Settings Page
Account settings with a side nav whose pill glides between Profile, Notifications, Appearance and Billing, sections built from inline edits, switches, selects, toggle groups and usage bars, a draft that slides up a sticky unsaved-changes bar with Reset and an async Save that shakes on failure, and a danger zone behind a type-to-confirm dialog.
Preview
Install
Add it with the shadcn CLI, or copy the source manually.
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
// Shared touch primitives. iOS and iPadOS run their own gestures on top of the
// page — the long-press selection callout and the selection it drags in with
// it — and they win: once the platform claims a touch it cancels ours
// mid-gesture, so a press-and-hold or a drag simply dies. Surfaces that own
// their gesture have to opt out.
//
// What the two classes below cover, precisely:
// - `-webkit-touch-callout: none` stops iOS's long-press callout. WebKit-only:
// it is not a property other engines have, so it is inert everywhere else.
// - `user-select: none` stops the long-press selection on every engine,
// Android included, and stops a drag from painting a selection under the
// cursor. It is inherited, so it reaches every descendant — which is why the
// two classes differ only in whether they apply it unconditionally.
// What neither covers:
// - Chrome for Android's long-press menu on a link or an image. No CSS
// suppresses it; a gesture surface that wraps one needs its own
// `onContextMenu` with `preventDefault()`.
// - The native drag of an `<img>` or `<a>` descendant. `-webkit-user-drag` is
// not inherited and plain divs and buttons are not drag sources, so setting
// it on the surface does nothing — the child itself needs `draggable={false}`.
/**
* Classes for a surface that *is* the control: a thumb, a drum, a stage, a
* handle, a hold button. Selection is suppressed on every input, because a
* drag that highlights the control's own label is wrong on a mouse too.
* Compose with `touch-none` when the surface also owns the scroll axis — leave
* it off when the page must still scroll from there.
*/
export const TOUCH_GESTURE_CLASS = "select-none [-webkit-touch-callout:none]";
/**
* The same opt-out for a gesture surface that wraps content the consumer owns:
* a scroller, a context-menu trigger, a sheet header, a list row. Selection is
* suppressed only where the platform runs its own press gestures — a coarse
* pointer — so a mouse user can still select and copy that content. If the
* gesture itself would paint a selection under the cursor, add `select-none`
* for the duration of the gesture rather than reaching for
* `TOUCH_GESTURE_CLASS`.
*
* `pointer: coarse` describes the *primary* pointer and nothing else, so a
* hybrid machine reads it wrong in both directions: a tablet with a mouse
* plugged in keeps touch as primary and loses mouse selection, and a laptop
* with a touchscreen keeps the mouse as primary and leaves selection live
* under a finger. No media query can answer per interaction — the query is
* about the device, and the question is about the gesture in progress. The
* default stays here because it is right on the machines that are one thing or
* the other, and losing a selection is a nuisance; where the miss costs a
* *gesture* instead, the surface pairs it with `holdSelection` on the press.
*/
export const TOUCH_GESTURE_CONTENT_CLASS =
"[-webkit-touch-callout:none] pointer-coarse:select-none";
/**
* Grow a small control's *hit area* to at least 44×44px (WCAG 2.5.5, Apple
* HIG) on a coarse pointer, without changing what it looks like or the space
* it takes in layout. An invisible `::after` box, centered on the control and
* `max(100%, 2.75rem)` on each axis, catches the taps: a 32px icon button
* reaches 6px past each edge, a wide 40px button only grows vertically, and a
* control already 44px or larger is left as it is. Hit-testing a pseudo
* element lands on its owner, so handlers, focus and `:active` all behave.
*
* Mouse and trackpad rendering is untouched — nothing here applies outside
* `pointer: coarse`. Requirements on the element it goes on:
* - It must be the containing block: add `relative` (and keep it mergeable, so
* a consumer's `absolute` still wins through `cn`).
* - It must not clip itself (`overflow-hidden`), or the overhang is clipped
* away along with its hit area.
* - It must render children: `<input>` and other void elements have no
* `::after`. Put it on the wrapper or label instead.
* - It must not already use `::after` for something visible.
*
* Centered 44px means two 32px buttons with a 4px gap overlap by 8px; the
* later one wins that strip, which still ends well short of the earlier
* button's visual center. Below a ~32px pitch the later neighbour starts
* eating into that center — use `TOUCH_TARGET_Y_CLASS` for such dense rows.
*
* The overhang is real geometry: inside a scroll container it counts as
* scrollable overflow, so a control flush against a scroller's edge can add a
* few pixels of scroll on touch screens. Give such a scroller a little padding
* on that side.
*/
export const TOUCH_TARGET_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:top-1/2 pointer-coarse:after:left-1/2 pointer-coarse:after:size-[max(100%,2.75rem)] pointer-coarse:after:-translate-x-1/2 pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* `TOUCH_TARGET_CLASS` on the vertical axis only, for controls packed tighter
* than ~32px apart in a row (pagination dots, dense swatches), where growing
* sideways would hand most of each control to its neighbour. Same rules.
*/
export const TOUCH_TARGET_Y_CLASS =
"pointer-coarse:after:absolute pointer-coarse:after:inset-x-0 pointer-coarse:after:top-1/2 pointer-coarse:after:h-[max(100%,2.75rem)] pointer-coarse:after:-translate-y-1/2 pointer-coarse:after:content-['']";
/**
* Suppress selection on `element` for as long as a gesture is running on it,
* whatever the primary pointer of the machine happens to be. Returns the
* release. Inline, so it wins over the class above and is gone again the
* moment the gesture ends.
*
* For the press gestures a native selection would otherwise steal — a
* long-press that opens a menu. Elsewhere prefer the classes: a surface that
* takes selection away for the whole session is a surface whose text nobody
* can copy.
*/
export function holdSelection(element: HTMLElement) {
element.style.setProperty("user-select", "none");
element.style.setProperty("-webkit-user-select", "none");
return () => {
element.style.removeProperty("user-select");
element.style.removeProperty("-webkit-user-select");
};
}
/**
* Pointer capture, best effort. WebKit throws `NotFoundError` when the pointer
* is already gone by the time the handler runs — routine on iOS, where the
* system can claim the touch first — and an uncaught throw takes the rest of
* the handler, the gesture included, down with it. Touch pointers carry
* implicit capture anyway, so losing it is never fatal.
*/
export function capturePointer(element: Element, pointerId: number) {
try {
element.setPointerCapture(pointerId);
} catch {
// Pointer is no longer active — implicit capture still applies on touch.
}
}
/** Release a capture taken with `capturePointer`, ignoring a stale pointer. */
export function releasePointer(element: Element, pointerId: number) {
try {
if (element.hasPointerCapture(pointerId)) {
element.releasePointerCapture(pointerId);
}
} catch {
// Capture was already dropped by the browser.
}
}
/**
* Whether this event came from a pointer that is *hovering*: not a touch, and
* not currently pressed. Which input the user is holding right now is not
* something a device capability can answer — a touchscreen laptop hovers and
* taps, and iPadOS reports a fine hovering pointer for a finger — so both
* paths stay live and each handler branches on the event it was given.
*
* A pen resting on the glass is making contact, not hovering: `buttons` is the
* tell, and it sends a pen tap down the same route a finger takes.
*
* This answers what an *enter* asks. A leave is the other half of a pair and
* has to be read against the enter that started it — `useHoverGesture` in
* `lib/hooks/use-hover-gesture` does that, and hover surfaces should use it
* rather than asking this question twice.
*/
export const isHoveringPointer = (event: {
pointerType: string;
buttons: number;
}) => event.pointerType !== "touch" && event.buttons === 0;
"use client";
import { useEffect, useState } from "react";
/**
* Returns true only on devices that have a true hover (mouse / trackpad).
* Touch devices fire phantom `:hover` on tap that sticks until tap-elsewhere
* — gate hover-only effects (scale lifts, magnetic pulls) behind this.
*/
export function useHoverCapable() {
const [canHover, setCanHover] = useState(false);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) return;
const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
const update = () => setCanHover(mq.matches);
update();
mq.addEventListener?.("change", update);
return () => mq.removeEventListener?.("change", update);
}, []);
return canHover;
}
Copy the source code
"use client";
// karaui.kamisama-v0.my.id/components/blocks/settings-page
import {
Bell,
CreditCard,
type LucideIcon,
Monitor,
Moon,
Palette,
Sun,
Trash2,
User,
} from "lucide-react";
import {
AnimatePresence,
animate,
LayoutGroup,
motion,
useReducedMotion,
} from "motion/react";
import { type ReactNode, useEffect, useId, useMemo, useRef, useState } from "react";
import { Badge } from "@/components/motion/badge";
import { Button, StatefulButton } from "@/components/motion/button";
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogConfirmInput,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
AlertDialogTrigger,
} from "@/components/motion/dialog";
import { InlineEdit } from "@/components/motion/inline-edit";
import { Progress } from "@/components/motion/progress";
import { ScrollArea } from "@/components/motion/scroll-area";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/motion/select";
import { Switch } from "@/components/motion/switch";
import { ToggleGroup, ToggleGroupItem } from "@/components/motion/toggle-group";
import { EASE_OUT, SPRING_LAYOUT, SPRING_PANEL } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type SettingsSection = "profile" | "notifications" | "appearance" | "billing";
export type SettingsValues = {
name: string;
username: string;
email: string;
bio: string;
notifyMentions: boolean;
notifyComments: boolean;
notifyProduct: boolean;
digest: "off" | "daily" | "weekly";
theme: "system" | "light" | "dark";
density: "comfortable" | "compact";
reduceMotion: boolean;
};
export type SettingsBilling = {
plan: string;
price: string;
renewal: string;
seats: { used: number; total: number };
storage: { used: number; total: number; unit: string };
/** Display-only label such as "Card ending 4242". Never real card data. */
paymentMethod?: string;
};
export interface SettingsPageProps {
defaultValues?: Partial<SettingsValues>;
/** Persist the draft. Reject to keep the bar open with an error and a shake. */
onSave?: (values: SettingsValues) => void | Promise<void>;
/** Fires after the type-to-confirm dialog. */
onDeleteAccount?: () => void | Promise<void>;
onManageBilling?: () => void;
/** Controlled active section. */
section?: SettingsSection;
defaultSection?: SettingsSection;
onSectionChange?: (section: SettingsSection) => void;
billing?: SettingsBilling;
className?: string;
}
const DEFAULT_VALUES: SettingsValues = {
name: "Ada Lovelace",
username: "ada",
email: "ada@example.com",
bio: "Writing the first programs for engines that don't exist yet.",
notifyMentions: true,
notifyComments: true,
notifyProduct: false,
digest: "weekly",
theme: "system",
density: "comfortable",
reduceMotion: false,
};
const DEFAULT_BILLING: SettingsBilling = {
plan: "Pro",
price: "$12 / month",
renewal: "Renews Nov 14, 2026",
seats: { used: 3, total: 5 },
storage: { used: 18, total: 50, unit: "GB" },
paymentMethod: "Card ending 4242",
};
const SECTIONS: { id: SettingsSection; label: string; icon: LucideIcon }[] = [
{ id: "profile", label: "Profile", icon: User },
{ id: "notifications", label: "Notifications", icon: Bell },
{ id: "appearance", label: "Appearance", icon: Palette },
{ id: "billing", label: "Billing", icon: CreditCard },
];
const EMAIL_PATTERN = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
const USERNAME_PATTERN = /^[a-z0-9_]{3,20}$/;
const SHAKE = { x: [0, -6, 6, -4, 4, -2, 0] };
const SAVED_HOLD_MS = 1100;
function SettingRow({
title,
description,
children,
stacked,
}: {
title: string;
description?: string;
children: ReactNode;
stacked?: boolean;
}) {
return (
<div
className={cn(
"flex gap-3 border-b border-border py-3.5 last:border-b-0",
stacked ? "flex-col" : "items-center justify-between",
)}
>
<div className="min-w-0">
<p className="text-sm font-medium text-foreground">{title}</p>
{description ? (
<p className="text-xs text-muted-foreground">{description}</p>
) : null}
</div>
{children}
</div>
);
}
function SectionHeading({ title, description }: { title: string; description: string }) {
return (
<div className="mb-2 flex flex-col gap-0.5">
<h3 className="text-base font-semibold tracking-tight text-foreground">{title}</h3>
<p className="text-sm text-muted-foreground">{description}</p>
</div>
);
}
/**
* Account settings block: a side nav whose active pill glides between
* Profile / Notifications / Appearance / Billing, sections built from
* `InlineEdit`, `Switch`, `Select`, `ToggleGroup` and `Progress`, a draft that
* raises a sticky "unsaved changes" bar (Save via `StatefulButton`, Reset)
* and a danger zone behind a type-to-confirm `AlertDialog`.
*/
export function SettingsPage({
defaultValues,
onSave,
onDeleteAccount,
onManageBilling,
section: sectionProp,
defaultSection = "profile",
onSectionChange,
billing = DEFAULT_BILLING,
className,
}: SettingsPageProps) {
const reduce = useReducedMotion();
const navId = useId();
const [internalSection, setInternalSection] = useState(defaultSection);
const section = sectionProp ?? internalSection;
const selectSection = (next: SettingsSection) => {
if (sectionProp === undefined) setInternalSection(next);
onSectionChange?.(next);
};
const [saved, setSaved] = useState<SettingsValues>(() => ({
...DEFAULT_VALUES,
...defaultValues,
}));
const [draft, setDraft] = useState<SettingsValues>(saved);
const [saveState, setSaveState] = useState<"idle" | "loading" | "success" | "error">(
"idle",
);
const barRef = useRef<HTMLDivElement>(null);
const changed = useMemo(
() => (Object.keys(draft) as (keyof SettingsValues)[]).filter((k) => draft[k] !== saved[k]),
[draft, saved],
);
const dirty = changed.length > 0;
const showBar = dirty || saveState === "success";
useEffect(() => {
if (saveState !== "success") return;
const id = window.setTimeout(() => setSaveState("idle"), SAVED_HOLD_MS);
return () => window.clearTimeout(id);
}, [saveState]);
const set = <K extends keyof SettingsValues>(key: K, value: SettingsValues[K]) => {
setDraft((prev) => ({ ...prev, [key]: value }));
if (saveState === "error") setSaveState("idle");
};
const save = async () => {
setSaveState("loading");
try {
await onSave?.(draft);
setSaved(draft);
setSaveState("success");
} catch {
setSaveState("error");
if (!reduce && barRef.current) {
animate(barRef.current, SHAKE, { duration: 0.42, ease: EASE_OUT });
}
}
};
const reset = () => {
setDraft(saved);
setSaveState("idle");
};
const fade = reduce
? { initial: { opacity: 0 }, animate: { opacity: 1 }, exit: { opacity: 0 } }
: {
initial: { opacity: 0, y: 8 },
animate: { opacity: 1, y: 0 },
exit: { opacity: 0, y: -4 },
};
let content: ReactNode;
switch (section) {
case "profile":
content = (
<>
<SectionHeading title="Profile" description="How you appear to your team." />
<div className="flex items-center gap-3 py-3">
<span
aria-hidden
className="grid size-12 shrink-0 place-items-center rounded-full bg-foreground text-lg font-semibold text-background"
>
{draft.name.trim().slice(0, 1).toUpperCase() || "?"}
</span>
<div className="min-w-0">
<p className="truncate text-sm font-medium text-foreground">{draft.name}</p>
<p className="truncate text-xs text-muted-foreground">@{draft.username}</p>
</div>
</div>
<SettingRow title="Display name" stacked>
<InlineEdit
label="Display name"
value={draft.name}
maxLength={48}
validate={(next) => (next.trim() ? null : "Name can't be empty.")}
onSave={(next) => set("name", next.trim())}
/>
</SettingRow>
<SettingRow title="Username" description="Lowercase letters, numbers, underscores." stacked>
<InlineEdit
label="Username"
value={draft.username}
maxLength={20}
validate={(next) =>
USERNAME_PATTERN.test(next) ? null : "Use 3–20 of a–z, 0–9 or _."
}
onSave={(next) => set("username", next)}
/>
</SettingRow>
<SettingRow title="Email" stacked>
<InlineEdit
label="Email"
value={draft.email}
validate={(next) =>
EMAIL_PATTERN.test(next) ? null : "That doesn't look like an email address."
}
onSave={(next) => set("email", next.trim())}
/>
</SettingRow>
<SettingRow title="Bio" stacked>
<InlineEdit
label="Bio"
multiline
maxLength={160}
placeholder="Tell people a little about yourself"
value={draft.bio}
onSave={(next) => set("bio", next)}
/>
</SettingRow>
<div className="mt-5 rounded-2xl border border-destructive/30 p-4">
<p className="text-sm font-semibold text-destructive">Danger zone</p>
<div className="mt-1 flex flex-wrap items-center justify-between gap-3">
<p className="max-w-64 text-xs text-muted-foreground">
Permanently delete your account and everything in it.
</p>
<AlertDialog confirmText={saved.username}>
<AlertDialogTrigger
variant="outline"
size="sm"
className="border-destructive/40 text-destructive hover:bg-destructive/10"
>
<Trash2 className="size-3.5" aria-hidden />
Delete account
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Delete your account?</AlertDialogTitle>
<AlertDialogDescription>
This removes your profile, projects and billing history. It
can't be undone.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogConfirmInput />
<AlertDialogFooter>
<AlertDialogCancel />
<AlertDialogAction onClick={() => void onDeleteAccount?.()}>
Delete account
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</div>
</>
);
break;
case "notifications":
content = (
<>
<SectionHeading
title="Notifications"
description="Choose what reaches your inbox."
/>
<SettingRow title="Mentions" description="When someone @mentions you.">
<Switch
ariaLabel="Mentions"
checked={draft.notifyMentions}
onCheckedChange={(next) => set("notifyMentions", next)}
/>
</SettingRow>
<SettingRow title="Comments" description="Replies on threads you follow.">
<Switch
ariaLabel="Comments"
checked={draft.notifyComments}
onCheckedChange={(next) => set("notifyComments", next)}
/>
</SettingRow>
<SettingRow title="Product updates" description="New features, at most monthly.">
<Switch
ariaLabel="Product updates"
checked={draft.notifyProduct}
onCheckedChange={(next) => set("notifyProduct", next)}
/>
</SettingRow>
<SettingRow title="Email digest" description="A summary of activity you missed.">
<Select
value={draft.digest}
onValueChange={(next) => set("digest", next as SettingsValues["digest"])}
className="w-32 shrink-0"
>
<SelectTrigger>
<SelectValue placeholder="Digest" />
</SelectTrigger>
<SelectContent>
<SelectItem value="off">Off</SelectItem>
<SelectItem value="daily">Daily</SelectItem>
<SelectItem value="weekly">Weekly</SelectItem>
</SelectContent>
</Select>
</SettingRow>
</>
);
break;
case "appearance":
content = (
<>
<SectionHeading title="Appearance" description="Make the workspace yours." />
<SettingRow title="Theme" description="Follow the system or pick one." stacked>
<ToggleGroup
type="single"
required
variant="outline"
aria-label="Theme"
value={draft.theme}
onValueChange={(next) => set("theme", next as SettingsValues["theme"])}
className="w-fit"
>
<ToggleGroupItem value="system">
<Monitor aria-hidden />
System
</ToggleGroupItem>
<ToggleGroupItem value="light">
<Sun aria-hidden />
Light
</ToggleGroupItem>
<ToggleGroupItem value="dark">
<Moon aria-hidden />
Dark
</ToggleGroupItem>
</ToggleGroup>
</SettingRow>
<SettingRow title="Density" description="Row height in lists and tables." stacked>
<ToggleGroup
type="single"
required
variant="outline"
aria-label="Density"
value={draft.density}
onValueChange={(next) => set("density", next as SettingsValues["density"])}
className="w-fit"
>
<ToggleGroupItem value="comfortable">Comfortable</ToggleGroupItem>
<ToggleGroupItem value="compact">Compact</ToggleGroupItem>
</ToggleGroup>
</SettingRow>
<SettingRow title="Reduce motion" description="Fade instead of slide.">
<Switch
ariaLabel="Reduce motion"
checked={draft.reduceMotion}
onCheckedChange={(next) => set("reduceMotion", next)}
/>
</SettingRow>
</>
);
break;
case "billing":
content = (
<>
<SectionHeading title="Billing" description="Your plan, usage and payment method." />
<div className="mt-2 flex items-center justify-between gap-3 rounded-2xl border border-border bg-muted/40 p-4">
<div>
<div className="flex items-center gap-2">
<p className="text-sm font-semibold text-foreground">{billing.plan} plan</p>
<Badge variant="success" size="sm" dot>
Active
</Badge>
</div>
<p className="text-xs text-muted-foreground">
{billing.price} · {billing.renewal}
</p>
</div>
<Button size="sm" variant="secondary" onClick={onManageBilling}>
Manage
</Button>
</div>
<div className="flex flex-col gap-4 py-4">
<Progress
size="sm"
label="Seats"
value={billing.seats.used}
max={billing.seats.total}
getValueText={() => `${billing.seats.used} of ${billing.seats.total}`}
trackClassName="bg-foreground/10"
/>
<Progress
size="sm"
label={`Storage · ${billing.storage.used} of ${billing.storage.total} ${billing.storage.unit}`}
value={billing.storage.used}
max={billing.storage.total}
trackClassName="bg-foreground/10"
/>
</div>
{billing.paymentMethod ? (
<SettingRow title="Payment method" description={billing.paymentMethod}>
<Button size="sm" variant="ghost" onClick={onManageBilling}>
Update
</Button>
</SettingRow>
) : null}
</>
);
break;
}
return (
<div className={cn("@container h-[28rem] w-full", className)}>
<div className="flex h-full flex-col overflow-hidden rounded-3xl border border-border bg-card @lg:flex-row">
<LayoutGroup id={navId}>
<nav
aria-label="Settings sections"
className="flex shrink-0 gap-1 overflow-x-auto border-b border-border p-2 [scrollbar-width:none] @lg:w-44 @lg:flex-col @lg:border-r @lg:border-b-0 @lg:p-3 [&::-webkit-scrollbar]:hidden"
>
{SECTIONS.map((item) => {
const active = item.id === section;
const Icon = item.icon;
return (
<button
key={item.id}
type="button"
aria-current={active ? "page" : undefined}
onClick={() => selectSection(item.id)}
className={cn(
"relative flex shrink-0 items-center gap-2.5 rounded-xl px-3 py-2 text-sm outline-none transition-colors focus-visible:ring-2 focus-visible:ring-ring",
active ? "text-foreground" : "text-muted-foreground hover:text-foreground",
)}
>
{active ? (
<motion.span
layoutId="settings-nav-pill"
transition={reduce ? { duration: 0 } : SPRING_LAYOUT}
className="absolute inset-0 rounded-xl bg-muted"
aria-hidden
/>
) : null}
<Icon className="relative size-4" aria-hidden />
<span className="relative font-medium">{item.label}</span>
</button>
);
})}
</nav>
</LayoutGroup>
<div className="relative min-h-0 min-w-0 flex-1">
<ScrollArea className="h-full" aria-label={`${section} settings`}>
<div className="px-5 pt-5 pb-24">
<AnimatePresence mode="wait" initial={false}>
<motion.div
key={section}
{...fade}
transition={{ duration: 0.2, ease: EASE_OUT }}
>
{content}
</motion.div>
</AnimatePresence>
</div>
</ScrollArea>
<AnimatePresence>
{showBar ? (
<motion.div
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 72 }}
animate={{ opacity: 1, y: 0 }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: 72, transition: { duration: 0.18, ease: EASE_OUT } }
}
transition={reduce ? { duration: 0.15 } : SPRING_PANEL}
className="absolute inset-x-3 bottom-3 z-20"
>
<div
ref={barRef}
role="status"
className="flex items-center justify-between gap-3 rounded-2xl border border-border-strong bg-card py-2 pr-2 pl-4 shadow-lg"
>
<p className="min-w-0 truncate text-sm text-foreground">
{saveState === "success"
? "All changes saved"
: saveState === "error"
? "Couldn't save. Try again."
: `${changed.length} unsaved ${changed.length === 1 ? "change" : "changes"}`}
</p>
<div className="flex shrink-0 items-center gap-1.5">
<Button
size="sm"
variant="ghost"
onClick={reset}
disabled={!dirty || saveState === "loading"}
>
Reset
</Button>
<StatefulButton
size="sm"
state={saveState}
loadingText="Saving"
successText="Saved"
errorText="Retry"
onClick={() => void save()}
disabled={!dirty && saveState !== "success"}
>
Save
</StatefulButton>
</div>
</div>
</motion.div>
) : null}
</AnimatePresence>
</div>
</div>
</div>
);
}
"use client";
import { X } from "lucide-react";
import {
AnimatePresence,
motion,
PresenceContext,
useAnimate,
useReducedMotion,
type Variants,
} from "motion/react";
import {
type KeyboardEvent as ReactKeyboardEvent,
type ReactNode,
useContext,
useEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_LAYOUT, SPRING_PANEL, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type BadgeVariant =
| "default"
| "secondary"
| "outline"
| "destructive"
| "success"
| "warning";
export type BadgeSize = "sm" | "md" | "lg";
/** Soft tinted surface or a filled one. Only the status variants differ. */
export type BadgeTone = "soft" | "solid";
const BASE: Record<"default" | "secondary" | "outline", string> = {
default: "border-transparent bg-primary text-primary-foreground",
secondary: "border-transparent bg-foreground/[0.07] text-foreground",
outline: "border-border-strong bg-transparent text-foreground",
};
// Status tints mix the token toward --foreground/--background (as `alert`
// does), so the text keeps its contrast in both themes and every design style.
const SOFT: Record<"destructive" | "success" | "warning", string> = {
destructive:
"border-[color-mix(in_oklab,var(--destructive)_30%,transparent)] bg-[color-mix(in_oklab,var(--destructive)_10%,var(--background))] text-[color-mix(in_oklab,var(--destructive)_78%,var(--foreground))]",
success:
"border-[color-mix(in_oklab,var(--success)_32%,transparent)] bg-[color-mix(in_oklab,var(--success)_11%,var(--background))] text-[color-mix(in_oklab,var(--success)_60%,var(--foreground))]",
warning:
"border-[color-mix(in_oklab,var(--warning)_40%,transparent)] bg-[color-mix(in_oklab,var(--warning)_13%,var(--background))] text-[color-mix(in_oklab,var(--warning)_52%,var(--foreground))]",
};
// Filled status badges. Red reads best with light text in both themes;
// green and amber are light hues, so they always get dark text.
const SOLID: Record<"destructive" | "success" | "warning", string> = {
destructive:
"border-transparent bg-destructive text-background dark:text-foreground",
success:
"border-transparent bg-success text-[color-mix(in_oklab,var(--success)_22%,var(--foreground))] dark:text-[color-mix(in_oklab,var(--success)_22%,var(--background))]",
warning:
"border-transparent bg-warning text-[color-mix(in_oklab,var(--warning)_22%,var(--foreground))] dark:text-[color-mix(in_oklab,var(--warning)_22%,var(--background))]",
};
const SIZE: Record<BadgeSize, string> = {
sm: "h-5 gap-1 px-1.5 text-[11px] [&_svg]:size-3",
md: "h-6 gap-1.5 px-2 text-xs [&_svg]:size-3.5",
lg: "h-7 gap-1.5 px-2.5 text-[13px] [&_svg]:size-3.5",
};
// Count badges are circles at one digit and pills beyond.
const COUNT_SIZE: Record<BadgeSize, string> = {
sm: "h-4 min-w-4 px-1 text-[10px]",
md: "h-5 min-w-5 px-1.5 text-[11px]",
lg: "h-6 min-w-6 px-1.5 text-xs",
};
function variantClass(variant: BadgeVariant, tone: BadgeTone) {
if (variant === "default" || variant === "secondary" || variant === "outline") {
return BASE[variant];
}
return tone === "solid" ? SOLID[variant] : SOFT[variant];
}
export interface BadgeProps {
children?: ReactNode;
variant?: BadgeVariant;
/** Status variants only (destructive/success/warning). Default "soft". */
tone?: BadgeTone;
size?: BadgeSize;
/** Leading status dot in the text color; `"pulse"` adds a radiating ring. */
dot?: boolean | "pulse";
/** Leading icon (sized to the badge). Ignored when `dot` is set. */
icon?: ReactNode;
/**
* Makes the badge removable: an × button plays the exit, then calls this.
* Focus moves to the neighbouring chip's × when the removal came from it.
*/
onRemove?: () => void;
/** Accessible name of the × button. Default `Remove <text>`. */
removeLabel?: string;
/**
* Count mode: renders a compact number that rolls up or down as it changes
* and bumps when it rises. Hidden at 0 unless `showZero`.
*/
count?: number;
/** Counts above this read "max+". Default 99. */
max?: number;
showZero?: boolean;
/** Spoken label for count mode, e.g. `(n) => \`${n} unread\``. */
countLabel?: (count: number) => string;
className?: string;
}
/**
* General-purpose badge: six variants, three sizes, an optional (pulsing) dot
* or icon, removable chips with an exit animation, and a count mode with
* rolling digits capped at "99+". For animated status transitions
* (loading → success) use `AnimatedBadge` instead.
*/
export function Badge(props: BadgeProps) {
if (props.count !== undefined) return <CountBadge {...props} count={props.count} />;
return <LabelBadge {...props} />;
}
/* -------------------------------------------------------------------------- */
/* Label badge */
/* -------------------------------------------------------------------------- */
function LabelBadge({
children,
variant = "default",
tone = "soft",
size = "md",
dot = false,
icon,
onRemove,
removeLabel,
className,
}: BadgeProps) {
const reduce = useReducedMotion() ?? false;
// Inside an AnimatePresence the badge pops in when added; anywhere else it
// renders as-is so server HTML is visible before hydration.
const inPresence = useContext(PresenceContext) !== null;
const rootRef = useRef<HTMLSpanElement>(null);
const [leaving, setLeaving] = useState(false);
const refocus = useRef<HTMLElement | null>(null);
const removable = Boolean(onRemove);
const hidden = reduce ? { opacity: 0 } : { opacity: 0, scale: 0.8 };
const startRemove = (fromKeyboardFocus: boolean) => {
if (leaving) return;
if (fromKeyboardFocus) refocus.current = neighbourRemoveButton(rootRef.current);
setLeaving(true);
};
const finishRemove = () => {
if (!leaving) return;
const target = refocus.current;
refocus.current = null;
onRemove?.();
if (target) requestAnimationFrame(() => target.focus({ preventScroll: true }));
};
const text = typeof children === "string" ? children : undefined;
return (
<motion.span
ref={rootRef}
data-badge=""
// Siblings glide into the gap a removed chip leaves (transform-only).
layout={removable && !reduce ? "position" : false}
initial={inPresence ? hidden : false}
animate={
leaving
? { ...hidden, pointerEvents: "none" }
: { opacity: 1, scale: 1, pointerEvents: "auto" }
}
// Already faded out by the × — leave at once so siblings close the gap.
exit={{
...hidden,
pointerEvents: "none",
transition: { duration: leaving ? 0 : 0.12, ease: EASE_OUT },
}}
transition={
leaving
? { duration: 0.14, ease: EASE_OUT }
: reduce
? { duration: 0.12 }
: { ...SPRING_PANEL, layout: SPRING_LAYOUT }
}
onAnimationComplete={finishRemove}
className={cn(
"inline-flex shrink-0 select-none items-center whitespace-nowrap rounded-full border font-medium leading-none",
SIZE[size],
variantClass(variant, tone),
removable && (size === "sm" ? "pr-0.5" : "pr-1"),
className,
)}
>
{dot ? (
<Dot pulse={dot === "pulse" && !reduce} />
) : icon ? (
<span aria-hidden="true" className="inline-flex shrink-0">
{icon}
</span>
) : null}
<span className="min-w-0 truncate">{children}</span>
{removable ? (
<button
type="button"
data-badge-remove=""
aria-label={removeLabel ?? (text ? `Remove ${text}` : "Remove")}
onClick={(event) => startRemove(event.detail === 0)}
onKeyDown={(event: ReactKeyboardEvent<HTMLButtonElement>) => {
if (event.key === "Backspace" || event.key === "Delete") {
event.preventDefault();
startRemove(true);
}
}}
className={cn(
"inline-flex shrink-0 items-center justify-center rounded-full opacity-70 outline-none transition-[opacity,background-color] hover:bg-current/15 hover:opacity-100 focus-visible:opacity-100 focus-visible:ring-2 focus-visible:ring-current/40",
size === "sm" ? "size-4" : "size-[18px]",
)}
>
<X aria-hidden="true" strokeWidth={2.4} className="size-3!" />
</button>
) : null}
</motion.span>
);
}
/** The × of the next chip in the row, else the previous one. */
function neighbourRemoveButton(node: HTMLElement | null) {
if (!node) return null;
const pick = (el: Element | null) =>
el?.querySelector<HTMLElement>("[data-badge-remove]") ?? null;
let next = node.nextElementSibling;
while (next && !pick(next)) next = next.nextElementSibling;
if (next) return pick(next);
let prev = node.previousElementSibling;
while (prev && !pick(prev)) prev = prev.previousElementSibling;
return prev ? pick(prev) : null;
}
// One pulse cycle of the dot's radiating ring, in seconds. Slow on purpose:
// an ambient "live" signal, not feedback, so it sits well outside UI timing.
const PULSE_DURATION = 1.6;
function Dot({ pulse }: { pulse: boolean }) {
return (
<span aria-hidden="true" className="relative inline-flex size-1.5 shrink-0">
{pulse ? (
<motion.span
className="absolute inset-0 rounded-full bg-current"
initial={{ scale: 1, opacity: 0.55 }}
animate={{ scale: 2.6, opacity: 0 }}
transition={{
duration: PULSE_DURATION,
ease: EASE_OUT,
repeat: Number.POSITIVE_INFINITY,
}}
/>
) : null}
<span className="relative size-1.5 rounded-full bg-current" />
</span>
);
}
/* -------------------------------------------------------------------------- */
/* Count badge */
/* -------------------------------------------------------------------------- */
function CountBadge({
count,
max = 99,
showZero = false,
countLabel,
variant = "destructive",
tone = "solid",
size = "md",
className,
}: BadgeProps & { count: number }) {
const reduce = useReducedMotion() ?? false;
const [scope, animate] = useAnimate<HTMLSpanElement>();
const value = Math.max(0, Math.round(count));
const visible = value > 0 || showZero;
const text = value > max ? `${max}+` : String(value);
// Direction is derived during render (not in an effect) so the very render
// that swaps the digits already rolls them the right way.
const [seen, setSeen] = useState(value);
const [direction, setDirection] = useState<1 | -1>(1);
if (value !== seen) {
setSeen(value);
setDirection(value > seen ? 1 : -1);
}
// Rising counts bump the pill (not on the pop-in from zero, which has its
// own entrance).
const previous = useRef(value);
useEffect(() => {
const prev = previous.current;
previous.current = value;
if (value > prev && prev > 0 && !reduce && scope.current) {
animate(scope.current, { scale: [1, 1.18, 1] }, { duration: 0.32, ease: EASE_OUT });
}
}, [value, reduce, animate, scope]);
return (
<AnimatePresence initial={false}>
{visible ? (
<motion.span
key="count"
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.4 }}
animate={{ opacity: 1, scale: 1 }}
exit={
reduce
? { opacity: 0, transition: { duration: 0.1 } }
: { opacity: 0, scale: 0.4, transition: { duration: 0.14, ease: EASE_OUT } }
}
transition={reduce ? { duration: 0.12 } : SPRING_PANEL}
className={cn("inline-flex shrink-0", className)}
>
<span
ref={scope}
data-badge-count=""
className={cn(
"inline-flex items-center justify-center rounded-full border font-semibold leading-none tabular-nums",
COUNT_SIZE[size],
variantClass(variant, tone),
)}
>
<span className="sr-only">{countLabel ? countLabel(value) : text}</span>
<RollingCount text={text} direction={direction} reduce={reduce} />
</span>
</motion.span>
) : null}
</AnimatePresence>
);
}
const roll: Variants = {
enter: (dir: 1 | -1) => ({ y: dir > 0 ? "100%" : "-100%", opacity: 0 }),
center: { y: "0%", opacity: 1 },
exit: (dir: 1 | -1) => ({
y: dir > 0 ? "-100%" : "100%",
opacity: 0,
transition: { duration: 0.14, ease: EASE_OUT },
}),
};
const fade: Variants = {
enter: { opacity: 0 },
center: { opacity: 1 },
exit: { opacity: 0, transition: { duration: 0.1 } },
};
/**
* Direction-aware digit roll. `NumberTicker` spins each digit along a 0–9
* strip, so 9 → 10 would roll the ones digit backwards; here every changed
* glyph slides in from the direction of change instead.
*/
function RollingCount({
text,
direction,
reduce,
}: {
text: string;
direction: 1 | -1;
reduce: boolean;
}) {
const chars = text.split("");
// Keyed by place value from the right so a digit keeps its slot as the
// number grows on the left.
const glyphs = chars.map((char, i) => ({ char, place: chars.length - 1 - i }));
return (
<span aria-hidden="true" className="inline-flex">
{glyphs.map(({ char, place }) => (
<span
key={place}
className="relative inline-flex h-[1.2em] items-center justify-center overflow-hidden"
>
<span className="invisible">{char}</span>
<AnimatePresence initial={false} custom={direction}>
<motion.span
key={char}
custom={direction}
variants={reduce ? fade : roll}
initial="enter"
animate="center"
exit="exit"
transition={reduce ? { duration: 0.12 } : SPRING_SWAP}
className="absolute inset-0 flex items-center justify-center"
>
{char}
</motion.span>
</AnimatePresence>
</span>
))}
</span>
);
}
export type {
ButtonLinkProps,
ButtonProps,
ButtonSize,
ButtonVariant,
} from "./base";
export { Button, ButtonLink } from "./base";
export type { MagneticButtonProps } from "./magnetic";
export { MagneticButton } from "./magnetic";
export type { ButtonState, StatefulButtonProps } from "./stateful";
export { StatefulButton } from "./stateful";
"use client";
import { X } from "lucide-react";
import {
AnimatePresence,
animate,
motion,
useIsPresent,
useReducedMotion,
} from "motion/react";
import {
type ComponentPropsWithoutRef,
type MouseEvent,
type ReactElement,
type ReactNode,
type RefObject,
cloneElement,
createContext,
forwardRef,
isValidElement,
useCallback,
useContext,
useEffect,
useId,
useMemo,
useRef,
useState,
useSyncExternalStore,
} from "react";
import { createPortal } from "react-dom";
import { Button, type ButtonProps } from "@/components/motion/button";
import { Input, type InputProps } from "@/components/motion/input";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
/* -------------------------------------------------------------------------- */
/* Shared plumbing */
/* -------------------------------------------------------------------------- */
const FOCUSABLE_SELECTOR = [
"a[href]",
"button:not([disabled])",
"input:not([disabled]):not([type='hidden'])",
"select:not([disabled])",
"textarea:not([disabled])",
"[contenteditable='true']",
'[tabindex]:not([tabindex="-1"])',
].join(",");
function getFocusable(root: HTMLElement | null) {
if (!root) return [];
return Array.from(root.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR)).filter(
(el) => el.tabIndex >= 0 && !el.closest("[inert]") && el.getClientRects().length > 0,
);
}
// Open dialogs, innermost last. Only the top one answers Escape and Tab, so an
// AlertDialog opened from inside a Dialog doesn't close both at once.
const dialogStack: string[] = [];
// Reference-counted body scroll lock. The scrollbar's width is put back as
// padding so the page behind doesn't jump sideways when the bar disappears.
let lockCount = 0;
let savedBodyStyle: { overflow: string; paddingRight: string } | null = null;
function lockScroll() {
lockCount += 1;
if (lockCount > 1) return;
const body = document.body;
const scrollbar = window.innerWidth - document.documentElement.clientWidth;
savedBodyStyle = {
overflow: body.style.overflow,
paddingRight: body.style.paddingRight,
};
if (scrollbar > 0) {
const current = Number.parseFloat(getComputedStyle(body).paddingRight) || 0;
body.style.paddingRight = `${current + scrollbar}px`;
}
body.style.overflow = "hidden";
}
function unlockScroll() {
lockCount = Math.max(0, lockCount - 1);
if (lockCount > 0 || !savedBodyStyle) return;
document.body.style.overflow = savedBodyStyle.overflow;
document.body.style.paddingRight = savedBodyStyle.paddingRight;
savedBodyStyle = null;
}
const SM_QUERY = "(max-width: 639.98px)";
function subscribeSmall(callback: () => void) {
const mql = window.matchMedia(SM_QUERY);
mql.addEventListener("change", callback);
return () => mql.removeEventListener("change", callback);
}
/** True below Tailwind's `sm` breakpoint. Always false on the server. */
function useBelowSm() {
return useSyncExternalStore(
subscribeSmall,
() => window.matchMedia(SM_QUERY).matches,
() => false,
);
}
const SHAKE_X = [0, -7, 7, -5, 5, -2, 0];
/* -------------------------------------------------------------------------- */
/* Context */
/* -------------------------------------------------------------------------- */
type DialogContextValue = {
open: boolean;
setOpen: (open: boolean) => void;
alert: boolean;
contentId: string;
titleId: string;
descriptionId: string;
hasDescription: boolean;
setHasDescription: (value: boolean) => void;
/** Type-to-confirm (AlertDialog only). */
confirmText?: string;
confirmValue: string;
setConfirmValue: (value: string) => void;
confirmValid: boolean;
confirmAttempted: boolean;
setConfirmAttempted: (value: boolean) => void;
confirmFieldRef: RefObject<HTMLDivElement | null>;
confirmInputRef: RefObject<HTMLInputElement | null>;
};
const DialogContext = createContext<DialogContextValue | null>(null);
function useDialogContext(component: string) {
const context = useContext(DialogContext);
if (!context) {
throw new Error(`${component} must be used within <Dialog> or <AlertDialog>`);
}
return context;
}
export interface DialogProps {
children: ReactNode;
/** Controlled open state. */
open?: boolean;
/** Initial open state when uncontrolled. */
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
}
function DialogRoot({
children,
open: openProp,
defaultOpen = false,
onOpenChange,
alert,
confirmText,
}: DialogProps & { alert: boolean; confirmText?: string }) {
const id = useId();
const [internalOpen, setInternalOpen] = useState(defaultOpen);
const controlled = openProp !== undefined;
const open = controlled ? openProp : internalOpen;
const [hasDescription, setHasDescription] = useState(false);
const [confirmValue, setConfirmValue] = useState("");
const [confirmAttempted, setConfirmAttempted] = useState(false);
const confirmFieldRef = useRef<HTMLDivElement>(null);
const confirmInputRef = useRef<HTMLInputElement>(null);
const setOpen = useCallback(
(next: boolean) => {
if (!controlled) setInternalOpen(next);
onOpenChange?.(next);
},
[controlled, onOpenChange],
);
// A fresh confirmation every time the dialog opens.
useEffect(() => {
if (!open) return;
setConfirmValue("");
setConfirmAttempted(false);
}, [open]);
const confirmValid =
confirmText === undefined || confirmValue.trim() === confirmText;
const value = useMemo<DialogContextValue>(
() => ({
open,
setOpen,
alert,
contentId: `${id}-content`,
titleId: `${id}-title`,
descriptionId: `${id}-description`,
hasDescription,
setHasDescription,
confirmText,
confirmValue,
setConfirmValue,
confirmValid,
confirmAttempted,
setConfirmAttempted,
confirmFieldRef,
confirmInputRef,
}),
[
open,
setOpen,
alert,
id,
hasDescription,
confirmText,
confirmValue,
confirmValid,
confirmAttempted,
],
);
return <DialogContext.Provider value={value}>{children}</DialogContext.Provider>;
}
/**
* Modal dialog root. Holds open state (controlled via `open`/`onOpenChange`
* or uncontrolled via `defaultOpen`) for its Trigger, Content and Close parts.
*/
export function Dialog(props: DialogProps) {
return <DialogRoot {...props} alert={false} />;
}
export interface AlertDialogProps extends DialogProps {
/**
* Require the user to type this exact text (e.g. the project name) into
* `AlertDialogConfirmInput` before `AlertDialogAction` goes through.
*/
confirmText?: string;
}
/**
* Interrupting confirmation. Renders `role="alertdialog"`, never closes on an
* outside click, and focuses `AlertDialogCancel` first so a stray Enter can't
* confirm a destructive action.
*/
export function AlertDialog({ confirmText, ...props }: AlertDialogProps) {
return <DialogRoot {...props} alert confirmText={confirmText} />;
}
/* -------------------------------------------------------------------------- */
/* Trigger & Close */
/* -------------------------------------------------------------------------- */
type ClonableChild = ReactElement<Record<string, unknown>>;
function composeClick(
child: ClonableChild,
action: () => void,
): (event: MouseEvent<HTMLElement>) => void {
const childOnClick = child.props.onClick as
| ((event: MouseEvent<HTMLElement>) => void)
| undefined;
return (event) => {
childOnClick?.(event);
if (!event.defaultPrevented) action();
};
}
export interface DialogTriggerProps extends ButtonProps {
/** Merge behaviour onto the single child element instead of rendering a `Button`. */
asChild?: boolean;
}
/** Opens the dialog. Renders a library `Button`, or wraps its child with `asChild`. */
export const DialogTrigger = forwardRef<HTMLButtonElement, DialogTriggerProps>(
function DialogTrigger({ asChild, children, onClick, ...rest }, ref) {
const context = useDialogContext("DialogTrigger");
const aria = {
"aria-haspopup": "dialog" as const,
"aria-expanded": context.open,
"aria-controls": context.open ? context.contentId : undefined,
};
if (asChild && isValidElement(children)) {
const child = children as ClonableChild;
return cloneElement(child, {
...aria,
onClick: composeClick(child, () => context.setOpen(true)),
});
}
return (
<Button
ref={ref}
{...rest}
{...aria}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) context.setOpen(true);
}}
>
{children}
</Button>
);
},
);
export interface DialogCloseProps extends ButtonProps {
/** Merge behaviour onto the single child element instead of rendering a `Button`. */
asChild?: boolean;
}
/** Closes the dialog. Renders a library `Button` (outline by default), or wraps its child. */
export const DialogClose = forwardRef<HTMLButtonElement, DialogCloseProps>(
function DialogClose(
{ asChild, children, onClick, variant = "outline", ...rest },
ref,
) {
const context = useDialogContext("DialogClose");
if (asChild && isValidElement(children)) {
const child = children as ClonableChild;
return cloneElement(child, {
onClick: composeClick(child, () => context.setOpen(false)),
});
}
return (
<Button
ref={ref}
variant={variant}
{...rest}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) context.setOpen(false);
}}
>
{children}
</Button>
);
},
);
/* -------------------------------------------------------------------------- */
/* Content */
/* -------------------------------------------------------------------------- */
export interface DialogContentProps {
children: ReactNode;
className?: string;
/** Class for the dimmed, blurred backdrop. */
overlayClassName?: string;
/** Show the corner close (X) button. Default true for Dialog, false for AlertDialog. */
showCloseButton?: boolean;
closeLabel?: string;
/**
* Close when the backdrop is pressed. Default true for Dialog; AlertDialog
* ignores it and never closes on an outside press.
*/
closeOnOutsideClick?: boolean;
/** Element to focus on open. Falls back to `[data-dialog-autofocus]`, then the first focusable. */
initialFocus?: RefObject<HTMLElement | null>;
/** Become a bottom-anchored sheet below the `sm` breakpoint. Default true. */
sheetOnMobile?: boolean;
/** Accessible name, when the content has no `DialogTitle`. */
"aria-label"?: string;
}
const ENTER = { duration: 0.22, ease: EASE_OUT } as const;
const EXIT = { duration: 0.14, ease: EASE_OUT } as const;
function DialogContentInner({
children,
className,
overlayClassName,
showCloseButton,
closeLabel = "Close",
closeOnOutsideClick = true,
initialFocus,
sheetOnMobile = true,
"aria-label": ariaLabel,
}: DialogContentProps) {
const context = useDialogContext("DialogContent");
const reduce = useReducedMotion() ?? false;
const isPresent = useIsPresent();
const belowSm = useBelowSm();
const sheet = sheetOnMobile && belowSm;
const panelRef = useRef<HTMLDivElement>(null);
const stackId = useId();
const { setOpen } = context;
// Read through a ref so a new onOpenChange identity (inline handlers) does
// not re-run the focus/scroll-lock effect and yank focus mid-typing.
const setOpenRef = useRef(setOpen);
const initialFocusRef = useRef(initialFocus);
useEffect(() => {
setOpenRef.current = setOpen;
initialFocusRef.current = initialFocus;
});
const dismissOutside = closeOnOutsideClick && !context.alert;
const withClose = showCloseButton ?? !context.alert;
// Scroll lock, stack registration, initial focus, focus trap, Escape and
// focus return. Runs while this panel is mounted *and* present, so the
// exit animation already behaves like a closed dialog.
useEffect(() => {
if (!isPresent) return;
const returnTo =
document.activeElement instanceof HTMLElement ? document.activeElement : null;
dialogStack.push(stackId);
lockScroll();
const frame = requestAnimationFrame(() => {
const panel = panelRef.current;
if (!panel) return;
const target =
initialFocusRef.current?.current ??
panel.querySelector<HTMLElement>("[data-dialog-autofocus]") ??
getFocusable(panel).find((el) => !el.hasAttribute("data-dialog-close-x")) ??
panel;
target.focus({ preventScroll: true });
});
const onKeyDown = (event: KeyboardEvent) => {
if (dialogStack[dialogStack.length - 1] !== stackId) return;
if (event.key === "Escape") {
event.preventDefault();
setOpenRef.current(false);
return;
}
if (event.key !== "Tab") return;
const panel = panelRef.current;
const focusable = getFocusable(panel);
if (focusable.length === 0) {
event.preventDefault();
panel?.focus();
return;
}
const first = focusable[0];
const last = focusable[focusable.length - 1];
const active = document.activeElement;
const outside = !panel?.contains(active);
if (event.shiftKey && (active === first || active === panel || outside)) {
event.preventDefault();
last.focus();
} else if (!event.shiftKey && (active === last || outside)) {
event.preventDefault();
first.focus();
}
};
document.addEventListener("keydown", onKeyDown);
return () => {
cancelAnimationFrame(frame);
document.removeEventListener("keydown", onKeyDown);
const index = dialogStack.lastIndexOf(stackId);
if (index !== -1) dialogStack.splice(index, 1);
unlockScroll();
if (returnTo?.isConnected) returnTo.focus({ preventScroll: true });
};
}, [isPresent, stackId]);
const panelInitial = reduce
? { opacity: 0 }
: sheet
? { opacity: 0, y: "100%" }
: { opacity: 0, scale: 0.96 };
const panelExit = reduce
? { opacity: 0, transition: EXIT }
: sheet
? { opacity: 0, y: "100%", transition: { duration: 0.2, ease: EASE_OUT } }
: { opacity: 0, scale: 0.97, transition: EXIT };
return (
<div
className="pointer-events-none fixed inset-0 z-[100]"
style={{ pointerEvents: isPresent ? undefined : "none" }}
>
<motion.button
type="button"
aria-label={closeLabel}
tabIndex={-1}
disabled={!dismissOutside}
onClick={() => setOpen(false)}
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0, transition: EXIT }}
transition={ENTER}
className={cn(
"pointer-events-auto absolute inset-0 h-full w-full cursor-default bg-black/35 backdrop-blur-sm disabled:cursor-default dark:bg-black/55",
overlayClassName,
)}
/>
<div
className={cn(
"pointer-events-none absolute inset-0 flex justify-center",
sheet ? "items-end" : "items-center p-4",
)}
>
<motion.div
ref={panelRef}
id={context.contentId}
role={context.alert ? "alertdialog" : "dialog"}
aria-modal="true"
aria-label={ariaLabel}
aria-labelledby={ariaLabel ? undefined : context.titleId}
aria-describedby={context.hasDescription ? context.descriptionId : undefined}
tabIndex={-1}
initial={panelInitial}
animate={{ opacity: 1, scale: 1, y: 0 }}
exit={panelExit}
transition={reduce ? ENTER : sheet ? { duration: 0.32, ease: EASE_OUT } : ENTER}
style={{ pointerEvents: isPresent ? "auto" : "none" }}
className={cn(
"relative flex w-full flex-col gap-5 overflow-y-auto border-border bg-background p-6 text-foreground shadow-2xl outline-none",
"[scrollbar-color:var(--border-strong)_transparent] [scrollbar-width:thin]",
sheet
? "max-h-[88dvh] rounded-t-3xl border-t pb-[max(1.5rem,env(safe-area-inset-bottom))]"
: "max-h-[calc(100dvh-2rem)] max-w-md rounded-3xl border",
className,
)}
>
{sheet ? (
<span
aria-hidden="true"
className="mx-auto -mt-2 -mb-1 h-1 w-10 shrink-0 rounded-full bg-foreground/15"
/>
) : null}
{children}
{withClose ? (
<button
type="button"
aria-label={closeLabel}
data-dialog-close-x=""
onClick={() => setOpen(false)}
className="absolute top-4 right-4 inline-flex size-8 items-center justify-center rounded-full text-muted-foreground transition-colors hover:bg-foreground/[0.06] hover:text-foreground focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring"
>
<X className="size-4" aria-hidden="true" />
</button>
) : null}
</motion.div>
</div>
</div>
);
}
/**
* The modal surface. Portals to `document.body`, fades a blurred backdrop in,
* scales the panel from 0.96 (fade only under reduced motion), traps focus,
* closes on Escape and returns focus to whatever opened it.
*/
export function DialogContent(props: DialogContentProps) {
const context = useDialogContext("DialogContent");
const [mounted, setMounted] = useState(false);
useEffect(() => setMounted(true), []);
if (!mounted) return null;
return createPortal(
<AnimatePresence>
{context.open ? <DialogContentInner key="dialog" {...props} /> : null}
</AnimatePresence>,
document.body,
);
}
/* -------------------------------------------------------------------------- */
/* Text & layout */
/* -------------------------------------------------------------------------- */
export function DialogHeader({
className,
...props
}: ComponentPropsWithoutRef<"div">) {
return (
<div
className={cn("flex flex-col gap-1.5 pr-8 text-left", className)}
{...props}
/>
);
}
export function DialogFooter({
className,
...props
}: ComponentPropsWithoutRef<"div">) {
return (
<div
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className,
)}
{...props}
/>
);
}
export function DialogTitle({
className,
...props
}: Omit<ComponentPropsWithoutRef<"h2">, "id">) {
const context = useDialogContext("DialogTitle");
return (
<h2
id={context.titleId}
className={cn("text-lg font-semibold tracking-tight", className)}
{...props}
/>
);
}
export function DialogDescription({
className,
...props
}: Omit<ComponentPropsWithoutRef<"p">, "id">) {
const context = useDialogContext("DialogDescription");
const { setHasDescription } = context;
useEffect(() => {
setHasDescription(true);
return () => setHasDescription(false);
}, [setHasDescription]);
return (
<p
id={context.descriptionId}
className={cn("text-sm leading-relaxed text-muted-foreground", className)}
{...props}
/>
);
}
/* -------------------------------------------------------------------------- */
/* AlertDialog parts */
/* -------------------------------------------------------------------------- */
export const AlertDialogTrigger = DialogTrigger;
export type AlertDialogTriggerProps = DialogTriggerProps;
export const AlertDialogHeader = DialogHeader;
export const AlertDialogFooter = DialogFooter;
export const AlertDialogTitle = DialogTitle;
export const AlertDialogDescription = DialogDescription;
export type AlertDialogContentProps = Omit<
DialogContentProps,
"closeOnOutsideClick"
>;
export function AlertDialogContent(props: AlertDialogContentProps) {
return <DialogContent {...props} />;
}
export interface AlertDialogCancelProps extends ButtonProps {}
/** The safe choice. Receives initial focus when the AlertDialog opens. */
export const AlertDialogCancel = forwardRef<HTMLButtonElement, AlertDialogCancelProps>(
function AlertDialogCancel({ children = "Cancel", ...props }, ref) {
return (
<DialogClose ref={ref} data-dialog-autofocus="" {...props}>
{children}
</DialogClose>
);
},
);
export interface AlertDialogActionProps extends ButtonProps {
/** `destructive` (default) paints the button in the destructive token. */
tone?: "destructive" | "default";
}
/**
* The confirming action. Closes the dialog after `onClick` unless the handler
* calls `event.preventDefault()`. With `confirmText` set on the AlertDialog it
* stays `aria-disabled` until the text matches; pressing it early shakes the
* confirm field and moves focus there.
*/
export const AlertDialogAction = forwardRef<HTMLButtonElement, AlertDialogActionProps>(
function AlertDialogAction(
{ tone = "destructive", className, onClick, children, ...props },
ref,
) {
const context = useDialogContext("AlertDialogAction");
const reduce = useReducedMotion();
const blocked = !context.confirmValid;
return (
<Button
ref={ref}
variant="primary"
aria-disabled={blocked || undefined}
data-alert-dialog-action=""
{...props}
className={cn(
tone === "destructive" &&
"bg-destructive text-white hover:bg-destructive/90",
"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
blocked && "opacity-55",
blocked &&
(tone === "destructive" ? "hover:bg-destructive" : "hover:bg-primary"),
className,
)}
onClick={(event) => {
if (blocked) {
event.preventDefault();
// The field's own error shake plays the first time the message
// appears; later attempts shake it here instead.
const errorShowing = context.confirmAttempted;
context.setConfirmAttempted(true);
const field = context.confirmFieldRef.current;
if (field && errorShowing && !reduce) {
animate(field, { x: SHAKE_X }, { duration: 0.4 });
}
context.confirmInputRef.current?.focus();
return;
}
onClick?.(event);
if (!event.defaultPrevented) context.setOpen(false);
}}
>
{children}
</Button>
);
},
);
export interface AlertDialogConfirmInputProps
extends Omit<InputProps, "value" | "defaultValue" | "onChange" | "error"> {
/** Message shown when confirming with a mismatch. */
mismatchMessage?: string;
}
/**
* Type-to-confirm field for an `AlertDialog` with `confirmText`. Enter submits
* through `AlertDialogAction`'s rules.
*/
export function AlertDialogConfirmInput({
label,
mismatchMessage = "That doesn't match. Check the spelling and try again.",
className,
onKeyDown,
...props
}: AlertDialogConfirmInputProps) {
const context = useDialogContext("AlertDialogConfirmInput");
const target = context.confirmText ?? "";
const showError = context.confirmAttempted && !context.confirmValid;
return (
<div ref={context.confirmFieldRef} className={className}>
<Input
ref={context.confirmInputRef}
label={label ?? `Type "${target}" to confirm`}
autoComplete="off"
autoCapitalize="off"
spellCheck={false}
{...props}
value={context.confirmValue}
onChange={context.setConfirmValue}
error={showError ? mismatchMessage : undefined}
success={target !== "" && context.confirmValid}
onKeyDown={(event) => {
onKeyDown?.(event);
if (event.defaultPrevented || event.key !== "Enter") return;
event.preventDefault();
const panel = event.currentTarget.closest<HTMLElement>("[role='alertdialog']");
panel?.querySelector<HTMLButtonElement>("[data-alert-dialog-action]")?.click();
}}
/>
</div>
);
}
"use client";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
useCallback,
useEffect,
useId,
useRef,
useState,
type KeyboardEvent,
} from "react";
import { Loader } from "@/components/motion/loader";
import { EASE_OUT, SPRING_PRESS, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type InlineEditClassNames = {
root?: string;
display?: string;
input?: string;
placeholder?: string;
errorMessage?: string;
};
export interface InlineEditProps {
/** Accessible name of the field ("Name", "Bio"); also used in the edit hint. */
label: string;
value?: string;
defaultValue?: string;
/**
* Commit handler. Return a promise to show a pending spinner; the shown value
* rolls back (with a shake and the rejection message) if it rejects.
* Controlled callers update `value` here.
*/
onSave?: (next: string) => unknown;
onCancel?: () => void;
onEditingChange?: (editing: boolean) => void;
/** Return an error message to block the save and keep the editor open. */
validate?: (next: string) => string | null | undefined | false;
/** Edit in an auto-growing textarea; Enter saves, Shift+Enter adds a line. */
multiline?: boolean;
placeholder?: string;
maxLength?: number;
/** Select the whole text when the editor opens (default) or put the caret at the end. */
selectOnEdit?: boolean;
disabled?: boolean;
className?: string;
classNames?: InlineEditClassNames;
}
type Status = "idle" | "pending" | "saved";
const SHAKE = { x: [0, -6, 6, -4, 4, -2, 0] };
const SAVED_FLASH_MS = 1400;
function messageOf(reason: unknown) {
if (reason instanceof Error && reason.message) return reason.message;
if (typeof reason === "string" && reason) return reason;
return "Couldn't save. Try again.";
}
function isThenable(value: unknown): value is PromiseLike<unknown> {
return (
typeof value === "object" &&
value !== null &&
typeof (value as PromiseLike<unknown>).then === "function"
);
}
export function InlineEdit({
label,
value: valueProp,
defaultValue,
onSave,
onCancel,
onEditingChange,
validate,
multiline = false,
placeholder = "Empty",
maxLength,
selectOnEdit = true,
disabled,
className,
classNames,
}: InlineEditProps) {
const id = useId();
const reduce = useReducedMotion();
const controlled = valueProp !== undefined;
const [internal, setInternal] = useState(defaultValue ?? "");
const value = controlled ? (valueProp ?? "") : internal;
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(value);
const [status, setStatus] = useState<Status>("idle");
const [pendingValue, setPendingValue] = useState("");
const [error, setError] = useState<string | null>(null);
// Refs gate commit/cancel so the blur fired while the editor unmounts can't
// save a second time.
const editingRef = useRef(false);
const restoreFocusRef = useRef(false);
const saveIdRef = useRef(0);
const flashTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
const mountedRef = useRef(true);
const boxRef = useRef<HTMLDivElement>(null);
const displayRef = useRef<HTMLButtonElement>(null);
const fieldRef = useRef<HTMLInputElement & HTMLTextAreaElement>(null);
useEffect(() => {
mountedRef.current = true;
return () => {
mountedRef.current = false;
if (flashTimer.current) clearTimeout(flashTimer.current);
};
}, []);
const shake = useCallback(() => {
if (!boxRef.current || reduce) return;
animate(boxRef.current, SHAKE, { duration: 0.45 });
}, [reduce]);
const setEditingState = (next: boolean) => {
editingRef.current = next;
setEditing(next);
onEditingChange?.(next);
};
// Focus the editor as it opens; return focus to the text after a
// keyboard commit or cancel (not after blur — that would steal focus).
useEffect(() => {
if (editing) {
const field = fieldRef.current;
if (!field) return;
field.focus();
if (selectOnEdit) field.select();
else field.setSelectionRange(field.value.length, field.value.length);
} else if (restoreFocusRef.current) {
restoreFocusRef.current = false;
displayRef.current?.focus();
}
}, [editing, selectOnEdit]);
const startEditing = () => {
if (disabled || editingRef.current || status === "pending") return;
if (flashTimer.current) clearTimeout(flashTimer.current);
setStatus("idle");
setDraft(value);
setError(null);
setEditingState(true);
};
const cancel = () => {
if (!editingRef.current) return;
restoreFocusRef.current = true;
setDraft(value);
setError(null);
setEditingState(false);
onCancel?.();
};
const flashSaved = () => {
setStatus("saved");
if (flashTimer.current) clearTimeout(flashTimer.current);
flashTimer.current = setTimeout(() => {
if (mountedRef.current) setStatus("idle");
}, SAVED_FLASH_MS);
};
const commit = (via: "key" | "blur") => {
if (!editingRef.current) return;
const next = draft;
if (next === value) {
if (via === "key") restoreFocusRef.current = true;
setError(null);
setEditingState(false);
return;
}
const invalid = validate?.(next);
if (invalid) {
setError(invalid);
shake();
return;
}
if (via === "key") restoreFocusRef.current = true;
setError(null);
setEditingState(false);
const result = onSave?.(next);
if (!isThenable(result)) {
if (!controlled) setInternal(next);
flashSaved();
return;
}
const saveId = ++saveIdRef.current;
setPendingValue(next);
setStatus("pending");
Promise.resolve(result).then(
() => {
if (!mountedRef.current || saveId !== saveIdRef.current) return;
if (!controlled) setInternal(next);
flashSaved();
},
(reason: unknown) => {
if (!mountedRef.current || saveId !== saveIdRef.current) return;
setStatus("idle");
setError(messageOf(reason));
shake();
},
);
};
const onFieldKeyDown = (
event: KeyboardEvent<HTMLInputElement | HTMLTextAreaElement>,
) => {
if (event.nativeEvent.isComposing) return;
if (event.key === "Escape") {
event.preventDefault();
event.stopPropagation();
cancel();
} else if (event.key === "Enter" && !(multiline && event.shiftKey)) {
event.preventDefault();
commit("key");
}
};
const shown = status === "pending" ? pendingValue : value;
const errorId = `${id}-error`;
// Display and editor share this box model exactly, so swapping them never
// moves the text. The -mx-2 hangs the padding outside so text aligns with
// surrounding content.
const textBox = cn(
"w-full rounded-lg px-2 py-1 pr-8 text-left",
multiline ? "whitespace-pre-wrap break-words" : "",
);
const iconSlot = cn(
"pointer-events-none absolute right-2 z-10 flex size-4 items-center justify-center",
multiline ? "top-[calc(0.25rem+0.5lh)] -translate-y-1/2" : "top-1/2 -translate-y-1/2",
);
const motionIn = reduce
? { opacity: 1 }
: { opacity: 1, scale: 1 };
const motionOut = reduce
? { opacity: 0 }
: { opacity: 0, scale: 0.6 };
return (
<div
data-state={editing ? "editing" : status}
className={cn("relative -mx-2", className, classNames?.root)}
>
<div ref={boxRef} className="group relative">
{/* Field surface: fades and settles in under the text while editing. */}
<motion.span
aria-hidden="true"
className={cn(
"pointer-events-none absolute inset-0 rounded-lg border bg-background ring-2",
error
? "border-destructive ring-destructive/25"
: "border-foreground/30 ring-ring/40",
)}
initial={false}
animate={
editing
? motionIn
: reduce
? { opacity: 0 }
: { opacity: 0, scale: 0.98 }
}
transition={{ duration: editing ? 0.2 : 0.12, ease: EASE_OUT }}
/>
{editing ? (
multiline ? (
<div className="relative grid">
<span
aria-hidden="true"
className={cn(
textBox,
"invisible [grid-area:1/1]",
classNames?.input,
)}
>
{`${draft} `}
</span>
<textarea
ref={fieldRef}
aria-label={label}
aria-invalid={error ? true : undefined}
aria-describedby={error ? errorId : undefined}
rows={1}
value={draft}
maxLength={maxLength}
placeholder={placeholder}
onChange={(e) => {
setDraft(e.target.value);
if (error) setError(null);
}}
onKeyDown={onFieldKeyDown}
onBlur={() => commit("blur")}
className={cn(
textBox,
"relative resize-none overflow-hidden bg-transparent text-foreground caret-foreground outline-none [grid-area:1/1] placeholder:text-muted-foreground/60",
classNames?.input,
)}
/>
</div>
) : (
<input
ref={fieldRef}
aria-label={label}
aria-invalid={error ? true : undefined}
aria-describedby={error ? errorId : undefined}
value={draft}
maxLength={maxLength}
placeholder={placeholder}
onChange={(e) => {
setDraft(e.target.value);
if (error) setError(null);
}}
onKeyDown={onFieldKeyDown}
onBlur={() => commit("blur")}
className={cn(
textBox,
"relative block bg-transparent text-foreground caret-foreground outline-none placeholder:text-muted-foreground/60",
classNames?.input,
)}
/>
)
) : (
<button
ref={displayRef}
type="button"
disabled={disabled}
aria-describedby={error ? errorId : undefined}
onClick={startEditing}
onKeyDown={(event) => {
if (event.key === "F2") {
event.preventDefault();
startEditing();
}
}}
className={cn(
textBox,
"relative block cursor-text transition-[background-color,opacity] duration-150",
"outline-none hover:bg-muted/70 focus-visible:ring-2 focus-visible:ring-ring/50",
!multiline && "truncate",
status === "pending" && "opacity-70",
disabled && "cursor-not-allowed hover:bg-transparent",
classNames?.display,
)}
>
{shown ? (
shown
) : (
<span
className={cn(
"text-muted-foreground/70 italic",
classNames?.placeholder,
)}
>
{placeholder}
</span>
)}
<span className="sr-only">, edit {label}</span>
</button>
)}
<span className={iconSlot}>
<AnimatePresence initial={false} mode="popLayout">
{status === "pending" ? (
<motion.span
key="pending"
className="flex"
initial={motionOut}
animate={motionIn}
exit={motionOut}
transition={SPRING_SWAP}
>
<Loader
variant="spinner"
size={14}
label="Saving"
className="text-muted-foreground"
/>
</motion.span>
) : status === "saved" ? (
<motion.span
key="saved"
className="flex size-4 items-center justify-center rounded-full bg-success text-background"
initial={motionOut}
animate={motionIn}
exit={{ opacity: 0 }}
transition={SPRING_PRESS}
>
<svg viewBox="0 0 24 24" fill="none" className="size-3" aria-hidden="true">
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={3}
strokeLinecap="round"
strokeLinejoin="round"
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={{ duration: 0.3, ease: EASE_OUT, delay: 0.05 }}
/>
</svg>
</motion.span>
) : !editing && !disabled ? (
<motion.span
key="pencil"
className="flex text-muted-foreground"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.15 }}
>
<span className="flex opacity-0 transition-opacity duration-150 group-hover:opacity-100 group-has-[:focus-visible]:opacity-100">
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={2}
strokeLinecap="round"
strokeLinejoin="round"
className="size-3.5"
aria-hidden="true"
>
<path d="M12 20h9" />
<path d="M16.5 3.5a2.12 2.12 0 0 1 3 3L7 19l-4 1 1-4Z" />
</svg>
</span>
</motion.span>
) : null}
</AnimatePresence>
</span>
</div>
<span className="sr-only" aria-live="polite">
{status === "pending" ? "Saving" : status === "saved" ? "Saved" : ""}
</span>
<AnimatePresence initial={false}>
{error ? (
<motion.p
id={errorId}
role="alert"
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
transition={{ duration: 0.2 }}
className={cn(
"px-2 pt-1 text-xs text-destructive",
classNames?.errorMessage,
)}
>
{error}
</motion.p>
) : null}
</AnimatePresence>
</div>
);
}
"use client";
import {
motion,
useReducedMotion,
useSpring,
useTransform,
} from "motion/react";
import { type ReactNode, useEffect, useId, useRef } from "react";
import { NumberTicker } from "@/components/motion/number-ticker";
import { EASE_IN_OUT, EASE_OUT, SPRING_GLIDE } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type ProgressSize = "sm" | "md" | "lg";
// Reduced motion: indeterminate states drop every transform and keep a calm
// opacity pulse (same rhythm as Loader's reduced variant).
const REDUCED_PULSE = {
animate: { opacity: [0.35, 0.85, 0.35] },
transition: { duration: 1.4, ease: EASE_IN_OUT, repeat: Infinity },
};
const clamp01 = (n: number) => (Number.isFinite(n) ? Math.min(1, Math.max(0, n)) : 0);
/**
* A spring-smoothed 0..1 fraction. Uses SPRING_GLIDE (critically damped) so
* the fill never rebounds past the true value. Reduced motion jumps instead.
*/
function useFraction(fraction: number) {
const reduce = useReducedMotion();
const spring = useSpring(0, SPRING_GLIDE);
useEffect(() => {
if (reduce) spring.jump(fraction);
else spring.set(fraction);
}, [fraction, reduce, spring]);
return spring;
}
function defaultValueText(percent: number) {
return `${percent}%`;
}
interface ProgressCommonProps {
/** Current value. Omit (or pass `null`) together with `indeterminate`. */
value?: number | null;
/** Upper bound. Defaults to 100. */
max?: number;
/** Unknown-duration mode: a sliding segment (bar) or a spinning arc (circle). */
indeterminate?: boolean;
/** Visible label. When it is not a string, also pass `aria-label`. */
label?: ReactNode;
/** Show the rolling percentage. */
showValue?: boolean;
/** Screen-reader value text. Defaults to "42%". */
getValueText?: (percent: number, value: number, max: number) => string;
"aria-label"?: string;
className?: string;
}
function useProgressState(
value: number | null | undefined,
max: number,
indeterminate: boolean,
) {
const safeMax = max > 0 ? max : 100;
const isIndeterminate = indeterminate || value == null;
const current = isIndeterminate ? 0 : Math.min(safeMax, Math.max(0, value ?? 0));
const fraction = clamp01(current / safeMax);
const percent = Math.round(fraction * 100);
return { safeMax, isIndeterminate, current, fraction, percent };
}
/* -------------------------------------------------------------------------- */
/* Progress */
/* -------------------------------------------------------------------------- */
const TRACK_SIZE: Record<ProgressSize, string> = {
sm: "h-1",
md: "h-2",
lg: "h-3",
};
export interface ProgressProps extends ProgressCommonProps {
size?: ProgressSize;
/** Classes for the fill (e.g. `bg-emerald-500`). */
indicatorClassName?: string;
/** Classes for the track. */
trackClassName?: string;
}
/**
* Linear progress bar. The fill is an HTML element scaled on X from its left
* edge (transform only), smoothed by a critically damped spring.
*/
export function Progress({
value,
max = 100,
indeterminate = false,
label,
showValue = false,
size = "md",
getValueText = defaultValueText,
indicatorClassName,
trackClassName,
className,
"aria-label": ariaLabel,
}: ProgressProps) {
const reduce = useReducedMotion();
const labelId = useId();
const { safeMax, isIndeterminate, current, fraction, percent } =
useProgressState(value, max, indeterminate);
const scaleX = useFraction(fraction);
const hasHeader = label != null || (showValue && !isIndeterminate);
return (
<div
role="progressbar"
aria-label={ariaLabel ?? (typeof label === "string" ? label : undefined)}
aria-labelledby={ariaLabel == null && label != null && typeof label !== "string" ? labelId : undefined}
aria-valuemin={0}
aria-valuemax={safeMax}
aria-valuenow={isIndeterminate ? undefined : current}
aria-valuetext={
isIndeterminate ? undefined : getValueText(percent, current, safeMax)
}
className={cn("flex w-full flex-col gap-2", className)}
>
{hasHeader ? (
<div className="flex items-baseline justify-between gap-3 text-sm">
{label != null ? (
<span id={labelId} className="min-w-0 truncate font-medium text-foreground">
{label}
</span>
) : (
<span />
)}
{showValue && !isIndeterminate ? (
<span aria-hidden="true" className="shrink-0 text-muted-foreground">
<NumberTicker
value={percent}
suffix="%"
startOnView={false}
duration={0.45}
stagger={0}
/>
</span>
) : null}
</div>
) : null}
<div
className={cn(
"relative w-full overflow-hidden rounded-full bg-foreground/10",
TRACK_SIZE[size],
trackClassName,
)}
>
{isIndeterminate ? (
reduce ? (
<motion.div
className={cn("absolute inset-0 rounded-full bg-primary", indicatorClassName)}
animate={REDUCED_PULSE.animate}
transition={REDUCED_PULSE.transition}
/>
) : (
// A 40%-wide segment travels from fully off the left edge
// (-100% of itself) to fully off the right (250% of itself).
<motion.div
className={cn(
"absolute inset-y-0 left-0 w-2/5 rounded-full bg-primary",
indicatorClassName,
)}
initial={{ x: "-100%" }}
animate={{ x: "250%" }}
transition={{ duration: 1.4, ease: EASE_IN_OUT, repeat: Infinity }}
/>
)
) : (
<motion.div
className={cn(
"absolute inset-0 origin-left rounded-full bg-primary",
indicatorClassName,
)}
style={{ scaleX }}
/>
)}
</div>
</div>
);
}
/* -------------------------------------------------------------------------- */
/* ProgressCircle */
/* -------------------------------------------------------------------------- */
export interface ProgressCircleProps extends ProgressCommonProps {
/** Diameter in px. */
size?: number;
/** Stroke width in px. */
thickness?: number;
/** Replace the centered percentage with custom content. */
children?: ReactNode;
/** Classes for the progress arc (stroke via `text-*`). */
indicatorClassName?: string;
}
/**
* Ring progress. The arc draws with `pathLength`; the 12 o'clock start and
* the indeterminate spin rotate whole HTML/SVG boxes with CSS transforms, so
* no transform-origin is ever set on an inner SVG shape.
*/
export function ProgressCircle({
value,
max = 100,
indeterminate = false,
label,
showValue = true,
size = 64,
thickness,
getValueText = defaultValueText,
children,
indicatorClassName,
className,
"aria-label": ariaLabel,
}: ProgressCircleProps) {
const reduce = useReducedMotion();
const labelId = useId();
const { safeMax, isIndeterminate, current, fraction, percent } =
useProgressState(value, max, indeterminate);
const stroke = thickness ?? Math.max(3, Math.round(size * 0.09));
const r = (size - stroke) / 2;
const c = size / 2;
const pathLength = useFraction(fraction);
// A round cap on a zero-length path still paints a dot; hide it at 0.
const arcOpacity = useTransform(pathLength, (v) => (v > 0.002 ? 1 : 0));
const fontSize = Math.max(10, Math.round(size * 0.22));
const center =
children ??
(showValue && !isIndeterminate ? (
<NumberTicker
value={percent}
suffix="%"
startOnView={false}
duration={0.45}
stagger={0}
className="font-semibold text-foreground"
/>
) : null);
const ring = (
<svg
width={size}
height={size}
viewBox={`0 0 ${size} ${size}`}
aria-hidden="true"
focusable="false"
// Start at 12 o'clock: rotate the whole <svg> box with CSS.
className="-rotate-90"
>
<circle
cx={c}
cy={c}
r={r}
fill="none"
strokeWidth={stroke}
className="stroke-foreground/10"
/>
{isIndeterminate ? (
<motion.circle
cx={c}
cy={c}
r={r}
fill="none"
strokeWidth={stroke}
strokeLinecap="round"
className={cn("stroke-current text-primary", indicatorClassName)}
initial={false}
animate={{ pathLength: 0.28 }}
transition={{ duration: 0 }}
/>
) : (
<motion.circle
cx={c}
cy={c}
r={r}
fill="none"
strokeWidth={stroke}
strokeLinecap="round"
className={cn("stroke-current text-primary", indicatorClassName)}
style={{ pathLength, opacity: arcOpacity }}
/>
)}
</svg>
);
return (
<div
role="progressbar"
aria-label={ariaLabel ?? (typeof label === "string" ? label : undefined)}
aria-labelledby={ariaLabel == null && label != null && typeof label !== "string" ? labelId : undefined}
aria-valuemin={0}
aria-valuemax={safeMax}
aria-valuenow={isIndeterminate ? undefined : current}
aria-valuetext={
isIndeterminate ? undefined : getValueText(percent, current, safeMax)
}
className={cn("inline-flex flex-col items-center gap-2", className)}
>
<div className="relative" style={{ width: size, height: size }}>
{isIndeterminate ? (
// The spin lives on an HTML wrapper, never on an SVG child.
<motion.div
className="size-full"
animate={reduce ? REDUCED_PULSE.animate : { rotate: 360 }}
transition={
reduce
? REDUCED_PULSE.transition
: { duration: 1, ease: "linear", repeat: Infinity }
}
>
{ring}
</motion.div>
) : (
ring
)}
{center != null ? (
<div
aria-hidden="true"
className="absolute inset-0 flex items-center justify-center tabular-nums"
style={{ fontSize }}
>
{center}
</div>
) : null}
</div>
{label != null ? (
<span id={labelId} className="text-xs text-muted-foreground">
{label}
</span>
) : null}
</div>
);
}
/* -------------------------------------------------------------------------- */
/* ProgressSteps */
/* -------------------------------------------------------------------------- */
export type ProgressStep = { label: string };
export interface ProgressStepsProps {
/** Number of segments, or labelled steps (labels render under segments). */
steps: number | ProgressStep[];
/**
* Completed steps. Fractions partially fill the next segment, e.g. `2.5`
* fills two segments and half of the third.
*/
value: number;
size?: ProgressSize;
/** Hide the step labels even when `steps` carries them. */
hideLabels?: boolean;
"aria-label"?: string;
indicatorClassName?: string;
className?: string;
}
// Delay between neighbouring segments so a jump of several steps reads as a
// sequence (stage 1 completes, then stage 2…) instead of all at once.
const SEGMENT_STAGGER = 0.14;
/**
* Segmented progress: N tracks that fill one after another, e.g. upload
* stages or onboarding steps. Increases fill left→right; decreases unwind
* right→left.
*/
export function ProgressSteps({
steps,
value,
size = "md",
hideLabels = false,
indicatorClassName,
className,
"aria-label": ariaLabel = "Progress",
}: ProgressStepsProps) {
const reduce = useReducedMotion();
const list: ProgressStep[] =
typeof steps === "number"
? Array.from({ length: Math.max(1, steps) }, (_, i) => ({ label: `Step ${i + 1}` }))
: steps;
const count = list.length;
const current = Math.min(count, Math.max(0, Number.isFinite(value) ? value : 0));
const showLabels = !hideLabels && typeof steps !== "number";
// Previous value decides the sequence direction and where it starts.
const prevRef = useRef(current);
const from = prevRef.current;
useEffect(() => {
prevRef.current = current;
}, [current]);
const growing = current >= from;
const activeIndex = Math.min(count - 1, Math.floor(current));
const valueText =
current >= count
? `All ${count} steps complete`
: `Step ${activeIndex + 1} of ${count}: ${list[activeIndex]?.label ?? ""}`;
return (
<div
role="progressbar"
aria-label={ariaLabel}
aria-valuemin={0}
aria-valuemax={count}
aria-valuenow={current}
aria-valuetext={valueText}
className={cn("flex w-full flex-col gap-2", className)}
>
<div className="flex w-full gap-1.5">
{list.map((_step, i) => {
const fill = clamp01(current - i);
const order = growing
? Math.max(0, i - Math.floor(from))
: Math.max(0, Math.ceil(from) - 1 - i);
return (
<div
// biome-ignore lint/suspicious/noArrayIndexKey: segments are positional and never reorder
key={i}
className={cn(
"relative flex-1 overflow-hidden rounded-full bg-foreground/10",
TRACK_SIZE[size],
)}
>
<motion.div
className={cn(
"absolute inset-0 origin-left rounded-full bg-primary",
indicatorClassName,
)}
initial={false}
animate={{ scaleX: fill }}
transition={
reduce
? { duration: 0 }
: { duration: 0.32, ease: EASE_OUT, delay: order * SEGMENT_STAGGER }
}
/>
</div>
);
})}
</div>
{showLabels ? (
<div aria-hidden="true" className="flex w-full gap-1.5">
{list.map((step, i) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: segments are positional and never reorder
key={i}
className={cn(
"min-w-0 flex-1 truncate text-xs transition-colors duration-200",
i < current ? "text-foreground" : "text-muted-foreground",
)}
>
{step.label}
</span>
))}
</div>
) : null}
</div>
);
}
"use client";
import { motion, useReducedMotion } from "motion/react";
import {
useCallback,
useEffect,
useImperativeHandle,
useRef,
useState,
type CSSProperties,
type HTMLAttributes,
type PointerEvent as ReactPointerEvent,
type ReactNode,
type Ref,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
// ScrollArea keeps the browser's own scrolling (wheel, touch momentum,
// keyboard, scroll anchoring, find-in-page) and only replaces the *painted*
// scrollbar: the native bar is hidden and an overlay thumb is drawn on top.
// The thumb is a visual affordance (aria-hidden); keyboard and assistive tech
// scroll the focusable viewport itself.
export type ScrollAreaOrientation = "vertical" | "horizontal" | "both";
/** `hover`: visible while hovered or scrolling. `scroll`: only while scrolling. `always`: whenever content overflows. */
export type ScrollAreaType = "hover" | "scroll" | "always";
export interface ScrollAreaProps extends Omit<HTMLAttributes<HTMLDivElement>, "dir"> {
children?: ReactNode;
orientation?: ScrollAreaOrientation;
type?: ScrollAreaType;
/** Milliseconds of idle before the thumb fades out. */
scrollHideDelay?: number;
/** Fade the content out at edges that have more content beyond them. */
fadeEdges?: boolean;
/** Maximum fade length in px; it grows with the distance from the edge. */
fadeSize?: number;
/** Class for the scrolling viewport (padding usually belongs here). */
viewportClassName?: string;
/** Ref to the native scroll container, for `scrollTo` or virtualizers. */
viewportRef?: Ref<HTMLElement | null>;
/** Accessible name for the focusable scroll region. */
"aria-label"?: string;
}
const MIN_THUMB = 24;
const TRACK_INSET = 2;
/** Fraction of the visible size a track click pages by (keeps a little context). */
const PAGE_FACTOR = 0.9;
type Axis = "x" | "y";
export function ScrollArea({
children,
orientation = "vertical",
type = "hover",
scrollHideDelay = 700,
fadeEdges = true,
fadeSize = 28,
className,
viewportClassName,
viewportRef,
"aria-label": ariaLabel,
onPointerEnter,
onPointerLeave,
...rest
}: ScrollAreaProps) {
const reduce = useReducedMotion();
const viewport = useRef<HTMLElement>(null);
const content = useRef<HTMLDivElement>(null);
const thumbs = useRef<Record<Axis, HTMLDivElement | null>>({ x: null, y: null });
const tracks = useRef<Record<Axis, HTMLDivElement | null>>({ x: null, y: null });
const hideTimer = useRef<ReturnType<typeof setTimeout> | undefined>(undefined);
const hovering = useRef(false);
const dragging = useRef<{
axis: Axis;
pointer: number;
scroll: number;
ratio: number;
} | null>(null);
const [overflow, setOverflow] = useState({ x: false, y: false });
const [visible, setVisible] = useState(false);
useImperativeHandle(viewportRef, () => viewport.current as HTMLElement, []);
const allowX = orientation !== "vertical";
const allowY = orientation !== "horizontal";
// Geometry is written straight to the DOM on every scroll frame so a long
// list never re-renders React while scrolling.
const update = useCallback(() => {
const el = viewport.current;
if (!el) return;
const { scrollTop, scrollLeft, scrollHeight, scrollWidth, clientHeight, clientWidth } = el;
const hasY = allowY && scrollHeight - clientHeight > 1;
const hasX = allowX && scrollWidth - clientWidth > 1;
setOverflow((prev) => (prev.x === hasX && prev.y === hasY ? prev : { x: hasX, y: hasY }));
const place = (axis: Axis) => {
const thumb = thumbs.current[axis];
const track = tracks.current[axis];
if (!thumb || !track) return;
const trackLen = axis === "y" ? track.clientHeight : track.clientWidth;
const view = axis === "y" ? clientHeight : clientWidth;
const total = axis === "y" ? scrollHeight : scrollWidth;
const pos = axis === "y" ? scrollTop : scrollLeft;
const len = Math.max(MIN_THUMB, Math.min(trackLen, (view / total) * trackLen));
const max = total - view;
const offset = max > 0 ? (pos / max) * (trackLen - len) : 0;
// The thumb's length is set (not animated) whenever content resizes;
// its motion along the track is a transform.
if (axis === "y") {
thumb.style.height = `${len}px`;
thumb.style.transform = `translate3d(0, ${offset}px, 0)`;
} else {
thumb.style.width = `${len}px`;
thumb.style.transform = `translate3d(${offset}px, 0, 0)`;
}
};
if (hasY) place("y");
if (hasX) place("x");
if (fadeEdges) {
// Fade length tracks the distance to each edge, so the mask eases in
// and out as you leave or reach an end instead of popping.
const top = hasY ? Math.min(fadeSize, scrollTop) : 0;
const bottom = hasY ? Math.min(fadeSize, scrollHeight - clientHeight - scrollTop) : 0;
const left = hasX ? Math.min(fadeSize, scrollLeft) : 0;
const right = hasX ? Math.min(fadeSize, scrollWidth - clientWidth - scrollLeft) : 0;
el.style.setProperty("--sa-top", `${Math.max(0, top)}px`);
el.style.setProperty("--sa-bottom", `${Math.max(0, bottom)}px`);
el.style.setProperty("--sa-left", `${Math.max(0, left)}px`);
el.style.setProperty("--sa-right", `${Math.max(0, right)}px`);
}
}, [allowX, allowY, fadeEdges, fadeSize]);
const scheduleHide = useCallback(() => {
clearTimeout(hideTimer.current);
hideTimer.current = setTimeout(() => {
if (dragging.current) return;
if (type === "hover" && hovering.current) return;
setVisible(false);
}, scrollHideDelay);
}, [scrollHideDelay, type]);
const reveal = useCallback(() => {
setVisible(true);
scheduleHide();
}, [scheduleHide]);
useEffect(() => {
const el = viewport.current;
const inner = content.current;
if (!el || !inner) return;
update();
const observer = new ResizeObserver(() => update());
observer.observe(el);
observer.observe(inner);
return () => observer.disconnect();
}, [update]);
// Bars mount only once overflow is known; place their thumbs right after.
useEffect(() => {
if (overflow.x || overflow.y) update();
}, [overflow.x, overflow.y, update]);
useEffect(() => () => clearTimeout(hideTimer.current), []);
const onScroll = () => {
update();
if (type !== "always") reveal();
};
const startDrag = (axis: Axis) => (event: ReactPointerEvent<HTMLDivElement>) => {
const el = viewport.current;
const track = tracks.current[axis];
const thumb = thumbs.current[axis];
if (!el || !track || !thumb || event.button !== 0) return;
event.preventDefault();
event.stopPropagation();
const trackLen = axis === "y" ? track.clientHeight : track.clientWidth;
const thumbLen = axis === "y" ? thumb.offsetHeight : thumb.offsetWidth;
const max = axis === "y" ? el.scrollHeight - el.clientHeight : el.scrollWidth - el.clientWidth;
dragging.current = {
axis,
pointer: axis === "y" ? event.clientY : event.clientX,
scroll: axis === "y" ? el.scrollTop : el.scrollLeft,
ratio: trackLen - thumbLen > 0 ? max / (trackLen - thumbLen) : 0,
};
event.currentTarget.setPointerCapture(event.pointerId);
setVisible(true);
clearTimeout(hideTimer.current);
};
const onDragMove = (event: ReactPointerEvent<HTMLDivElement>) => {
const drag = dragging.current;
const el = viewport.current;
if (!drag || !el) return;
const delta = (drag.axis === "y" ? event.clientY : event.clientX) - drag.pointer;
if (drag.axis === "y") el.scrollTop = drag.scroll + delta * drag.ratio;
else el.scrollLeft = drag.scroll + delta * drag.ratio;
};
const endDrag = (event: ReactPointerEvent<HTMLDivElement>) => {
if (!dragging.current) return;
dragging.current = null;
if (event.currentTarget.hasPointerCapture(event.pointerId)) {
event.currentTarget.releasePointerCapture(event.pointerId);
}
if (type !== "always") scheduleHide();
};
// Clicking the empty track pages one viewport toward the click, like a
// native scrollbar track.
const pageTrack = (axis: Axis) => (event: ReactPointerEvent<HTMLDivElement>) => {
const el = viewport.current;
const thumb = thumbs.current[axis];
if (!el || !thumb || event.button !== 0 || event.target !== event.currentTarget) return;
event.preventDefault();
const rect = thumb.getBoundingClientRect();
const before = axis === "y" ? event.clientY < rect.top : event.clientX < rect.left;
const page = (axis === "y" ? el.clientHeight : el.clientWidth) * PAGE_FACTOR;
const amount = before ? -page : page;
el.scrollBy({
top: axis === "y" ? amount : 0,
left: axis === "x" ? amount : 0,
behavior: reduce ? "auto" : "smooth",
});
};
const fade = "linear-gradient(to bottom, transparent 0, black var(--sa-top), black calc(100% - var(--sa-bottom)), transparent 100%)";
const fadeX = "linear-gradient(to right, transparent 0, black var(--sa-left), black calc(100% - var(--sa-right)), transparent 100%)";
const mask = fadeEdges
? allowX && allowY
? `${fade}, ${fadeX}`
: allowX
? fadeX
: fade
: undefined;
const viewportStyle: CSSProperties | undefined = mask
? ({
"--sa-top": "0px",
"--sa-bottom": "0px",
"--sa-left": "0px",
"--sa-right": "0px",
maskImage: mask,
WebkitMaskImage: mask,
maskComposite: allowX && allowY ? "intersect" : undefined,
WebkitMaskComposite: allowX && allowY ? "source-in" : undefined,
} as CSSProperties)
: undefined;
const shown = type === "always" || visible;
const both = overflow.x && overflow.y;
const renderBar = (axis: Axis) => (
<motion.div
aria-hidden
ref={(node: HTMLDivElement | null) => {
tracks.current[axis] = node;
}}
data-orientation={axis === "y" ? "vertical" : "horizontal"}
initial={false}
animate={{ opacity: shown ? 1 : 0 }}
transition={{ duration: shown ? 0.15 : 0.3, ease: EASE_OUT }}
onPointerDown={pageTrack(axis)}
className={cn(
"group/scroll-track absolute z-10 flex touch-none select-none",
!shown && "pointer-events-none",
axis === "y" ? "w-2.5 justify-center" : "h-2.5 flex-col justify-center",
)}
style={
axis === "y"
? { top: TRACK_INSET, right: TRACK_INSET, bottom: both ? 12 : TRACK_INSET }
: { left: TRACK_INSET, bottom: TRACK_INSET, right: both ? 12 : TRACK_INSET }
}
>
<div
ref={(node) => {
thumbs.current[axis] = node;
}}
onPointerDown={startDrag(axis)}
onPointerMove={onDragMove}
onPointerUp={endDrag}
onPointerCancel={endDrag}
className={cn(
"absolute rounded-full bg-foreground/25 transition-colors hover:bg-foreground/45 active:bg-foreground/55 will-change-transform",
axis === "y" ? "top-0 w-1.5 group-hover/scroll-track:w-2" : "left-0 h-1.5 group-hover/scroll-track:h-2",
)}
/>
</motion.div>
);
return (
<div
className={cn("relative overflow-hidden", className)}
onPointerEnter={(event) => {
onPointerEnter?.(event);
hovering.current = true;
if (type === "hover") {
setVisible(true);
clearTimeout(hideTimer.current);
}
}}
onPointerLeave={(event) => {
onPointerLeave?.(event);
hovering.current = false;
if (type === "hover") scheduleHide();
}}
{...rest}
>
{/* The viewport is focusable (tabIndex 0) so keyboard users can scroll
it (WCAG 2.1.1); pass `aria-label` to name the region. */}
<section
ref={viewport}
aria-label={ariaLabel}
// biome-ignore lint/a11y/noNoninteractiveTabindex: a scroll container must be focusable for keyboard scrolling (WCAG 2.1.1).
tabIndex={0}
onScroll={onScroll}
style={viewportStyle}
className={cn(
"size-full outline-none [scrollbar-width:none] [&::-webkit-scrollbar]:hidden",
"focus-visible:ring-2 focus-visible:ring-ring/50 focus-visible:ring-inset",
allowY ? "overflow-y-auto" : "overflow-y-hidden",
allowX ? "overflow-x-auto" : "overflow-x-hidden",
viewportClassName,
)}
>
{/* Horizontal content is laid out at its own width so the observer
sees it grow; vertical content keeps the viewport's width. */}
<div ref={content} className={cn(allowX ? "w-max min-w-full" : "min-w-full")}>
{children}
</div>
</section>
{overflow.y ? renderBar("y") : null}
{overflow.x ? renderBar("x") : null}
</div>
);
}
"use client";
import { Check, ChevronDown } from "lucide-react";
import {
motion,
type Transition,
useReducedMotion,
type Variants,
} from "motion/react";
import {
createContext,
type ReactNode,
useCallback,
useContext,
useEffect,
useId,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
const INSTANT_TRANSITION: Transition = { duration: 0 };
// Spring with bounce powers the unfold/separation; per-property timings in the
// content choreograph it (see SelectContent). Mirrors bouncy-accordion's feel.
const CHEVRON_TRANSITION: Transition = { type: "spring", duration: 0.4, bounce: 0.3 };
const LIST_VARIANTS: Variants = {
hidden: {},
show: { transition: { staggerChildren: 0.035, delayChildren: 0.05 } },
};
const ITEM_VARIANTS: Variants = {
hidden: { opacity: 0, y: -6, filter: "blur(3px)" },
show: { opacity: 1, y: 0, filter: "blur(0px)" },
};
type Placement = "bottom" | "top";
interface SelectContextValue {
value: string | undefined;
open: boolean;
setOpen: (open: boolean) => void;
select: (value: string) => void;
register: (value: string, label: string) => void;
unregister: (value: string) => void;
labelFor: (value: string | undefined) => string | undefined;
reduce: boolean;
triggerId: string;
listId: string;
disabled: boolean;
placement: Placement;
setPlacement: (p: Placement) => void;
}
const SelectContext = createContext<SelectContextValue | null>(null);
function useSelectContext(component: string) {
const ctx = useContext(SelectContext);
if (!ctx) throw new Error(`${component} must be used within <Select>`);
return ctx;
}
export interface SelectProps {
value?: string;
defaultValue?: string;
onValueChange?: (value: string) => void;
/**
* Controlled open state of the panel. A layout that stacks selects can hold
* this to keep exactly one panel open — the panel is absolutely positioned
* inside its field, so two open at once paint over each other's options.
*/
open?: boolean;
/** Uncontrolled initial open state. Default false. */
defaultOpen?: boolean;
/**
* Fires whenever the panel opens or closes. The panel is absolutely
* positioned inside the field, so a layout that stacks selects has to know
* which one is open to paint it above its neighbours.
*/
onOpenChange?: (open: boolean) => void;
disabled?: boolean;
className?: string;
children: ReactNode;
}
export function Select({
value,
defaultValue,
onValueChange,
open: openProp,
defaultOpen = false,
onOpenChange,
disabled = false,
className,
children,
}: SelectProps) {
const reduce = useReducedMotion() ?? false;
const baseId = useId();
const rootRef = useRef<HTMLDivElement>(null);
const [internalOpen, setInternalOpen] = useState(defaultOpen);
const [internal, setInternal] = useState(defaultValue);
const [labels, setLabels] = useState<Map<string, string>>(new Map());
const [placement, setPlacement] = useState<Placement>("bottom");
const controlled = value !== undefined;
const current = controlled ? value : internal;
const openControlled = openProp !== undefined;
const open = openControlled ? openProp : internalOpen;
const setOpen = useCallback(
(next: boolean) => {
if (!openControlled) setInternalOpen(next);
onOpenChange?.(next);
},
[onOpenChange, openControlled],
);
const select = useCallback(
(next: string) => {
if (!controlled) setInternal(next);
onValueChange?.(next);
setOpen(false);
},
[controlled, onValueChange, setOpen],
);
const register = useCallback((v: string, label: string) => {
setLabels((m) => (m.get(v) === label ? m : new Map(m).set(v, label)));
}, []);
const unregister = useCallback((v: string) => {
setLabels((m) => {
if (!m.has(v)) return m;
const next = new Map(m);
next.delete(v);
return next;
});
}, []);
// close on outside pointer / escape
useEffect(() => {
if (!open) return;
const onKey = (e: KeyboardEvent) => e.key === "Escape" && setOpen(false);
const onPointer = (e: PointerEvent) => {
if (rootRef.current && !rootRef.current.contains(e.target as Node))
setOpen(false);
};
window.addEventListener("keydown", onKey);
window.addEventListener("pointerdown", onPointer);
return () => {
window.removeEventListener("keydown", onKey);
window.removeEventListener("pointerdown", onPointer);
};
}, [open, setOpen]);
const ctx = useMemo<SelectContextValue>(
() => ({
value: current,
open,
setOpen,
select,
register,
unregister,
labelFor: (v) => (v === undefined ? undefined : labels.get(v)),
reduce,
triggerId: `${baseId}-trigger`,
listId: `${baseId}-list`,
disabled,
placement,
setPlacement,
}),
[
current,
open,
setOpen,
select,
register,
unregister,
labels,
reduce,
baseId,
disabled,
placement,
],
);
return (
<SelectContext.Provider value={ctx}>
<div ref={rootRef} className={cn("relative", className)}>
{children}
</div>
</SelectContext.Provider>
);
}
export interface SelectTriggerProps {
className?: string;
children: ReactNode;
}
export function SelectTrigger({ className, children }: SelectTriggerProps) {
const ctx = useSelectContext("SelectTrigger");
const isTop = ctx.placement === "top";
// edge facing the panel flattens then rounds; the far edge stays rounded.
// All four corners are specified so none gets stranded when placement flips.
const kf = ctx.open ? [0, 0, 12] : [12, 0, 12];
const kfT: Transition = ctx.reduce
? { duration: 0 }
: ctx.open
? { duration: 0.6, times: [0, 0.4, 1], ease: EASE_OUT }
: { duration: 0.42, times: [0, 0.5, 1], ease: EASE_OUT };
return (
<motion.button
type="button"
id={ctx.triggerId}
disabled={ctx.disabled}
aria-haspopup="listbox"
aria-expanded={ctx.open}
aria-controls={ctx.listId}
onClick={() => ctx.setOpen(!ctx.open)}
// Gooey: the edge facing the panel snaps flat (panel attached) then rounds
// back once the panel pulls away — the two pinch apart.
initial={false}
animate={{
borderTopLeftRadius: isTop ? kf : 12,
borderTopRightRadius: isTop ? kf : 12,
borderBottomLeftRadius: isTop ? 12 : kf,
borderBottomRightRadius: isTop ? 12 : kf,
}}
transition={{
borderTopLeftRadius: isTop ? kfT : INSTANT_TRANSITION,
borderTopRightRadius: isTop ? kfT : INSTANT_TRANSITION,
borderBottomLeftRadius: isTop ? INSTANT_TRANSITION : kfT,
borderBottomRightRadius: isTop ? INSTANT_TRANSITION : kfT,
}}
className={cn(
"relative z-10 flex w-full items-center justify-between gap-2 rounded-xl border border-border bg-background px-3 py-2 text-sm text-foreground outline-none transition-colors",
"hover:border-(--color-border-strong) focus-visible:ring-2 focus-visible:ring-foreground/20",
"disabled:pointer-events-none disabled:opacity-50",
TOUCH_TARGET_CLASS,
className,
)}
>
{children}
<motion.span
aria-hidden
animate={{ rotate: ctx.open ? 180 : 0 }}
transition={ctx.reduce ? { duration: 0 } : CHEVRON_TRANSITION}
className="text-muted-foreground"
>
<ChevronDown className="h-4 w-4" />
</motion.span>
</motion.button>
);
}
export interface SelectValueProps {
placeholder?: string;
className?: string;
}
export function SelectValue({ placeholder, className }: SelectValueProps) {
const ctx = useSelectContext("SelectValue");
const label = ctx.labelFor(ctx.value);
return (
<span
className={cn(label ? "text-foreground" : "text-muted-foreground", className)}
>
{label ?? placeholder ?? "Select"}
</span>
);
}
export interface SelectContentProps {
className?: string;
children: ReactNode;
}
export function SelectContent({ className, children }: SelectContentProps) {
const ctx = useSelectContext("SelectContent");
const innerRef = useRef<HTMLDivElement>(null);
const [height, setHeight] = useState(0);
const open = ctx.open;
const { setPlacement } = ctx;
useLayoutEffect(() => {
const node = innerRef.current;
if (!node) return;
const measure = () => setHeight(node.offsetHeight);
measure();
const observer = new ResizeObserver(measure);
observer.observe(node);
return () => observer.disconnect();
});
// On open, flip upward when there isn't room below and there's more above.
useLayoutEffect(() => {
if (!open) return;
const trigger = document.getElementById(ctx.triggerId);
const node = innerRef.current;
if (!trigger || !node) return;
const rect = trigger.getBoundingClientRect();
const h = node.offsetHeight;
const below = window.innerHeight - rect.bottom;
const above = rect.top;
setPlacement(below < h + 16 && above > below ? "top" : "bottom");
}, [open, ctx.triggerId, setPlacement]);
// Specify EVERY corner + both margins each render. The near edge (facing the
// trigger) animates flat->round and the gap opens on that side; the far edge
// stays rounded and its margin pinned to 0. Setting all of them avoids a
// stranded square corner when the placement flips between opens.
const isTop = ctx.placement === "top";
const nearGap = open ? 8 : 0;
const nearRadius = open ? 12 : 0;
const gapT: Transition = open
? { type: "spring", duration: 0.6, bounce: 0.5, delay: 0.12 }
: { type: "spring", duration: 0.3, bounce: 0.1 };
const radiusT: Transition = open
? { duration: 0.3, ease: EASE_OUT, delay: 0.14 }
: { duration: 0.16, ease: EASE_OUT };
// Items stay mounted (open just animates the panel) so each item's label
// registration persists — otherwise the trigger would fall back to the
// placeholder the moment the panel closes.
return (
<motion.div
id={ctx.listId}
role="listbox"
aria-labelledby={ctx.triggerId}
aria-hidden={!open}
inert={!open}
initial={false}
animate={
ctx.reduce
? { opacity: open ? 1 : 0, height: open ? height : 0 }
: {
opacity: open ? 1 : 0,
height: open ? height : 0,
// gap opens on the side facing the trigger
marginTop: isTop ? 0 : nearGap,
marginBottom: isTop ? nearGap : 0,
// near corners go flat->round; far corners stay rounded
borderTopLeftRadius: isTop ? 12 : nearRadius,
borderTopRightRadius: isTop ? 12 : nearRadius,
borderBottomLeftRadius: isTop ? nearRadius : 12,
borderBottomRightRadius: isTop ? nearRadius : 12,
}
}
transition={
ctx.reduce
? { duration: 0.12 }
: {
opacity: open
? { duration: 0.18 }
: { duration: 0.16, delay: 0.12 },
height: open
? { type: "spring", duration: 0.42, bounce: 0.14 }
: { duration: 0.26, ease: EASE_OUT, delay: 0.14 },
marginTop: isTop ? INSTANT_TRANSITION : gapT,
marginBottom: isTop ? gapT : INSTANT_TRANSITION,
borderTopLeftRadius: isTop ? INSTANT_TRANSITION : radiusT,
borderTopRightRadius: isTop ? INSTANT_TRANSITION : radiusT,
borderBottomLeftRadius: isTop ? radiusT : INSTANT_TRANSITION,
borderBottomRightRadius: isTop ? radiusT : INSTANT_TRANSITION,
}
}
style={{
transformOrigin: isTop ? "bottom" : "top",
overflow: "hidden",
pointerEvents: open ? "auto" : "none",
}}
// flush against the trigger, then separates into its own rounded pill;
// sits above or below depending on available space
className={cn(
"absolute left-0 right-0 z-20 rounded-xl border border-border bg-background shadow-lg",
isTop ? "bottom-full" : "top-full",
className,
)}
>
<motion.div
ref={innerRef}
variants={ctx.reduce ? undefined : LIST_VARIANTS}
initial={false}
animate={open ? "show" : "hidden"}
className="p-1"
>
{children}
</motion.div>
</motion.div>
);
}
export interface SelectItemProps {
value: string;
disabled?: boolean;
className?: string;
children: ReactNode;
}
export function SelectItem({
value,
disabled = false,
className,
children,
}: SelectItemProps) {
const ctx = useSelectContext("SelectItem");
const selected = ctx.value === value;
const label = typeof children === "string" ? children : value;
useLayoutEffect(() => {
ctx.register(value, label);
return () => ctx.unregister(value);
}, [ctx.register, ctx.unregister, value, label]);
return (
<motion.li variants={ctx.reduce ? undefined : ITEM_VARIANTS}>
<button
type="button"
role="option"
aria-selected={selected}
disabled={disabled}
onClick={() => ctx.select(value)}
className={cn(
"flex w-full items-center justify-between gap-2 rounded-lg px-2.5 py-1.5 text-left text-sm outline-none transition-colors",
selected
? "bg-muted text-foreground"
: "text-muted-foreground hover:bg-muted hover:text-foreground focus-visible:bg-muted",
"disabled:pointer-events-none disabled:opacity-50",
className,
)}
>
{children}
{selected ? <Check className="h-3.5 w-3.5 shrink-0" /> : null}
</button>
</motion.li>
);
}
"use client";
import { animate, motion, MotionConfig, useReducedMotion } from "motion/react";
import { useEffect, useId, useRef, useState } from "react";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
// Heavy, deliberate thumb — high mass keeps the travel weighty without wobble.
const THUMB_SPRING = { type: "spring", stiffness: 800, damping: 80, mass: 4 } as const;
export interface SwitchProps {
checked: boolean;
onCheckedChange: (checked: boolean) => void;
disabled?: boolean;
label?: string;
ariaLabel?: string;
className?: string;
}
export function Switch({
checked,
onCheckedChange,
disabled,
label,
ariaLabel,
className,
}: SwitchProps) {
const id = useId();
const thumbRef = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const [isPressed, setIsPressed] = useState(false);
const [isPointer, setIsPointer] = useState(false);
// Disabled shake feedback when pressed.
useEffect(() => {
if (!thumbRef.current || reduce) return;
if (disabled && isPressed) {
animate(
thumbRef.current,
{ x: [0, -2, 2, -1, 0] },
{ delay: 0.2, duration: 0.6 },
);
}
}, [disabled, isPressed, reduce]);
const squish = !disabled && isPointer && isPressed && !reduce;
return (
<MotionConfig transition={reduce ? { duration: 0 } : THUMB_SPRING}>
<span className={cn("inline-flex items-center gap-3", className)}>
<motion.button
id={id}
type="button"
role="switch"
aria-checked={checked}
aria-label={ariaLabel}
disabled={disabled}
onClick={() => !disabled && onCheckedChange(!checked)}
onPointerDown={(e) => {
setIsPressed(true);
setIsPointer(e.type.startsWith("pointer"));
}}
onPointerUp={() => setIsPressed(false)}
onPointerLeave={() => setIsPressed(false)}
initial={false}
data-state={checked ? "checked" : "unchecked"}
className={cn(
"group peer relative inline-flex h-7 w-12 shrink-0 cursor-pointer items-center px-1 rounded-full outline-none transition-colors duration-200",
TOUCH_TARGET_CLASS,
"focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
"disabled:cursor-not-allowed disabled:opacity-60",
checked ? "justify-end bg-primary" : "justify-start bg-muted-foreground/60",
)}
>
<motion.div
ref={thumbRef}
layout
animate={{ scale: squish ? 0.9 : 1 }}
className="pointer-events-none block h-5 w-5 rounded-full bg-background shadow-md"
>
{/* Stretch toward the destination while active. */}
<div
className={cn(
"size-5",
squish && (checked ? "ml-1" : "mr-1"),
)}
/>
</motion.div>
</motion.button>
{label ? (
<label htmlFor={id} className="cursor-pointer text-sm text-foreground">
{label}
</label>
) : null}
</span>
</MotionConfig>
);
}
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
createContext,
forwardRef,
type KeyboardEvent,
type ReactNode,
useCallback,
useContext,
useEffect,
useId,
useRef,
useState,
} from "react";
import { SPRING_LAYOUT, SPRING_PRESS, SPRING_SWAP } from "@/lib/ease";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
// Toggle / ToggleGroup vs SegmentedControl: `SegmentedControl`
// (segmented-control.tsx) is a radiogroup form control that always holds one
// value and ships a data-driven `ToggleGroup` for quick `items` arrays. This
// file is the composable, shadcn-shaped toolbar primitive: a standalone
// `Toggle`, and a `ToggleGroup` you fill with `ToggleGroupItem` children
// (icons, labels, tooltips, anything), with `default`/`outline` variants. In
// single mode one pressed surface glides between items; in multiple mode each
// item pops its own surface in and out.
export type ToggleVariant = "default" | "outline";
export type ToggleSize = "sm" | "md" | "lg";
const sizeClass: Record<ToggleSize, string> = {
sm: "h-7 min-w-7 gap-1.5 px-2 text-xs [&_svg]:size-3.5",
md: "h-9 min-w-9 gap-2 px-2.5 text-sm [&_svg]:size-4",
lg: "h-11 min-w-11 gap-2 px-3.5 text-sm [&_svg]:size-[18px]",
};
const surfaceClass: Record<ToggleVariant, string> = {
default: "bg-muted ring-1 ring-border-strong",
outline: "bg-muted",
};
const itemBase =
"relative isolate inline-flex shrink-0 select-none items-center justify-center whitespace-nowrap font-medium outline-none transition-colors duration-200 focus-visible:z-10 focus-visible:ring-2 focus-visible:ring-ring disabled:cursor-not-allowed disabled:opacity-50";
function useControllable<T>(
value: T | undefined,
defaultValue: T,
onChange: ((next: T) => void) | undefined,
) {
const [internal, setInternal] = useState<T>(defaultValue);
const controlled = value !== undefined;
const current = controlled ? value : internal;
const set = useCallback(
(next: T) => {
if (!controlled) setInternal(next);
onChange?.(next);
},
[controlled, onChange],
);
return [current, set] as const;
}
type ButtonBaseProps = Omit<HTMLMotionProps<"button">, "children" | "value" | "type">;
/** The pressed surface that pops in and out behind a standalone toggle or a multiple-mode item. */
function PopSurface({ show, variant }: { show: boolean; variant: ToggleVariant }) {
const reduce = useReducedMotion();
return (
<AnimatePresence initial={false}>
{show ? (
<motion.span
key="on"
aria-hidden
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.6 }}
animate={{ opacity: 1, scale: 1 }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, scale: 0.75, transition: { duration: 0.12 } }
}
transition={SPRING_SWAP}
className={cn("absolute inset-0 -z-10 rounded-[inherit]", surfaceClass[variant])}
/>
) : null}
</AnimatePresence>
);
}
/* ------------------------------------------------------------------------ */
/* Toggle */
/* ------------------------------------------------------------------------ */
export interface ToggleProps extends ButtonBaseProps {
pressed?: boolean;
defaultPressed?: boolean;
onPressedChange?: (pressed: boolean) => void;
variant?: ToggleVariant;
size?: ToggleSize;
children?: ReactNode;
}
/** A two-state button (`aria-pressed`) whose pressed surface springs in and out. */
export const Toggle = forwardRef<HTMLButtonElement, ToggleProps>(function Toggle(
{
pressed,
defaultPressed = false,
onPressedChange,
variant = "default",
size = "md",
disabled,
className,
children,
onClick,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const [on, setOn] = useControllable(pressed, defaultPressed, onPressedChange);
return (
<motion.button
ref={ref}
type="button"
aria-pressed={on}
data-state={on ? "on" : "off"}
disabled={disabled}
whileTap={reduce || disabled ? undefined : { scale: 0.9 }}
transition={SPRING_PRESS}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) setOn(!on);
}}
className={cn(
itemBase,
TOUCH_TARGET_CLASS,
"rounded-lg focus-visible:ring-offset-1 focus-visible:ring-offset-background",
sizeClass[size],
variant === "outline" && "border border-border",
on
? "text-foreground"
: "text-muted-foreground enabled:hover:bg-muted/60 enabled:hover:text-foreground",
className,
)}
{...rest}
>
<PopSurface show={on} variant={variant} />
{children}
</motion.button>
);
});
/* ------------------------------------------------------------------------ */
/* ToggleGroup */
/* ------------------------------------------------------------------------ */
interface ToggleGroupContextValue {
type: "single" | "multiple";
pressed: string[];
toggle: (value: string) => void;
variant: ToggleVariant;
size: ToggleSize;
disabled: boolean;
layoutId: string;
tabStop: string | null;
setTabStop: (value: string) => void;
}
const ToggleGroupContext = createContext<ToggleGroupContextValue | null>(null);
type ToggleGroupBase = Omit<
HTMLMotionProps<"div">,
"children" | "defaultValue" | "onChange" | "dir"
> & {
variant?: ToggleVariant;
size?: ToggleSize;
disabled?: boolean;
/** Arrow-key axis for roving focus. Default "horizontal" (both axes still work). */
orientation?: "horizontal" | "vertical";
children?: ReactNode;
};
export type ToggleGroupSingleProps = ToggleGroupBase & {
type: "single";
/** The pressed item, or `""` when none is pressed. */
value?: string;
defaultValue?: string;
onValueChange?: (value: string) => void;
/** Disallow un-pressing the active item, so one is always pressed. */
required?: boolean;
};
export type ToggleGroupMultipleProps = ToggleGroupBase & {
type: "multiple";
value?: string[];
defaultValue?: string[];
onValueChange?: (value: string[]) => void;
};
export type ToggleGroupProps = ToggleGroupSingleProps | ToggleGroupMultipleProps;
const ITEM_SELECTOR = "[data-toggle-group-item]";
function enabledItems(root: HTMLElement | null) {
if (!root) return [];
return Array.from(root.querySelectorAll<HTMLButtonElement>(ITEM_SELECTOR)).filter(
(el) => !el.disabled && el.closest("[data-toggle-group]") === root,
);
}
/**
* Toolbar-style group of `ToggleGroupItem`s. `type="single"` behaves like a
* set of mutually exclusive toggles (deselectable unless `required`) whose
* pressed surface glides between items; `type="multiple"` presses any subset.
* One tab stop, arrow keys / Home / End rove between items, Space/Enter press.
*/
export function ToggleGroup(props: ToggleGroupProps) {
const {
type,
value: _value,
defaultValue: _defaultValue,
onValueChange: _onValueChange,
variant = "default",
size = "md",
disabled = false,
orientation = "horizontal",
className,
children,
onKeyDown,
...rest
} = props;
// `required` only exists on the single variant; keep it off the DOM.
const { required: _required, ...domProps } = rest as typeof rest & { required?: boolean };
const single = props.type === "single";
const required = props.type === "single" && Boolean(props.required);
const [pressed, setPressed] = useControllable<string[]>(
props.value === undefined
? undefined
: props.type === "single"
? props.value
? [props.value]
: []
: props.value,
props.type === "single"
? props.defaultValue
? [props.defaultValue]
: []
: (props.defaultValue ?? []),
(next) => {
if (props.type === "single") props.onValueChange?.(next[0] ?? "");
else props.onValueChange?.(next);
},
);
const layoutId = useId();
const rootRef = useRef<HTMLDivElement>(null);
const [tabStop, setTabStop] = useState<string | null>(pressed[0] ?? null);
// Keep exactly one reachable tab stop: if the remembered item vanished or
// got disabled, fall back to the first pressed item, then the first enabled.
useEffect(() => {
const items = enabledItems(rootRef.current);
if (items.some((el) => el.dataset.value === tabStop)) return;
const fallback =
items.find((el) => pressed.includes(el.dataset.value ?? "")) ?? items[0];
const next = fallback?.dataset.value ?? null;
if (next !== tabStop) setTabStop(next);
});
const toggle = (itemValue: string) => {
const isOn = pressed.includes(itemValue);
if (single) {
if (isOn && required) return;
setPressed(isOn ? [] : [itemValue]);
} else {
setPressed(isOn ? pressed.filter((v) => v !== itemValue) : [...pressed, itemValue]);
}
};
const handleKeyDown = (event: KeyboardEvent<HTMLDivElement>) => {
onKeyDown?.(event);
if (event.defaultPrevented) return;
const items = enabledItems(rootRef.current);
const index = items.indexOf(document.activeElement as HTMLButtonElement);
if (index < 0) return;
const forward = orientation === "vertical" ? "ArrowDown" : "ArrowRight";
const backward = orientation === "vertical" ? "ArrowUp" : "ArrowLeft";
let next: number;
if (event.key === forward || event.key === "ArrowDown" || event.key === "ArrowRight")
next = (index + 1) % items.length;
else if (event.key === backward || event.key === "ArrowUp" || event.key === "ArrowLeft")
next = (index - 1 + items.length) % items.length;
else if (event.key === "Home") next = 0;
else if (event.key === "End") next = items.length - 1;
else return;
event.preventDefault();
// Focus moves; pressing stays on Space/Enter — these are toggles, not radios.
items[next].focus();
};
return (
<ToggleGroupContext.Provider
value={{
type,
pressed,
toggle,
variant,
size,
disabled,
layoutId,
tabStop,
setTabStop,
}}
>
{/* layoutRoot keeps the gliding surface's projection local to the group,
so scrolled or transformed ancestors never skew the glide. */}
<motion.div
ref={rootRef}
layoutRoot
role="group"
data-toggle-group=""
data-orientation={orientation}
aria-disabled={disabled || undefined}
onKeyDown={handleKeyDown}
className={cn(
"inline-flex w-fit items-center",
orientation === "vertical" && "flex-col items-stretch",
variant === "default"
? "gap-0.5 rounded-xl border border-border bg-card p-1"
: "rounded-lg",
disabled && "opacity-60",
className,
)}
{...domProps}
>
{children}
</motion.div>
</ToggleGroupContext.Provider>
);
}
export interface ToggleGroupItemProps extends ButtonBaseProps {
value: string;
children?: ReactNode;
}
export const ToggleGroupItem = forwardRef<HTMLButtonElement, ToggleGroupItemProps>(
function ToggleGroupItem(
{ value, disabled: itemDisabled, className, children, onClick, onFocus, ...rest },
ref,
) {
const ctx = useContext(ToggleGroupContext);
if (!ctx) throw new Error("ToggleGroupItem must be used inside <ToggleGroup>.");
const reduce = useReducedMotion();
const disabled = ctx.disabled || Boolean(itemDisabled);
const on = ctx.pressed.includes(value);
const outline = ctx.variant === "outline";
return (
<motion.button
ref={ref}
type="button"
data-toggle-group-item=""
data-value={value}
data-state={on ? "on" : "off"}
aria-pressed={on}
disabled={disabled}
tabIndex={ctx.tabStop === value ? 0 : -1}
whileTap={reduce || disabled ? undefined : { scale: 0.88 }}
transition={SPRING_PRESS}
onFocus={(event) => {
ctx.setTabStop(value);
onFocus?.(event);
}}
onClick={(event) => {
onClick?.(event);
if (event.defaultPrevented) return;
ctx.setTabStop(value);
ctx.toggle(value);
}}
className={cn(
itemBase,
TOUCH_TARGET_CLASS,
sizeClass[ctx.size],
outline
? // Joined segments: neighbours overlap their shared border.
"rounded-none border border-border bg-card -ml-px first:ml-0 first:rounded-l-lg last:rounded-r-lg in-data-[orientation=vertical]:-mt-px in-data-[orientation=vertical]:ml-0 in-data-[orientation=vertical]:first:mt-0 in-data-[orientation=vertical]:first:rounded-l-none in-data-[orientation=vertical]:first:rounded-t-lg in-data-[orientation=vertical]:last:rounded-r-none in-data-[orientation=vertical]:last:rounded-b-lg"
: "rounded-lg focus-visible:ring-offset-1 focus-visible:ring-offset-card",
on
? "text-foreground"
: "text-muted-foreground enabled:hover:bg-muted/60 enabled:hover:text-foreground",
className,
)}
{...rest}
>
{ctx.type === "single" ? (
on ? (
<motion.span
layoutId={ctx.layoutId}
aria-hidden
transition={reduce ? { duration: 0 } : SPRING_LAYOUT}
className={cn(
"absolute inset-0 -z-10 rounded-[inherit]",
surfaceClass[ctx.variant],
)}
/>
) : null
) : (
<PopSurface show={on} variant={ctx.variant} />
)}
{children}
</motion.button>
);
},
);
"use client";
import {
AnimatePresence,
type HTMLMotionProps,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
type PointerEvent,
type ReactNode,
useCallback,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_PRESS } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { TOUCH_TARGET_CLASS } from "@/lib/touch";
import { cn } from "@/lib/utils";
export type ButtonVariant = "primary" | "secondary" | "ghost" | "outline";
export type ButtonSize = "sm" | "md" | "lg" | "icon";
export interface ButtonProps extends Omit<
HTMLMotionProps<"button">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
/** Spawn a Material-style ripple from the press point. Off by default. */
ripple?: boolean;
children?: ReactNode;
}
export interface ButtonLinkProps extends Omit<
HTMLMotionProps<"a">,
"children"
> {
variant?: ButtonVariant;
size?: ButtonSize;
pressScale?: number;
children?: ReactNode;
}
type Ripple = { id: number; x: number; y: number; size: number };
const VARIANT_CLASS: Record<ButtonVariant, string> = {
primary: "bg-primary text-primary-foreground hover:bg-primary/90",
secondary: "border border-border bg-card text-foreground hover:border-border",
ghost: "text-muted-foreground hover:text-foreground hover:bg-primary/5",
outline:
"border border-border bg-transparent text-foreground hover:bg-primary/5",
};
const SIZE_CLASS: Record<ButtonSize, string> = {
sm: "h-8 px-3 text-xs gap-1.5 rounded-full",
md: "h-10 px-5 text-sm gap-2 rounded-full",
lg: "h-12 px-6 text-base gap-2 rounded-full",
icon: "h-8 w-8 rounded-lg",
};
export const Button = forwardRef<HTMLButtonElement, ButtonProps>(
function Button(
{
variant = "primary",
size = "md",
pressScale = 0.93,
ripple = false,
className,
children,
onPointerDown,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
const [ripples, setRipples] = useState<Ripple[]>([]);
const nextId = useRef(0);
const handlePointerDown = useCallback(
(event: PointerEvent<HTMLButtonElement>) => {
if (ripple && !reduce) {
const rect = event.currentTarget.getBoundingClientRect();
const size = Math.max(rect.width, rect.height) * 2;
const id = nextId.current++;
setRipples((prev) => [
...prev,
{
id,
x: event.clientX - rect.left,
y: event.clientY - rect.top,
size,
},
]);
}
onPointerDown?.(event);
},
[ripple, reduce, onPointerDown],
);
return (
<motion.button
ref={ref}
type="button"
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
onPointerDown={handlePointerDown}
className={cn(
"relative inline-flex items-center justify-center font-medium select-none",
"transition-colors",
"disabled:pointer-events-none disabled:opacity-50",
// The ripple layer clips itself, so on a touch screen the button can
// stop clipping and let its enlarged hit area overhang.
ripple && "overflow-hidden pointer-coarse:overflow-visible",
TOUCH_TARGET_CLASS,
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{ripple && !reduce ? (
<span className="pointer-events-none absolute inset-0 overflow-hidden rounded-[inherit]">
<AnimatePresence>
{ripples.map((r) => (
<motion.span
key={r.id}
className="absolute rounded-full bg-current"
style={{
left: r.x,
top: r.y,
width: r.size,
height: r.size,
x: "-50%",
y: "-50%",
}}
initial={{ scale: 0.05, opacity: 0.3 }}
animate={{ scale: 1, opacity: 0 }}
exit={{ opacity: 0 }}
transition={{ duration: 1.6, ease: EASE_OUT }}
onAnimationComplete={() =>
setRipples((prev) => prev.filter((x) => x.id !== r.id))
}
/>
))}
</AnimatePresence>
</span>
) : null}
{children}
</motion.button>
);
},
);
export const ButtonLink = forwardRef<HTMLAnchorElement, ButtonLinkProps>(
function ButtonLink(
{
variant = "primary",
size = "md",
pressScale = 0.93,
className,
children,
...rest
},
ref,
) {
const reduce = useReducedMotion();
const canHover = useHoverCapable();
return (
<motion.a
ref={ref}
whileTap={reduce ? undefined : { scale: pressScale }}
whileHover={reduce || !canHover ? undefined : { scale: 1.02 }}
transition={SPRING_PRESS}
className={cn(
"relative inline-flex items-center justify-center font-medium select-none",
"transition-colors",
TOUCH_TARGET_CLASS,
VARIANT_CLASS[variant],
SIZE_CLASS[size],
className,
)}
{...rest}
>
{children}
</motion.a>
);
},
);
"use client";
import { forwardRef } from "react";
import { Magnetic } from "../magnetic";
import { Button, type ButtonProps } from "./base";
export interface MagneticButtonProps extends ButtonProps {
/** Magnetic pull strength. Default 0.25. */
strength?: number;
/** Class applied to the magnetic wrapper. */
magneticClassName?: string;
}
export const MagneticButton = forwardRef<HTMLButtonElement, MagneticButtonProps>(function MagneticButton(
{ strength = 0.25, magneticClassName, children, ...rest },
ref,
) {
return (
<Magnetic strength={strength} className={magneticClassName}>
<Button ref={ref} {...rest}>
{children}
</Button>
</Magnetic>
);
});
"use client";
import { Check, Loader2, X } from "lucide-react";
import {
AnimatePresence,
motion,
useReducedMotion,
type Variants,
} from "motion/react";
import {
forwardRef,
type ReactNode,
useLayoutEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { Button, type ButtonProps } from "./base";
export type ButtonState = "idle" | "loading" | "success" | "error";
export interface StatefulButtonProps extends Omit<ButtonProps, "children"> {
state?: ButtonState;
children: ReactNode;
loadingText?: ReactNode;
successText?: ReactNode;
errorText?: ReactNode;
icon?: ReactNode;
}
const CASCADE_STAGGER = 0.025;
const ROLL_BLUR = "blur(6px)";
const CASCADE_LETTER_VARIANTS: Variants = {
initial: { opacity: 0, y: "105%", filter: ROLL_BLUR },
animate: (delay: number = 0) => ({
opacity: 1,
y: "0%",
filter: "blur(0px)",
transition: { ...SPRING_SWAP, delay },
}),
exit: (delay: number = 0) => ({
opacity: 0,
y: "-105%",
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT, delay: delay * 0.5 },
}),
};
const ICON_VARIANTS: Variants = {
// Width collapses too, so the icon adds/removes its own space smoothly
// instead of popping the row width in a single frame.
initial: { opacity: 0, width: 0, scale: 0.7, filter: ROLL_BLUR },
animate: {
opacity: 1,
width: "1.5rem",
scale: 1,
filter: "blur(0px)",
transition: SPRING_SWAP,
},
exit: {
opacity: 0,
width: 0,
scale: 0.7,
filter: ROLL_BLUR,
transition: { duration: 0.16, ease: EASE_OUT },
},
};
function IconSlot({ keyId, children }: { keyId: string; children: ReactNode }) {
const reduce = useReducedMotion();
return (
<motion.span
key={keyId}
variants={ICON_VARIANTS}
initial={reduce ? { opacity: 0 } : "initial"}
animate={reduce ? { opacity: 1 } : "animate"}
exit={reduce ? { opacity: 0 } : "exit"}
transition={reduce ? { duration: 0.15 } : undefined}
className="inline-grid shrink-0 place-items-center overflow-hidden"
>
{children}
</motion.span>
);
}
function TextSlot({
value,
children,
}: {
value: string;
children: ReactNode;
}) {
const reduce = useReducedMotion();
const measureRef = useRef<HTMLSpanElement>(null);
const [width, setWidth] = useState<number>();
const label = typeof children === "string" ? children : null;
const cascade = label !== null && !reduce;
// Measure strings with the same per-letter layout as the cascade. Measuring
// the whole string preserves kerning, which can make it narrower than the
// inline-block letters and clip the final glyph during the width animation.
useLayoutEffect(() => {
const nextWidth = measureRef.current?.offsetWidth;
if (!nextWidth) return;
setWidth((current) => (current === nextWidth ? current : nextWidth));
});
return (
<motion.span
initial={false}
animate={{ width }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="relative inline-block overflow-hidden whitespace-nowrap align-bottom"
>
<span
ref={measureRef}
aria-hidden
className="invisible inline-block whitespace-nowrap"
>
{cascade
? label.split("").map((char, index) => (
<span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
className="inline-block whitespace-pre"
>
{char}
</span>
))
: children}
</span>
{cascade ? (
<>
<span className="sr-only">{label}</span>
<AnimatePresence initial={false}>
<motion.span
key={`cascade-${value}`}
aria-hidden
initial="initial"
animate="animate"
exit="exit"
className="absolute left-0 top-0 inline-block whitespace-pre"
>
{label.split("").map((char, index) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: position is the slot identity.
key={index}
custom={index * CASCADE_STAGGER}
variants={CASCADE_LETTER_VARIANTS}
className="inline-block whitespace-pre will-change-[opacity,filter,transform]"
>
{char}
</motion.span>
))}
</motion.span>
</AnimatePresence>
</>
) : (
<AnimatePresence initial={false}>
<motion.span
key={`text-${value}`}
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 14, filter: ROLL_BLUR }}
animate={reduce ? { opacity: 1 } : { opacity: 1, y: 0, filter: "blur(0px)" }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -14, filter: ROLL_BLUR }}
transition={reduce ? { duration: 0.15 } : SPRING_SWAP}
className="absolute left-0 top-0 inline-block will-change-[opacity,filter,transform]"
>
{children}
</motion.span>
</AnimatePresence>
)}
</motion.span>
);
}
export const StatefulButton = forwardRef<HTMLButtonElement, StatefulButtonProps>(function StatefulButton(
{
state = "idle",
children,
loadingText = "Loading",
successText = "Done",
errorText = "Try again",
icon,
disabled,
...rest
},
ref,
) {
const isBusy = state === "loading";
const stateText =
state === "loading"
? loadingText
: state === "success"
? successText
: state === "error"
? errorText
: children;
const textKey =
typeof stateText === "string" ? `${state}-${stateText}` : state;
return (
<Button ref={ref} disabled={disabled || isBusy} aria-busy={isBusy} whileHover={undefined} {...rest}>
<span
aria-live="polite"
className="relative inline-flex items-center justify-center overflow-hidden"
>
<AnimatePresence initial={false}>
{state === "loading" ? (
<IconSlot keyId="loading-icon">
<Loader2 className="h-4 w-4 animate-spin" />
</IconSlot>
) : null}
{state === "success" ? (
<IconSlot keyId="success-icon">
<Check className="h-4 w-4" />
</IconSlot>
) : null}
{state === "error" ? (
<IconSlot keyId="error-icon">
<X className="h-4 w-4" />
</IconSlot>
) : null}
</AnimatePresence>
<TextSlot value={textKey}>{stateText}</TextSlot>
<AnimatePresence initial={false}>
{state === "idle" && icon ? (
<IconSlot keyId="idle-icon">{icon}</IconSlot>
) : null}
</AnimatePresence>
</span>
</Button>
);
});
"use client";
import {
AnimatePresence,
animate,
motion,
useReducedMotion,
} from "motion/react";
import {
forwardRef,
useEffect,
useId,
useRef,
useState,
type InputHTMLAttributes,
type ReactNode,
} from "react";
import { cn } from "@/lib/utils";
export type InputClassNames = {
root?: string;
label?: string;
field?: string;
input?: string;
leftIcon?: string;
rightIcon?: string;
successIcon?: string;
errorMessage?: string;
};
export interface InputProps extends Omit<
InputHTMLAttributes<HTMLInputElement>,
"value" | "defaultValue" | "onChange"
> {
label?: string;
value?: string;
defaultValue?: string;
onChange?: (value: string) => void;
/** Truthy error triggers a shake, red border and (if a string) a message. */
error?: string | boolean;
success?: boolean;
leftIcon?: ReactNode;
rightIcon?: ReactNode;
className?: string;
classNames?: InputClassNames;
}
export const Input = forwardRef<HTMLInputElement, InputProps>(function Input(
{
label,
value: valueProp,
defaultValue,
onChange,
onFocus,
onBlur,
error,
success,
leftIcon,
rightIcon,
className,
classNames,
disabled,
id: idProp,
type,
...rest
},
ref,
) {
const reactId = useId();
const id = idProp ?? reactId;
const reduce = useReducedMotion();
const controlled = valueProp !== undefined;
const [internal, setInternal] = useState(defaultValue ?? "");
const value = controlled ? (valueProp ?? "") : internal;
const [focused, setFocused] = useState(false);
const fieldRef = useRef<HTMLDivElement>(null);
const hasError = Boolean(error);
const errorMessage = typeof error === "string" ? error : null;
// Right edge shows the success check, otherwise the caller's right icon.
const rightSlot = success ? null : rightIcon;
// Shake the field when an error appears.
useEffect(() => {
if (!fieldRef.current || reduce || !hasError) return;
animate(
fieldRef.current,
{ x: [0, -6, 6, -4, 4, -2, 0] },
{ duration: 0.45 },
);
}, [hasError, reduce]);
const handleChange = (next: string) => {
if (!controlled) setInternal(next);
onChange?.(next);
};
return (
<div
className={cn("flex flex-col gap-1.5", className, classNames?.root)}
>
{label ? (
<label
htmlFor={id}
className={cn(
"px-1 text-sm font-medium text-foreground",
classNames?.label,
)}
>
{label}
</label>
) : null}
<div
ref={fieldRef}
data-state={
hasError
? "error"
: success
? "success"
: focused
? "focused"
: "idle"
}
className={cn(
"relative h-11 overflow-hidden rounded-full border transition-colors duration-200",
"border-border",
focused && !hasError && "border-foreground/40 ring-2 ring-ring/40",
hasError && "border-destructive ring-2 ring-destructive/25",
disabled && "opacity-60",
classNames?.field,
)}
>
{leftIcon ? (
<span
className={cn(
"pointer-events-none absolute left-3 top-1/2 flex -translate-y-1/2 items-center text-muted-foreground [&_svg]:h-4 [&_svg]:w-4",
classNames?.leftIcon,
)}
>
{leftIcon}
</span>
) : null}
<input
ref={ref}
id={id}
type={type}
value={value}
disabled={disabled}
aria-invalid={hasError || undefined}
aria-describedby={errorMessage ? `${id}-error` : undefined}
{...rest}
onChange={(e) => handleChange(e.target.value)}
onFocus={(event) => {
setFocused(true);
onFocus?.(event);
}}
onBlur={(event) => {
setFocused(false);
onBlur?.(event);
}}
className={cn(
"peer h-full w-full bg-transparent text-base leading-6 text-foreground caret-foreground outline-none",
"placeholder:text-muted-foreground/60",
leftIcon ? "pl-10" : "pl-3.5",
rightSlot || success ? "pr-10" : "pr-3.5",
disabled && "cursor-not-allowed",
classNames?.input,
)}
/>
{success ? (
<motion.svg
viewBox="0 0 24 24"
fill="none"
className={cn(
"absolute right-3.5 top-1/2 h-5 w-5 -translate-y-1/2 text-(--color-success)",
classNames?.successIcon,
)}
>
<motion.path
d="M5 12.5l4.5 4.5L19 7.5"
stroke="currentColor"
strokeWidth={2.5}
strokeLinecap="round"
strokeLinejoin="round"
initial={reduce ? { pathLength: 1 } : { pathLength: 0 }}
animate={{ pathLength: 1 }}
transition={{ duration: 0.35, ease: "easeOut" }}
/>
</motion.svg>
) : rightSlot ? (
<span
className={cn(
"absolute right-0 top-0 flex h-full items-center text-muted-foreground [&_button]:grid [&_button]:size-11 [&_button]:place-items-center [&_svg]:h-4 [&_svg]:w-4",
classNames?.rightIcon,
)}
>
{rightSlot}
</span>
) : null}
</div>
<AnimatePresence initial={false}>
{errorMessage ? (
<motion.p
id={`${id}-error`}
role="alert"
initial={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
exit={
reduce
? { opacity: 0 }
: { opacity: 0, y: -4, filter: "blur(4px)" }
}
transition={{ duration: 0.2 }}
className={cn(
"px-1 text-xs text-destructive",
classNames?.errorMessage,
)}
>
{errorMessage}
</motion.p>
) : null}
</AnimatePresence>
</div>
);
});
"use client";
import { motion, useReducedMotion } from "motion/react";
import { useEffect, useId, useState } from "react";
import { EASE_IN_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type LoaderVariant =
| "spinner"
| "dots"
| "bars"
| "dot-matrix"
| "dither"
| "ascii"
| "ascii-line"
| "ascii-braille"
| "ascii-blocks"
| "ascii-bounce"
| "morph"
| "comet"
| "scramble"
| "metaballs"
| "newton"
| "helix"
| "percent";
// Terminal-style frame sets — the loaders CLI AI agents cycle through.
const ASCII_SETS: Record<string, string[]> = {
ascii: ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"],
"ascii-line": ["|", "/", "-", "\\"],
"ascii-braille": ["⣾", "⣽", "⣻", "⢿", "⡿", "⣟", "⣯", "⣷"],
"ascii-blocks": ["▁", "▂", "▃", "▄", "▅", "▆", "▇", "█", "▇", "▆", "▅", "▄", "▃", "▂"],
"ascii-bounce": ["⠁", "⠂", "⠄", "⡀", "⢀", "⠠", "⠐", "⠈"],
};
export interface LoaderProps {
/** Which animation to render. */
variant?: LoaderVariant;
/** Base square size in px. Everything scales from this. */
size?: number;
/** Seconds per animation cycle. */
speed?: number;
/** Accessible label announced to screen readers. */
label?: string;
className?: string;
}
// Reduced motion keeps a calm opacity pulse and drops every transform.
const REDUCED = {
animate: { opacity: [1, 0.4, 1] },
transition: { duration: 1.4, ease: EASE_IN_OUT, repeat: Infinity },
};
export function Loader({
variant = "spinner",
size = 32,
speed = 1,
label = "Loading",
className,
}: LoaderProps) {
const reduce = useReducedMotion() ?? false;
return (
<span
role="status"
aria-label={label}
className={cn(
"inline-flex items-center justify-center text-foreground",
className,
)}
>
{variant === "spinner" && <Spinner size={size} speed={speed} reduce={reduce} />}
{variant === "dots" && <Dots size={size} speed={speed} reduce={reduce} />}
{variant === "bars" && <Bars size={size} speed={speed} reduce={reduce} />}
{variant === "dot-matrix" && (
<DotMatrix size={size} speed={speed} reduce={reduce} />
)}
{variant === "dither" && <Dither size={size} speed={speed} reduce={reduce} />}
{ASCII_SETS[variant] && (
<Ascii frames={ASCII_SETS[variant]} size={size} speed={speed} reduce={reduce} />
)}
{variant === "morph" && <Morph size={size} speed={speed} reduce={reduce} />}
{variant === "comet" && <Comet size={size} speed={speed} reduce={reduce} />}
{variant === "scramble" && (
<Scramble size={size} speed={speed} reduce={reduce} />
)}
{variant === "metaballs" && (
<Metaballs size={size} speed={speed} reduce={reduce} />
)}
{variant === "newton" && <Newton size={size} speed={speed} reduce={reduce} />}
{variant === "helix" && <Helix size={size} speed={speed} reduce={reduce} />}
{variant === "percent" && (
<Percent size={size} speed={speed} reduce={reduce} />
)}
<span className="sr-only">{label}</span>
</span>
);
}
interface PartProps {
size: number;
speed: number;
reduce: boolean;
}
function Spinner({ size, speed, reduce }: PartProps) {
const stroke = Math.max(2, size * 0.09);
const r = (size - stroke) / 2;
return (
<motion.svg
width={size}
height={size}
viewBox={`0 0 ${size} ${size}`}
animate={reduce ? REDUCED.animate : { rotate: 360 }}
transition={
reduce
? REDUCED.transition
: { duration: speed, ease: "linear", repeat: Infinity }
}
>
<circle
cx={size / 2}
cy={size / 2}
r={r}
fill="none"
stroke="currentColor"
strokeOpacity={0.2}
strokeWidth={stroke}
/>
<path
d={`M ${size / 2} ${size / 2 - r} A ${r} ${r} 0 0 1 ${size / 2 + r} ${size / 2}`}
fill="none"
stroke="currentColor"
strokeWidth={stroke}
strokeLinecap="round"
/>
</motion.svg>
);
}
function Dots({ size, speed, reduce }: PartProps) {
const dot = size * 0.24;
return (
<span className="flex items-center" style={{ gap: size * 0.14 }}>
{[0, 1, 2].map((i) => (
<motion.span
key={i}
className="rounded-full bg-current"
style={{ width: dot, height: dot }}
animate={
reduce
? { opacity: [0.4, 1, 0.4] }
: { y: [0, -size * 0.3, 0], opacity: [0.5, 1, 0.5] }
}
transition={{
duration: speed,
ease: EASE_IN_OUT,
repeat: Infinity,
delay: i * speed * 0.16,
}}
/>
))}
</span>
);
}
function Ascii({
frames,
size,
speed,
reduce,
}: PartProps & { frames: string[] }) {
const [frame, setFrame] = useState(0);
useEffect(() => {
// Reduced motion slows the cycle rather than stopping it — it's a glyph
// swap, not on-screen movement.
const step = ((reduce ? speed * 2.5 : speed) / frames.length) * 1000;
const id = setInterval(
() => setFrame((f) => (f + 1) % frames.length),
step,
);
return () => clearInterval(id);
}, [frames.length, speed, reduce]);
return (
<span
className="font-mono leading-none tabular-nums"
style={{ fontSize: size, lineHeight: 1 }}
>
{frames[frame % frames.length]}
</span>
);
}
// Each shape is sampled at the same number of points and emitted as an SVG
// path with identical command structure, so framer tweens the `d` attribute
// point-to-point — a real morph, not a snap. (clip-path polygon strings don't
// interpolate reliably in framer, which left the shapes broken.)
const MORPH_POINTS = 24;
function ngonRadius(ang: number, n: number, phase = 0) {
const seg = (2 * Math.PI) / n;
const a = ang - phase;
const local = (((a % seg) + seg) % seg) - seg / 2;
return Math.cos(Math.PI / n) / Math.cos(local);
}
function morphPath(radiusAt: (ang: number) => number) {
const parts: string[] = [];
for (let i = 0; i < MORPH_POINTS; i++) {
const ang = (i / MORPH_POINTS) * 2 * Math.PI - Math.PI / 2;
const r = Math.min(1.05, radiusAt(ang));
const x = (50 + Math.cos(ang) * 46 * r).toFixed(2);
const y = (50 + Math.sin(ang) * 46 * r).toFixed(2);
parts.push(`${i === 0 ? "M" : "L"}${x} ${y}`);
}
return `${parts.join(" ")} Z`;
}
const MORPH_PATHS = [
morphPath(() => 1), // circle
morphPath((a) => ngonRadius(a, 4, Math.PI / 4)), // square
morphPath((a) => ngonRadius(a, 3)), // triangle
morphPath((a) => ngonRadius(a, 6)), // hexagon
morphPath((a) => ngonRadius(a, 4)), // diamond
];
// Each shape appears twice in a row so it fully forms and HOLDS before the
// next morph. Even keyframe spacing then alternates hold / morph segments.
const MORPH_SEQ = [...MORPH_PATHS.flatMap((p) => [p, p]), MORPH_PATHS[0]];
// Rotation and scale only change across the morph segments, staying put on the
// holds, so a settled shape sits still.
const MORPH_ROT = [0, 0, 72, 72, 144, 144, 216, 216, 288, 288, 360];
const MORPH_SCALE = [1, 1, 0.88, 0.88, 1, 1, 0.88, 0.88, 1, 1, 1];
function Morph({ size, speed, reduce }: PartProps) {
return (
<motion.svg
width={size}
height={size}
viewBox="0 0 100 100"
role="img"
animate={
reduce
? { opacity: [1, 0.4, 1] }
: { rotate: MORPH_ROT, scale: MORPH_SCALE }
}
transition={
reduce
? { duration: 1.4, ease: EASE_IN_OUT, repeat: Infinity }
: { duration: speed * 5, ease: EASE_IN_OUT, repeat: Infinity }
}
>
<title>Loading</title>
<motion.path
fill="currentColor"
d={MORPH_PATHS[0]}
animate={reduce ? undefined : { d: MORPH_SEQ }}
transition={
reduce
? undefined
: { duration: speed * 5, ease: EASE_IN_OUT, repeat: Infinity }
}
/>
</motion.svg>
);
}
const COMET_TRAIL = [0, 1, 2, 3, 4, 5];
function Comet({ size, speed, reduce }: PartProps) {
const head = size * 0.2;
const r = size / 2 - head / 2;
return (
<span className="relative" style={{ width: size, height: size }}>
<motion.span
className="absolute inset-0"
animate={reduce ? REDUCED.animate : { rotate: 360 }}
transition={
reduce
? REDUCED.transition
: { duration: speed, ease: "linear", repeat: Infinity }
}
>
{COMET_TRAIL.map((i) => {
const scale = 1 - i * 0.13;
const sz = head * scale;
return (
<span
key={i}
className="absolute top-1/2 left-1/2 rounded-full bg-current"
style={{
width: sz,
height: sz,
marginLeft: -sz / 2,
marginTop: -sz / 2,
opacity: 1 - i * 0.16,
transform: `rotate(${-i * 15}deg) translateY(${-r}px)`,
}}
/>
);
})}
</motion.span>
</span>
);
}
const SCRAMBLE_TARGET = "LOADING";
const SCRAMBLE_GLYPHS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789<>/*#@";
function Scramble({ size, speed, reduce }: PartProps) {
const [text, setText] = useState(SCRAMBLE_TARGET);
useEffect(() => {
if (reduce) {
setText(SCRAMBLE_TARGET);
return;
}
let tick = 0;
const total = SCRAMBLE_TARGET.length + 4;
const id = setInterval(
() => {
const reveal = tick % total;
let s = "";
for (let i = 0; i < SCRAMBLE_TARGET.length; i++) {
s +=
i < reveal
? SCRAMBLE_TARGET[i]
: SCRAMBLE_GLYPHS[
Math.floor(Math.random() * SCRAMBLE_GLYPHS.length)
];
}
setText(s);
tick++;
},
(speed / SCRAMBLE_TARGET.length) * 1000 * 0.55,
);
return () => clearInterval(id);
}, [speed, reduce]);
return (
<span
className="font-mono font-medium tracking-[0.2em] tabular-nums"
style={{ fontSize: size * 0.42 }}
>
{text}
</span>
);
}
function Metaballs({ size, speed, reduce }: PartProps) {
const id = useId().replace(/:/g, "");
return (
<svg width={size} height={size} viewBox="0 0 100 100" role="img">
<title>Loading</title>
<defs>
<filter id={id}>
<feGaussianBlur in="SourceGraphic" stdDeviation="5" result="b" />
<feColorMatrix
in="b"
values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -8"
/>
</filter>
</defs>
<g filter={`url(#${id})`} fill="currentColor">
<motion.circle
cy="50"
r="15"
animate={reduce ? { opacity: [0.4, 1, 0.4] } : { cx: [30, 70, 30] }}
transition={{ duration: speed * 1.6, ease: EASE_IN_OUT, repeat: Infinity }}
cx={reduce ? 40 : 30}
/>
<motion.circle
cy="50"
r="15"
animate={reduce ? { opacity: [0.4, 1, 0.4] } : { cx: [70, 30, 70] }}
transition={{ duration: speed * 1.6, ease: EASE_IN_OUT, repeat: Infinity }}
cx={reduce ? 60 : 70}
/>
</g>
</svg>
);
}
const NEWTON_BALLS = [0, 1, 2, 3, 4];
function Newton({ size, speed, reduce }: PartProps) {
const d = size * 0.2;
const out = d * 1.1;
// Only the end balls move: the left slides out and back on the first half,
// then the right on the second half — the impact appears to jump the three
// still middle balls. Pure horizontal slide, no swing, no strings.
const moves: Record<number, { x: number[]; times: number[] }> = {
0: { x: [0, -out, 0, 0], times: [0, 0.28, 0.5, 1] },
4: { x: [0, 0, out, 0], times: [0, 0.5, 0.78, 1] },
};
return (
<span className="flex items-center justify-center" style={{ height: d }}>
{NEWTON_BALLS.map((i) => {
const move = moves[i];
return (
<motion.span
key={i}
className="rounded-full bg-current"
style={{ width: d, height: d }}
animate={reduce || !move ? undefined : { x: move.x }}
transition={
reduce || !move
? undefined
: {
duration: speed * 1.5,
ease: EASE_IN_OUT,
repeat: Infinity,
times: move.times,
}
}
/>
);
})}
</span>
);
}
function Helix({ size, speed, reduce }: PartProps) {
const rows = 7;
const dot = size * 0.14;
const amp = size * 0.32;
return (
<span className="relative" style={{ width: size, height: size }}>
{Array.from({ length: rows }, (_, r) => {
const top = (r / (rows - 1)) * (size - dot);
const delay = (r / rows) * speed;
return (
<span key={`row-${top}`}>
<motion.span
className="absolute rounded-full bg-current"
style={{ width: dot, height: dot, left: size / 2 - dot / 2, top }}
animate={
reduce
? { opacity: [0.4, 1, 0.4] }
: {
x: [amp, -amp, amp],
scale: [1, 0.5, 1],
opacity: [1, 0.45, 1],
}
}
transition={{
duration: speed,
ease: EASE_IN_OUT,
repeat: Infinity,
delay,
}}
/>
<motion.span
className="absolute rounded-full bg-current"
style={{ width: dot, height: dot, left: size / 2 - dot / 2, top }}
animate={
reduce
? { opacity: [0.4, 1, 0.4] }
: {
x: [-amp, amp, -amp],
scale: [0.5, 1, 0.5],
opacity: [0.45, 1, 0.45],
}
}
transition={{
duration: speed,
ease: EASE_IN_OUT,
repeat: Infinity,
delay,
}}
/>
</span>
);
})}
</span>
);
}
function Percent({ size, speed, reduce }: PartProps) {
const [p, setP] = useState(0);
useEffect(() => {
const dur = (reduce ? speed * 2 : speed) * 1000;
const start = { t: 0 };
const tickMs = 40;
const id = setInterval(() => {
start.t += tickMs;
const next = Math.min(100, Math.round((start.t / dur) * 100));
setP(next);
if (next >= 100) start.t = 0;
}, tickMs);
return () => clearInterval(id);
}, [speed, reduce]);
return (
<span
className="flex flex-col items-center"
style={{ gap: size * 0.14, width: size * 1.4 }}
>
<span
className="font-mono font-medium tabular-nums"
style={{ fontSize: size * 0.42, lineHeight: 1 }}
>
{p}%
</span>
<span
className="w-full overflow-hidden rounded-full bg-current/15"
style={{ height: Math.max(3, size * 0.1) }}
>
<span
className="block h-full rounded-full bg-current"
style={{ width: `${p}%` }}
/>
</span>
</span>
);
}
function Bars({ size, speed, reduce }: PartProps) {
const bar = size * 0.16;
return (
<span className="flex items-center" style={{ gap: size * 0.1, height: size }}>
{[0, 1, 2, 3].map((i) => (
<motion.span
key={i}
className="rounded-full bg-current"
style={{ width: bar, height: size, originY: 1 }}
animate={
reduce ? { opacity: [0.4, 1, 0.4] } : { scaleY: [0.3, 1, 0.3] }
}
transition={{
duration: speed,
ease: EASE_IN_OUT,
repeat: Infinity,
delay: i * speed * 0.12,
}}
/>
))}
</span>
);
}
function DotMatrix({ size, speed, reduce }: PartProps) {
const n = 3;
const gap = size * 0.14;
const dot = (size - gap * (n - 1)) / n;
const cells = Array.from({ length: n * n }, (_, idx) => idx);
return (
<span
className="grid"
style={{
gap,
gridTemplateColumns: `repeat(${n}, ${dot}px)`,
}}
>
{cells.map((idx) => {
const x = idx % n;
const y = Math.floor(idx / n);
// Diagonal wave: cells light in order of their distance from the corner.
const delay = ((x + y) / (2 * (n - 1))) * speed;
return (
<motion.span
key={idx}
className="rounded-full bg-current"
style={{ width: dot, height: dot }}
animate={
reduce
? { opacity: [0.3, 1, 0.3] }
: { opacity: [0.2, 1, 0.2], scale: [0.7, 1, 0.7] }
}
transition={{
duration: speed,
ease: EASE_IN_OUT,
repeat: Infinity,
delay,
}}
/>
);
})}
</span>
);
}
// Ordered Bayer 4x4 matrix — the classic dithering threshold pattern. Cells
// light in this order, so the fill shimmers like a dissolving halftone.
const BAYER_4 = [
0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5,
];
function Dither({ size, speed, reduce }: PartProps) {
const n = 4;
const gap = Math.max(1, size * 0.05);
const cell = (size - gap * (n - 1)) / n;
return (
<span
className="grid"
style={{ gap, gridTemplateColumns: `repeat(${n}, ${cell}px)` }}
>
{BAYER_4.map((order, idx) => (
<motion.span
// biome-ignore lint/suspicious/noArrayIndexKey: fixed matrix cells, order never changes
key={idx}
className="bg-current"
style={{ width: cell, height: cell }}
animate={reduce ? { opacity: [0.3, 1, 0.3] } : { opacity: [0.1, 1, 0.1] }}
transition={{
duration: speed,
ease: EASE_IN_OUT,
repeat: Infinity,
delay: (order / BAYER_4.length) * speed,
}}
/>
))}
</span>
);
}
"use client";
import { animate, motion, useInView, useReducedMotion } from "motion/react";
import { useEffect, useMemo, useRef, useState } from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
export interface NumberTickerProps {
value: number;
/** Digits to pad to (left). */
pad?: number;
/** Per-digit roll duration in seconds. */
duration?: number;
/** Stagger between digits. */
stagger?: number;
/** Render only after the element enters the viewport. */
startOnView?: boolean;
prefix?: string;
suffix?: string;
/** Add a small blur during digit rolls. */
blur?: boolean;
className?: string;
digitClassName?: string;
/** Insert en-US group separators (commas); fixed so server and client match. Server-component safe. */
locale?: boolean;
/** Custom formatter. Client-only — server components must use `locale` instead. */
format?: (value: number) => string;
}
const DIGIT_HEIGHT_EM = 1.1;
const DIGITS = Array.from({ length: 10 }, (_, n) => n);
export function NumberTicker({
value,
pad,
duration = 0.9,
stagger = 0.04,
startOnView = true,
prefix,
suffix,
blur = false,
className,
digitClassName,
locale,
format,
}: NumberTickerProps) {
const containerRef = useRef<HTMLSpanElement>(null);
const inView = useInView(containerRef, { once: true, amount: 0.6 });
const [armed, setArmed] = useState(!startOnView);
useEffect(() => {
if (startOnView && inView) setArmed(true);
}, [startOnView, inView]);
const text = useMemo(() => {
const rounded = Math.round(value);
const formatted = format
? format(rounded)
: locale
? rounded.toLocaleString("en-US")
: rounded.toString();
return pad ? formatted.padStart(pad, "0") : formatted;
}, [value, pad, format, locale]);
const glyphs = useMemo(() => {
const chars = text.split("");
// Key by place value (position from the right): a changing digit keeps its
// identity and rolls to the new value instead of remounting and replaying
// from 0. Growing numbers add glyphs on the left without re-keying the
// ones, tens, hundreds already on screen.
return chars.map((char, i) => ({ char, id: `g-${chars.length - 1 - i}` }));
}, [text]);
const readableText = `${prefix ?? ""}${text}${suffix ?? ""}`;
// Stagger is an entrance flourish. Once the reveal has played, value
// changes roll every digit immediately — a per-digit delay on live updates
// reads as lag.
const [entered, setEntered] = useState(false);
useEffect(() => {
if (!armed || entered) return;
const total = (duration + glyphs.length * stagger) * 1000;
const t = window.setTimeout(() => setEntered(true), total);
return () => window.clearTimeout(t);
}, [armed, entered, duration, stagger, glyphs.length]);
return (
<span
ref={containerRef}
className={cn("inline-flex items-center tabular-nums", className)}
>
<span className="sr-only">{readableText}</span>
<span aria-hidden="true" className="inline-flex items-center">
{prefix ? <span>{prefix}</span> : null}
{glyphs.map(({ char, id }, i) => {
const isDigit = /\d/.test(char);
if (!isDigit) {
return (
<span key={id} className="inline-block">
{char}
</span>
);
}
const digit = Number(char);
return (
<Digit
key={id}
digit={armed ? digit : 0}
delay={entered ? 0 : i * stagger}
duration={duration}
blur={blur}
className={digitClassName}
/>
);
})}
{suffix ? <span>{suffix}</span> : null}
</span>
</span>
);
}
function Digit({
digit,
delay,
duration,
blur,
className,
}: {
digit: number;
delay: number;
duration: number;
blur: boolean;
className?: string;
}) {
const reduce = useReducedMotion();
const columnRef = useRef<HTMLSpanElement>(null);
useEffect(() => {
if (reduce || !blur || !columnRef.current || !Number.isFinite(digit)) {
return;
}
const node = columnRef.current;
const controls = animate(
node,
{ filter: ["blur(10px)", "blur(0px)"] },
{
duration: Math.min(duration * 0.75, 0.32),
delay,
ease: EASE_OUT,
},
);
return () => {
controls.stop();
node.style.filter = "blur(0px)";
};
}, [blur, delay, digit, duration, reduce]);
return (
<span
className={cn("relative inline-block overflow-hidden", className)}
style={{ height: `${DIGIT_HEIGHT_EM}em`, width: "1ch" }}
>
<motion.span
ref={columnRef}
initial={{ y: 0 }}
animate={{ y: `-${digit * DIGIT_HEIGHT_EM}em` }}
transition={
reduce
? { duration: 0 }
: { duration, delay, ease: EASE_OUT }
}
className="absolute inset-x-0 top-0 flex flex-col items-center will-change-[transform,filter]"
>
{DIGITS.map((n) => (
<span
key={n}
className="flex h-[1.1em] items-center justify-center leading-none"
>
{n}
</span>
))}
</motion.span>
</span>
);
}
"use client";
import { motion, useMotionValue, useReducedMotion, useSpring } from "motion/react";
import { useRef, type ReactNode } from "react";
import { SPRING_MOUSE } from "@/lib/ease";
import { useHoverCapable } from "@/lib/hooks/use-hover-capable";
import { cn } from "@/lib/utils";
export interface MagneticProps {
children: ReactNode;
strength?: number;
className?: string;
}
export function Magnetic({ children, strength = 0.35, className }: MagneticProps) {
const ref = useRef<HTMLDivElement>(null);
const reduce = useReducedMotion();
const canHover = useHoverCapable();
// Decorative cursor-follow: skip on touch (phantom hover) and reduced motion.
const enabled = !reduce && canHover;
const x = useMotionValue(0);
const y = useMotionValue(0);
const sx = useSpring(x, SPRING_MOUSE);
const sy = useSpring(y, SPRING_MOUSE);
const onMove = (e: React.MouseEvent<HTMLDivElement>) => {
const el = ref.current;
if (!el || !enabled) return;
const rect = el.getBoundingClientRect();
x.set((e.clientX - rect.left - rect.width / 2) * strength);
y.set((e.clientY - rect.top - rect.height / 2) * strength);
};
const onLeave = () => {
x.set(0);
y.set(0);
};
return (
<motion.div
ref={ref}
onMouseMove={onMove}
onMouseLeave={onLeave}
style={{ x: sx, y: sy }}
className={cn("inline-block", className)}
>
{children}
</motion.div>
);
}
@karaui not found? Add it to components.json
{
"registries": {
"@karaui": "https://karaui.kamisama-v0.my.id/r/{name}.json"
}
}@karaui is in shadcn's public registry directory, so the latest CLI needs no setup. On an older CLI, merge this into the existing file once and every @karaui/… install resolves.
API Reference
defaultValues?Partial<SettingsValues>—onSave?((values: SettingsValues) => void | Promise<void>)Persist the draft. Reject to keep the bar open with an error and a shake.
—onDeleteAccount?(() => void | Promise<void>)Fires after the type-to-confirm dialog.
—onManageBilling?(() => void)—section?"appearance" | "billing" | "profile" | "notifications"Controlled active section.
—defaultSection?"appearance" | "billing" | "profile" | "notifications"profileonSectionChange?((section: SettingsSection) => void)—billing?SettingsBilling{
plan: "Pro",
price: "$12 / month",
renewal: "Renews Nov 14, 2026",
seats: { used: 3, total: 5 },
storage: { used: 18, total: 50, unit: "GB" },
paymentMethod: "Card ending 4242",
}className?string—Keep in mind
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated