 }
: { duration: 0.35, ease: EASE_OUT, delay: 0.1 }
}
/>
</svg>
</motion.span>
) : null}
</AnimatePresence>
</fieldset>
{message ? (
<p
aria-live="polite"
className={cn(
"text-sm",
showSuccess
? "text-emerald-500"
: status === "error"
? "text-destructive"
: "text-muted-foreground",
)}
>
{message}
</p>
) : null}
</div>
);
}
function sanitize(raw: string, length: number) {
return raw.replace(/\D/g, "").slice(0, length);
}
function toSlots(raw: string, length: number) {
const digits = sanitize(raw, length);
return Array.from({ length }, (_, i) => digits[i] ?? "");
}
"use client";
import { Lock } from "lucide-react";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import {
forwardRef,
type KeyboardEvent,
type ReactNode,
useEffect,
useId,
useMemo,
useRef,
useState,
} from "react";
import { Input, type InputProps } from "@/components/motion/input";
import { EASE_OUT, SPRING_LAYOUT, SPRING_SWAP } from "@/lib/ease";
import {
MIN_PASSWORD_LENGTH,
type PasswordStrength,
passwordStrength,
STRENGTH_COLORS,
STRENGTH_LABELS,
} from "@/lib/password-strength";
import { cn } from "@/lib/utils";
export type { PasswordStrength } from "@/lib/password-strength";
export type PasswordRequirement = {
id: string;
label: string;
test: (password: string) => boolean;
};
/** Default checklist: length, number, symbol, mixed case. */
export function defaultPasswordRequirements(
minLength: number = MIN_PASSWORD_LENGTH,
): PasswordRequirement[] {
return [
{
id: "length",
label: `At least ${minLength} characters`,
test: (password) => password.length >= minLength,
},
{ id: "number", label: "A number", test: (password) => /\d/.test(password) },
{
id: "symbol",
label: "A symbol",
test: (password) => /[^A-Za-z0-9\s]/.test(password),
},
{
id: "case",
label: "Upper and lowercase letters",
test: (password) => /[a-z]/.test(password) && /[A-Z]/.test(password),
},
];
}
const STRENGTH_TEXT = [
"text-destructive",
"text-destructive",
"text-amber-600 dark:text-amber-400",
"text-amber-600 dark:text-amber-400",
"text-(--color-success)",
] as const;
export interface PasswordInputProps
extends Omit<InputProps, "type" | "leftIcon" | "rightIcon" | "success"> {
/** Show the segmented strength meter once something is typed. Default true. */
strengthMeter?: boolean;
/**
* Requirement checklist under the field. `true` uses
* `defaultPasswordRequirements(minLength)`; pass an array for custom rules.
*/
requirements?: boolean | PasswordRequirement[];
/** Length below which the score is 0 ("Too short"). Default 8. */
minLength?: number;
/** Fires whenever the 0-4 score changes. */
onStrengthChange?: (strength: PasswordStrength, label: string) => void;
/** Allow revealing the password. Default true. */
revealable?: boolean;
/** Left icon. Defaults to a lock; pass `null` for none. */
icon?: ReactNode;
}
/**
* Password field over `Input`: eye/eye-off morphing reveal toggle, a caps-lock
* warning, a spring-filled strength meter driven by the shared
* `passwordStrength` heuristic, and an optional requirement checklist.
*/
export const PasswordInput = forwardRef<HTMLInputElement, PasswordInputProps>(
function PasswordInput(
{
value: valueProp,
defaultValue,
onChange,
onKeyDown,
onKeyUp,
onBlur,
strengthMeter = true,
requirements = false,
minLength = MIN_PASSWORD_LENGTH,
onStrengthChange,
revealable = true,
icon,
disabled,
autoComplete,
placeholder = "Enter a password",
className,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const baseId = useId();
const statusId = `${baseId}-status`;
const controlled = valueProp !== undefined;
const [internal, setInternal] = useState(defaultValue ?? "");
const value = controlled ? valueProp : internal;
const [revealed, setRevealed] = useState(false);
const [capsLock, setCapsLock] = useState(false);
const strength = passwordStrength(value, minLength);
const reported = useRef<number | null>(null);
const strengthCallback = useRef(onStrengthChange);
strengthCallback.current = onStrengthChange;
useEffect(() => {
if (reported.current === strength) return;
reported.current = strength;
strengthCallback.current?.(strength, STRENGTH_LABELS[strength]);
}, [strength]);
const rules = useMemo(
() =>
requirements === true
? defaultPasswordRequirements(minLength)
: requirements || [],
[requirements, minLength],
);
const readCaps = (event: KeyboardEvent<HTMLInputElement>) => {
// getModifierState is missing on some synthetic/IME events.
if (typeof event.getModifierState !== "function") return;
setCapsLock(event.getModifierState("CapsLock"));
};
const showMeter = strengthMeter && value.length > 0;
return (
<div className={cn("flex w-full flex-col gap-2", className)}>
<Input
{...rest}
ref={ref}
type={revealed ? "text" : "password"}
value={value}
disabled={disabled}
placeholder={placeholder}
autoComplete={
autoComplete ?? (strengthMeter ? "new-password" : "current-password")
}
spellCheck={false}
aria-describedby={showMeter || capsLock ? statusId : undefined}
leftIcon={icon === undefined ? <Lock /> : icon}
onChange={(next) => {
if (!controlled) setInternal(next);
onChange?.(next);
}}
onKeyDown={(event) => {
readCaps(event);
onKeyDown?.(event);
}}
onKeyUp={(event) => {
readCaps(event);
onKeyUp?.(event);
}}
onBlur={(event) => {
setCapsLock(false);
onBlur?.(event);
}}
rightIcon={
revealable ? (
<button
type="button"
disabled={disabled}
onClick={() => setRevealed((prev) => !prev)}
aria-label={revealed ? "Hide password" : "Show password"}
aria-pressed={revealed}
className="text-muted-foreground outline-none transition-colors hover:text-foreground focus-visible:text-foreground"
>
<EyeMorph closed={revealed} reduce={Boolean(reduce)} />
</button>
) : undefined
}
/>
<div id={statusId} className="flex flex-col gap-2 px-1">
<AnimatePresence initial={false}>
{capsLock ? (
<motion.p
key="caps"
role="status"
initial={reduce ? { opacity: 0 } : { opacity: 0, y: -4 }}
animate={{ opacity: 1, y: 0 }}
exit={
reduce
? { opacity: 0, transition: { duration: 0.1 } }
: { opacity: 0, y: -4, transition: { duration: 0.12 } }
}
transition={{ duration: 0.18, ease: EASE_OUT }}
className="flex items-center gap-1.5 text-xs text-amber-600 dark:text-amber-400"
>
<CapsIcon />
Caps Lock is on
</motion.p>
) : null}
</AnimatePresence>
<AnimatePresence initial={false}>
{showMeter ? (
<motion.div
key="meter"
initial={reduce ? { opacity: 0 } : { opacity: 0, y: -4 }}
animate={{ opacity: 1, y: 0 }}
exit={
reduce
? { opacity: 0, transition: { duration: 0.1 } }
: { opacity: 0, y: -4, transition: { duration: 0.12 } }
}
transition={{ duration: 0.18, ease: EASE_OUT }}
className="flex items-center gap-3"
>
<div className="flex flex-1 gap-1.5" aria-hidden>
{[0, 1, 2, 3].map((index) => (
<span
key={index}
className="h-1.5 flex-1 overflow-hidden rounded-full bg-muted-foreground/20"
>
{/* scaleX, not width — transform only, off layout. */}
<motion.span
initial={false}
animate={{ scaleX: index < strength ? 1 : 0 }}
transition={
reduce
? { duration: 0 }
: { ...SPRING_LAYOUT, delay: index * 0.03 }
}
className={cn(
"block h-full w-full origin-left rounded-full transition-colors duration-300",
STRENGTH_COLORS[strength],
)}
/>
</span>
))}
</div>
<span
aria-live="polite"
className="relative grid min-w-16 justify-items-end overflow-hidden text-xs font-medium"
>
<span className="sr-only">Password strength: </span>
<AnimatePresence initial={false} mode="popLayout">
<motion.span
key={strength}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 8 }}
animate={{ opacity: 1, y: 0 }}
exit={
reduce
? { opacity: 0, transition: { duration: 0.08 } }
: { opacity: 0, y: -8, transition: { duration: 0.1 } }
}
transition={reduce ? { duration: 0.12 } : SPRING_SWAP}
className={STRENGTH_TEXT[strength]}
>
{STRENGTH_LABELS[strength]}
</motion.span>
</AnimatePresence>
</span>
</motion.div>
) : null}
</AnimatePresence>
{rules.length > 0 ? (
<ul className="grid gap-1.5 sm:grid-cols-2" aria-label="Password requirements">
{rules.map((rule) => {
const met = rule.test(value);
return (
<li
key={rule.id}
className={cn(
"flex items-center gap-2 text-xs transition-colors duration-200",
met ? "text-foreground" : "text-muted-foreground",
)}
>
<RequirementMark met={met} reduce={Boolean(reduce)} />
<span>{rule.label}</span>
<span className="sr-only">{met ? "(met)" : "(not met)"}</span>
</li>
);
})}
</ul>
) : null}
</div>
</div>
);
},
);
/** Eye that morphs to eye-off: a slash draws across and the pupil dims. */
function EyeMorph({ closed, reduce }: { closed: boolean; reduce: boolean }) {
const transition = reduce ? { duration: 0 } : { duration: 0.22, ease: EASE_OUT };
return (
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={2}
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
>
<path d="M2.06 12.35a1 1 0 0 1 0-.7 10.75 10.75 0 0 1 19.88 0 1 1 0 0 1 0 .7 10.75 10.75 0 0 1-19.88 0" />
<motion.circle
cx={12}
cy={12}
r={3}
initial={false}
animate={{ opacity: closed ? 0.35 : 1 }}
transition={transition}
/>
<motion.path
d="M3 3l18 18"
initial={false}
animate={{ pathLength: closed ? 1 : 0, opacity: closed ? 1 : 0 }}
transition={transition}
/>
</svg>
);
}
function RequirementMark({ met, reduce }: { met: boolean; reduce: boolean }) {
return (
<span
aria-hidden="true"
className={cn(
"grid size-4 shrink-0 place-items-center rounded-full border transition-colors duration-200",
met
? "border-(--color-success) bg-(--color-success) text-background"
: "border-muted-foreground/40 bg-transparent text-transparent",
)}
>
<svg viewBox="0 0 24 24" fill="none" className="size-3" aria-hidden="true">
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={3}
strokeLinecap="round"
strokeLinejoin="round"
initial={false}
animate={{ pathLength: met ? 1 : 0 }}
transition={reduce ? { duration: 0 } : { duration: 0.25, ease: EASE_OUT }}
/>
</svg>
</span>
);
}
function CapsIcon() {
return (
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={2}
strokeLinecap="round"
strokeLinejoin="round"
className="size-3.5"
aria-hidden="true"
>
<path d="M12 4 4 12h4v4h8v-4h4z" />
<path d="M8 20h8" />
</svg>
);
}
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-primary/5",
outline:
"border border-border bg-transparent text-foreground hover:bg-primary/5",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"relative inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
// The ripple layer clips itself, so on a touch screen the button can
// stop clipping and let its enlarged hit area overhang.
ripple && "overflow-hidden pointer-coarse:overflow-visible",
TOUCH_TARGET_CLASS,
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"relative inline-flex items-center justify-center font-medium select-none",
"transition-colors",
TOUCH_TARGET_CLASS,
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
@karaui not found? Add it to components.json
{
"registries": {
"@karaui": "https://karaui.kamisama-v0.my.id/r/{name}.json"
}
}@karaui is in shadcn's public registry directory, so the latest CLI needs no setup. On an older CLI, merge this into the existing file once and every @karaui/… install resolves.
API Reference
view?"reset" | "done" | "sign-in" | "forgot" | "sent"Controlled screen. Omit to let the card manage its own flow.
—defaultView?"reset" | "done" | "sign-in" | "forgot" | "sent"sign-inonViewChange?((view: LoginView) => void)—defaultValues?Partial<LoginValues>—onSubmit?((values: LoginValues) => void | Promise<void>)Called with valid values. Reject (or throw) with a message to show it and shake the card.
—providers?LoginSocialProvider[]Social / SSO buttons. Pass `[]` to hide the row.
[
{ id: "sso", label: "SSO", icon: Building2 },
{ id: "passkey", label: "Passkey", icon: Fingerprint },
]onProviderClick?((id: string) => void | Promise<void>)—onRequestReset?((email: string) => void | Promise<void>)Sends the reset code. Reject to show an error on the request screen.
—onResetPassword?((values: LoginResetValues) => void | Promise<void>)Verifies the code and stores the new password. Reject to shake the code.
—codeLength?numberLength of the emailed code. Default 6.
6resendCooldown?numberSeconds before "Resend code" unlocks again. Default 30.
30title?ReactNodeWelcome backdescription?ReactNodeSign in to continue to your workspace.footer?ReactNode—className?string—Keep in mind
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated