Status Page
Service status block with an overall banner derived from today's worst status, per-service 90-day uptime bars that grow in on view and reveal a date, status and incident tooltip on hover or arrow-key focus, computed uptime percentages, and an incident timeline whose entries expand into their update history, all formatted in UTC from deterministic data.
Preview
Install
Add it with the shadcn CLI, or copy the source manually.
shadcn init? You are set. Theme setupInstall dependencies
npm i clsx lucide-react motion tailwind-mergeAdd util files
// Shared motion tokens. Easing curves mirror the CSS custom properties in
// globals.css; springs are the canonical physics used across components.
// Strong custom variants — defaults like `ease-in`/`ease-out` feel weak.
export const EASE_OUT = [0.16, 1, 0.3, 1] as const;
export const EASE_IN_OUT = [0.77, 0, 0.175, 1] as const;
export const EASE_DRAWER = [0.32, 0.72, 0, 1] as const;
/** CSS string form of EASE_OUT for inline style transitions. */
export const EASE_OUT_CSS = "cubic-bezier(0.16, 1, 0.3, 1)";
/** Press feedback on buttons and other tappable surfaces. */
export const SPRING_PRESS = {
type: "spring",
stiffness: 500,
damping: 30,
mass: 0.6,
} as const;
/** Content swaps — label/icon slots trading places inside a control. */
export const SPRING_SWAP = {
type: "spring",
stiffness: 460,
damping: 30,
mass: 0.55,
} as const;
/** Overlay panel entrances — modals and sheets summoned by pointer. */
export const SPRING_PANEL = {
type: "spring",
stiffness: 420,
damping: 40,
mass: 0.5,
} as const;
/** Shared-layout glides — pills, indicators and panels morphing between positions. */
export const SPRING_LAYOUT = {
type: "spring",
stiffness: 360,
damping: 32,
mass: 0.6,
} as const;
/** Cursor-follow physics for decorative mouse tracking (magnetic, tilt, dock). */
export const SPRING_MOUSE = {
stiffness: 200,
damping: 15,
mass: 0.3,
} as const;
/** Dragged handles and fills (sliders) — critically damped `useSpring` config,
* so the value follows the pointer butterily and never rebounds off an end. */
export const SPRING_GLIDE = {
stiffness: 700,
damping: 50,
mass: 0.5,
} as const;
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
Copy the source code
"use client";
// karaui.kamisama-v0.my.id/components/blocks/status-page
import { AlertTriangle, CheckCircle2, ChevronDown, Wrench, XCircle } from "lucide-react";
import { AnimatePresence, motion, useReducedMotion } from "motion/react";
import { type KeyboardEvent, type ReactNode, useId, useMemo, useRef, useState } from "react";
import { Badge, type BadgeVariant } from "@/components/motion/badge";
import {
Collapsible,
CollapsibleContent,
CollapsibleTrigger,
} from "@/components/motion/collapsible";
import { EASE_OUT, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type ServiceDayStatus =
| "operational"
| "degraded"
| "partial"
| "major"
| "maintenance"
| "nodata";
export interface ServiceDay {
/** Calendar day, `YYYY-MM-DD` (read as UTC so server and client agree). */
date: string;
status: ServiceDayStatus;
/** Incident titles that touched this day; shown in the bar tooltip. */
incidents?: string[];
}
export interface StatusService {
id: string;
name: string;
description?: string;
/** Oldest first; typically 90 entries. The last day is "today". */
days: ServiceDay[];
/** Override the computed uptime percentage. */
uptime?: number;
}
export type IncidentStatus = "investigating" | "identified" | "monitoring" | "resolved";
export type IncidentImpact = "minor" | "major" | "critical" | "maintenance";
export interface IncidentUpdate {
id: string;
status: IncidentStatus;
message: string;
/** ISO timestamp. */
at: string;
}
export interface StatusIncident {
id: string;
title: string;
impact: IncidentImpact;
status: IncidentStatus;
/** Newest first. */
updates: IncidentUpdate[];
/** Affected service names. */
services?: string[];
}
export interface StatusPageProps {
services: StatusService[];
incidents?: StatusIncident[];
title?: ReactNode;
/** Pre-formatted "last updated" text (never computed, so markup stays deterministic). */
lastUpdated?: ReactNode;
/** Ids of incidents expanded on mount. Default: unresolved ones. */
defaultExpandedIncidents?: string[];
locale?: string;
/** IANA time zone for incident timestamps. Default "UTC" so SSR matches. */
timeZone?: string;
className?: string;
}
const DAY_TONE: Record<ServiceDayStatus, string> = {
operational: "bg-success",
degraded: "bg-warning/70",
partial: "bg-warning",
major: "bg-destructive",
maintenance: "bg-chart-2",
nodata: "bg-foreground/10",
};
const DAY_LABEL: Record<ServiceDayStatus, string> = {
operational: "No downtime",
degraded: "Degraded performance",
partial: "Partial outage",
major: "Major outage",
maintenance: "Scheduled maintenance",
nodata: "No data",
};
// Share of the day counted as up, for the computed uptime figure.
const DAY_UPTIME: Record<ServiceDayStatus, number | null> = {
operational: 1,
degraded: 0.998,
partial: 0.99,
major: 0.95,
maintenance: 1,
nodata: null,
};
const SEVERITY: ServiceDayStatus[] = ["operational", "maintenance", "degraded", "partial", "major"];
const IMPACT_BADGE: Record<IncidentImpact, BadgeVariant> = {
minor: "warning",
major: "destructive",
critical: "destructive",
maintenance: "secondary",
};
const STATUS_TEXT: Record<IncidentStatus, string> = {
investigating: "Investigating",
identified: "Identified",
monitoring: "Monitoring",
resolved: "Resolved",
};
export function computeUptime(days: ServiceDay[]) {
const counted = days
.map((d) => DAY_UPTIME[d.status])
.filter((v): v is number => v != null);
if (counted.length === 0) return 100;
return (counted.reduce((a, b) => a + b, 0) / counted.length) * 100;
}
function overallOf(services: StatusService[]) {
let worst: ServiceDayStatus = "operational";
for (const s of services) {
const today = s.days[s.days.length - 1]?.status ?? "operational";
if (SEVERITY.indexOf(today) > SEVERITY.indexOf(worst)) worst = today;
}
return worst;
}
const BANNER: Record<
ServiceDayStatus,
{ text: string; icon: ReactNode; className: string }
> = {
operational: {
text: "All systems operational",
icon: <CheckCircle2 aria-hidden="true" />,
className: "border-success/30 bg-success/10 text-[color-mix(in_oklab,var(--success)_70%,var(--foreground))]",
},
nodata: {
text: "All systems operational",
icon: <CheckCircle2 aria-hidden="true" />,
className: "border-success/30 bg-success/10 text-[color-mix(in_oklab,var(--success)_70%,var(--foreground))]",
},
maintenance: {
text: "Scheduled maintenance in progress",
icon: <Wrench aria-hidden="true" />,
className: "border-chart-2/30 bg-chart-2/10 text-foreground",
},
degraded: {
text: "Degraded performance",
icon: <AlertTriangle aria-hidden="true" />,
className: "border-warning/40 bg-warning/10 text-[color-mix(in_oklab,var(--warning)_60%,var(--foreground))]",
},
partial: {
text: "Partial system outage",
icon: <AlertTriangle aria-hidden="true" />,
className: "border-warning/40 bg-warning/15 text-[color-mix(in_oklab,var(--warning)_60%,var(--foreground))]",
},
major: {
text: "Major system outage",
icon: <XCircle aria-hidden="true" />,
className: "border-destructive/40 bg-destructive/10 text-[color-mix(in_oklab,var(--destructive)_70%,var(--foreground))]",
},
};
export function StatusPage({
services,
incidents = [],
title = "System status",
lastUpdated,
defaultExpandedIncidents,
locale = "en-US",
timeZone = "UTC",
className,
}: StatusPageProps) {
const reduce = useReducedMotion() ?? false;
const overall = overallOf(services);
const banner = BANNER[overall];
const dayFormat = useMemo(
() => new Intl.DateTimeFormat(locale, { month: "short", day: "numeric", year: "numeric", timeZone: "UTC" }),
[locale],
);
const stampFormat = useMemo(
() =>
new Intl.DateTimeFormat(locale, {
month: "short",
day: "numeric",
hour: "numeric",
minute: "2-digit",
timeZone,
timeZoneName: "short",
}),
[locale, timeZone],
);
return (
<div className={cn("flex w-full flex-col gap-4 text-sm", className)}>
<div className="flex items-end justify-between gap-3">
<h2 className="text-base font-semibold text-foreground">{title}</h2>
{lastUpdated && <p className="text-xs text-muted-foreground">{lastUpdated}</p>}
</div>
<div
role="status"
className={cn(
"relative flex items-center gap-2.5 overflow-hidden rounded-xl border border-border px-4 py-3 font-medium [&_svg]:size-5 [&_svg]:shrink-0",
banner.className,
)}
>
<AnimatePresence initial={false} mode="popLayout">
<motion.span
key={overall}
className="flex items-center gap-2.5"
initial={reduce ? { opacity: 0 } : { opacity: 0, y: 8 }}
animate={{ opacity: 1, y: 0 }}
exit={reduce ? { opacity: 0 } : { opacity: 0, y: -8 }}
transition={SPRING_SWAP}
>
{banner.icon}
{banner.text}
</motion.span>
</AnimatePresence>
</div>
<div className="divide-y divide-border rounded-xl border border-border bg-card">
{services.map((service, i) => (
<ServiceRow
key={service.id}
service={service}
dayFormat={dayFormat}
reduce={reduce}
index={i}
/>
))}
<div className="flex items-center justify-between px-4 py-2 text-[11px] text-muted-foreground">
<span>{services[0]?.days.length ?? 90} days ago</span>
<span className="flex items-center gap-3">
{(["operational", "degraded", "major"] as const).map((s) => (
<span key={s} className="inline-flex items-center gap-1">
<span aria-hidden="true" className={cn("size-2 rounded-sm", DAY_TONE[s])} />
{s === "operational" ? "Up" : s === "degraded" ? "Degraded" : "Outage"}
</span>
))}
</span>
<span>Today</span>
</div>
</div>
{incidents.length > 0 && (
<section aria-label="Incidents" className="flex flex-col gap-2">
<h3 className="text-xs font-medium uppercase tracking-wide text-muted-foreground">
Recent incidents
</h3>
<ol className="flex flex-col gap-2">
{incidents.map((incident) => (
<IncidentItem
key={incident.id}
incident={incident}
stampFormat={stampFormat}
defaultOpen={
defaultExpandedIncidents
? defaultExpandedIncidents.includes(incident.id)
: incident.status !== "resolved"
}
reduce={reduce}
/>
))}
</ol>
</section>
)}
</div>
);
}
function ServiceRow({
service,
dayFormat,
reduce,
index,
}: {
service: StatusService;
dayFormat: Intl.DateTimeFormat;
reduce: boolean;
index: number;
}) {
const id = useId();
const [hover, setHover] = useState<number | null>(null);
const [focusIndex, setFocusIndex] = useState(service.days.length - 1);
const barsRef = useRef<HTMLFieldSetElement>(null);
const uptime = service.uptime ?? computeUptime(service.days);
const today = service.days[service.days.length - 1]?.status ?? "operational";
const count = service.days.length;
const active = hover != null ? service.days[hover] : undefined;
const formatDay = (date: string) => dayFormat.format(new Date(`${date}T00:00:00Z`));
// One tab stop per row; arrows walk the days.
const onKeyDown = (event: KeyboardEvent<HTMLFieldSetElement>) => {
const step: Record<string, number> = { ArrowRight: 1, ArrowLeft: -1, Home: -count, End: count };
const delta = step[event.key];
if (delta == null) return;
event.preventDefault();
const next = Math.max(0, Math.min(count - 1, focusIndex + delta));
setFocusIndex(next);
setHover(next);
barsRef.current?.querySelectorAll<HTMLButtonElement>("button")[next]?.focus();
};
return (
<div className="flex flex-col gap-2 px-4 py-3">
<div className="flex items-center gap-2">
<span className="font-medium text-foreground">{service.name}</span>
{service.description && (
<span className="hidden truncate text-xs text-muted-foreground sm:inline">{service.description}</span>
)}
<span className="ml-auto font-mono text-xs tabular-nums text-muted-foreground">
{uptime.toFixed(2)}% uptime
</span>
<span
className={cn("size-2 rounded-full", DAY_TONE[today === "nodata" ? "operational" : today])}
aria-label={DAY_LABEL[today]}
role="img"
/>
</div>
<div className="relative">
<fieldset
ref={barsRef}
aria-label={`${service.name}, last ${count} days`}
onKeyDown={onKeyDown}
onPointerLeave={() => setHover(null)}
className="m-0 flex h-8 min-w-0 items-end gap-px border-0 p-0"
>
{service.days.map((day, i) => (
<motion.button
key={day.date}
type="button"
tabIndex={i === focusIndex ? 0 : -1}
aria-label={`${formatDay(day.date)}: ${DAY_LABEL[day.status]}${
day.incidents?.length ? `, ${day.incidents.join("; ")}` : ""
}`}
aria-describedby={hover === i ? `${id}-tip` : undefined}
onPointerEnter={() => setHover(i)}
onFocus={() => {
setHover(i);
setFocusIndex(i);
}}
onBlur={() => setHover(null)}
initial={reduce ? { opacity: 0 } : { opacity: 0, scaleY: 0.2 }}
whileInView={{ opacity: 1, scaleY: 1 }}
viewport={{ once: true }}
transition={{ duration: 0.35, ease: EASE_OUT, delay: index * 0.06 + i * 0.004 }}
className={cn(
"h-full min-w-0 flex-1 origin-bottom rounded-xs outline-none transition-opacity",
"focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-1 focus-visible:ring-offset-card",
DAY_TONE[day.status],
hover != null && hover !== i && "opacity-60",
)}
/>
))}
</fieldset>
<AnimatePresence>
{active && hover != null && (
<motion.div
id={`${id}-tip`}
role="tooltip"
key="tip"
style={{ left: `${((hover + 0.5) / count) * 100}%` }}
initial={{ opacity: 0, y: reduce ? 0 : 4 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, transition: { duration: 0.1 } }}
transition={{ duration: 0.14, ease: EASE_OUT }}
className={cn(
"pointer-events-none absolute bottom-full z-20 mb-2 w-48 rounded-lg border border-border bg-popover p-2.5 text-xs text-popover-foreground shadow-md",
hover < count * 0.2 ? "translate-x-[-10%]" : hover > count * 0.8 ? "-translate-x-[90%]" : "-translate-x-1/2",
)}
>
<p className="font-medium text-foreground">{formatDay(active.date)}</p>
<p className="mt-0.5 flex items-center gap-1.5 text-muted-foreground">
<span aria-hidden="true" className={cn("size-2 rounded-sm", DAY_TONE[active.status])} />
{DAY_LABEL[active.status]}
</p>
{active.incidents?.length ? (
<ul className="mt-1.5 space-y-0.5 border-t border-border pt-1.5 text-foreground">
{active.incidents.map((t) => (
<li key={t} className="truncate">
{t}
</li>
))}
</ul>
) : null}
</motion.div>
)}
</AnimatePresence>
</div>
</div>
);
}
function IncidentItem({
incident,
stampFormat,
defaultOpen,
reduce,
}: {
incident: StatusIncident;
stampFormat: Intl.DateTimeFormat;
defaultOpen: boolean;
reduce: boolean;
}) {
const [open, setOpen] = useState(defaultOpen);
const latest = incident.updates[0];
const resolved = incident.status === "resolved";
return (
<li className="rounded-xl border border-border bg-card">
<Collapsible open={open} onOpenChange={setOpen}>
<CollapsibleTrigger className="flex w-full items-start gap-3 rounded-xl px-4 py-3 text-left outline-none focus-visible:ring-2 focus-visible:ring-ring">
<span
aria-hidden="true"
className={cn(
"mt-1.5 size-2 shrink-0 rounded-full",
resolved ? "bg-success" : incident.impact === "maintenance" ? "bg-chart-2" : "bg-warning",
)}
/>
<span className="min-w-0 flex-1">
<span className="block font-medium text-foreground">{incident.title}</span>
<span className="mt-1 flex flex-wrap items-center gap-1.5">
<Badge size="sm" variant={resolved ? "success" : "warning"} dot={resolved ? true : "pulse"}>
{STATUS_TEXT[incident.status]}
</Badge>
<Badge size="sm" variant={IMPACT_BADGE[incident.impact]}>
{incident.impact === "maintenance" ? "Maintenance" : `${incident.impact[0]?.toUpperCase()}${incident.impact.slice(1)} impact`}
</Badge>
{latest && (
<time dateTime={latest.at} className="text-xs text-muted-foreground">
{stampFormat.format(new Date(latest.at))}
</time>
)}
</span>
</span>
<motion.span
aria-hidden="true"
animate={{ rotate: open ? 180 : 0 }}
transition={reduce ? { duration: 0 } : SPRING_SWAP}
className="mt-0.5 text-muted-foreground"
>
<ChevronDown className="size-4" />
</motion.span>
</CollapsibleTrigger>
<CollapsibleContent innerClassName="px-4 pb-4">
<ol className="relative ml-1 flex flex-col gap-3 border-l border-border pl-4">
{incident.updates.map((update, i) => (
<li key={update.id} className="relative">
<span
aria-hidden="true"
className={cn(
"absolute -left-[21px] top-1 size-2.5 rounded-full border-2 border-card",
i === 0 ? (resolved ? "bg-success" : "bg-warning") : "bg-foreground/25",
)}
/>
<p className="text-xs">
<span className="font-medium text-foreground">{STATUS_TEXT[update.status]}</span>
<span className="text-muted-foreground"> · </span>
<time dateTime={update.at} className="text-muted-foreground">
{stampFormat.format(new Date(update.at))}
</time>
</p>
<p className="mt-0.5 text-muted-foreground">{update.message}</p>
</li>
))}
</ol>
{incident.services?.length ? (
<p className="mt-3 text-xs text-muted-foreground">
Affected: <span className="text-foreground">{incident.services.join(", ")}</span>
</p>
) : null}
</CollapsibleContent>
</Collapsible>
</li>
);
}
"use client";
import { X } from "lucide-react";
import {
AnimatePresence,
motion,
PresenceContext,
useAnimate,
useReducedMotion,
type Variants,
} from "motion/react";
import {
type KeyboardEvent as ReactKeyboardEvent,
type ReactNode,
useContext,
useEffect,
useRef,
useState,
} from "react";
import { EASE_OUT, SPRING_LAYOUT, SPRING_PANEL, SPRING_SWAP } from "@/lib/ease";
import { cn } from "@/lib/utils";
export type BadgeVariant =
| "default"
| "secondary"
| "outline"
| "destructive"
| "success"
| "warning";
export type BadgeSize = "sm" | "md" | "lg";
/** Soft tinted surface or a filled one. Only the status variants differ. */
export type BadgeTone = "soft" | "solid";
const BASE: Record<"default" | "secondary" | "outline", string> = {
default: "border-transparent bg-primary text-primary-foreground",
secondary: "border-transparent bg-foreground/[0.07] text-foreground",
outline: "border-border-strong bg-transparent text-foreground",
};
// Status tints mix the token toward --foreground/--background (as `alert`
// does), so the text keeps its contrast in both themes and every design style.
const SOFT: Record<"destructive" | "success" | "warning", string> = {
destructive:
"border-[color-mix(in_oklab,var(--destructive)_30%,transparent)] bg-[color-mix(in_oklab,var(--destructive)_10%,var(--background))] text-[color-mix(in_oklab,var(--destructive)_78%,var(--foreground))]",
success:
"border-[color-mix(in_oklab,var(--success)_32%,transparent)] bg-[color-mix(in_oklab,var(--success)_11%,var(--background))] text-[color-mix(in_oklab,var(--success)_60%,var(--foreground))]",
warning:
"border-[color-mix(in_oklab,var(--warning)_40%,transparent)] bg-[color-mix(in_oklab,var(--warning)_13%,var(--background))] text-[color-mix(in_oklab,var(--warning)_52%,var(--foreground))]",
};
// Filled status badges. Red reads best with light text in both themes;
// green and amber are light hues, so they always get dark text.
const SOLID: Record<"destructive" | "success" | "warning", string> = {
destructive:
"border-transparent bg-destructive text-background dark:text-foreground",
success:
"border-transparent bg-success text-[color-mix(in_oklab,var(--success)_22%,var(--foreground))] dark:text-[color-mix(in_oklab,var(--success)_22%,var(--background))]",
warning:
"border-transparent bg-warning text-[color-mix(in_oklab,var(--warning)_22%,var(--foreground))] dark:text-[color-mix(in_oklab,var(--warning)_22%,var(--background))]",
};
const SIZE: Record<BadgeSize, string> = {
sm: "h-5 gap-1 px-1.5 text-[11px] [&_svg]:size-3",
md: "h-6 gap-1.5 px-2 text-xs [&_svg]:size-3.5",
lg: "h-7 gap-1.5 px-2.5 text-[13px] [&_svg]:size-3.5",
};
// Count badges are circles at one digit and pills beyond.
const COUNT_SIZE: Record<BadgeSize, string> = {
sm: "h-4 min-w-4 px-1 text-[10px]",
md: "h-5 min-w-5 px-1.5 text-[11px]",
lg: "h-6 min-w-6 px-1.5 text-xs",
};
function variantClass(variant: BadgeVariant, tone: BadgeTone) {
if (variant === "default" || variant === "secondary" || variant === "outline") {
return BASE[variant];
}
return tone === "solid" ? SOLID[variant] : SOFT[variant];
}
export interface BadgeProps {
children?: ReactNode;
variant?: BadgeVariant;
/** Status variants only (destructive/success/warning). Default "soft". */
tone?: BadgeTone;
size?: BadgeSize;
/** Leading status dot in the text color; `"pulse"` adds a radiating ring. */
dot?: boolean | "pulse";
/** Leading icon (sized to the badge). Ignored when `dot` is set. */
icon?: ReactNode;
/**
* Makes the badge removable: an × button plays the exit, then calls this.
* Focus moves to the neighbouring chip's × when the removal came from it.
*/
onRemove?: () => void;
/** Accessible name of the × button. Default `Remove <text>`. */
removeLabel?: string;
/**
* Count mode: renders a compact number that rolls up or down as it changes
* and bumps when it rises. Hidden at 0 unless `showZero`.
*/
count?: number;
/** Counts above this read "max+". Default 99. */
max?: number;
showZero?: boolean;
/** Spoken label for count mode, e.g. `(n) => \`${n} unread\``. */
countLabel?: (count: number) => string;
className?: string;
}
/**
* General-purpose badge: six variants, three sizes, an optional (pulsing) dot
* or icon, removable chips with an exit animation, and a count mode with
* rolling digits capped at "99+". For animated status transitions
* (loading → success) use `AnimatedBadge` instead.
*/
export function Badge(props: BadgeProps) {
if (props.count !== undefined) return <CountBadge {...props} count={props.count} />;
return <LabelBadge {...props} />;
}
/* -------------------------------------------------------------------------- */
/* Label badge */
/* -------------------------------------------------------------------------- */
function LabelBadge({
children,
variant = "default",
tone = "soft",
size = "md",
dot = false,
icon,
onRemove,
removeLabel,
className,
}: BadgeProps) {
const reduce = useReducedMotion() ?? false;
// Inside an AnimatePresence the badge pops in when added; anywhere else it
// renders as-is so server HTML is visible before hydration.
const inPresence = useContext(PresenceContext) !== null;
const rootRef = useRef<HTMLSpanElement>(null);
const [leaving, setLeaving] = useState(false);
const refocus = useRef<HTMLElement | null>(null);
const removable = Boolean(onRemove);
const hidden = reduce ? { opacity: 0 } : { opacity: 0, scale: 0.8 };
const startRemove = (fromKeyboardFocus: boolean) => {
if (leaving) return;
if (fromKeyboardFocus) refocus.current = neighbourRemoveButton(rootRef.current);
setLeaving(true);
};
const finishRemove = () => {
if (!leaving) return;
const target = refocus.current;
refocus.current = null;
onRemove?.();
if (target) requestAnimationFrame(() => target.focus({ preventScroll: true }));
};
const text = typeof children === "string" ? children : undefined;
return (
<motion.span
ref={rootRef}
data-badge=""
// Siblings glide into the gap a removed chip leaves (transform-only).
layout={removable && !reduce ? "position" : false}
initial={inPresence ? hidden : false}
animate={
leaving
? { ...hidden, pointerEvents: "none" }
: { opacity: 1, scale: 1, pointerEvents: "auto" }
}
// Already faded out by the × — leave at once so siblings close the gap.
exit={{
...hidden,
pointerEvents: "none",
transition: { duration: leaving ? 0 : 0.12, ease: EASE_OUT },
}}
transition={
leaving
? { duration: 0.14, ease: EASE_OUT }
: reduce
? { duration: 0.12 }
: { ...SPRING_PANEL, layout: SPRING_LAYOUT }
}
onAnimationComplete={finishRemove}
className={cn(
"inline-flex shrink-0 select-none items-center whitespace-nowrap rounded-full border font-medium leading-none",
SIZE[size],
variantClass(variant, tone),
removable && (size === "sm" ? "pr-0.5" : "pr-1"),
className,
)}
>
{dot ? (
<Dot pulse={dot === "pulse" && !reduce} />
) : icon ? (
<span aria-hidden="true" className="inline-flex shrink-0">
{icon}
</span>
) : null}
<span className="min-w-0 truncate">{children}</span>
{removable ? (
<button
type="button"
data-badge-remove=""
aria-label={removeLabel ?? (text ? `Remove ${text}` : "Remove")}
onClick={(event) => startRemove(event.detail === 0)}
onKeyDown={(event: ReactKeyboardEvent<HTMLButtonElement>) => {
if (event.key === "Backspace" || event.key === "Delete") {
event.preventDefault();
startRemove(true);
}
}}
className={cn(
"inline-flex shrink-0 items-center justify-center rounded-full opacity-70 outline-none transition-[opacity,background-color] hover:bg-current/15 hover:opacity-100 focus-visible:opacity-100 focus-visible:ring-2 focus-visible:ring-current/40",
size === "sm" ? "size-4" : "size-[18px]",
)}
>
<X aria-hidden="true" strokeWidth={2.4} className="size-3!" />
</button>
) : null}
</motion.span>
);
}
/** The × of the next chip in the row, else the previous one. */
function neighbourRemoveButton(node: HTMLElement | null) {
if (!node) return null;
const pick = (el: Element | null) =>
el?.querySelector<HTMLElement>("[data-badge-remove]") ?? null;
let next = node.nextElementSibling;
while (next && !pick(next)) next = next.nextElementSibling;
if (next) return pick(next);
let prev = node.previousElementSibling;
while (prev && !pick(prev)) prev = prev.previousElementSibling;
return prev ? pick(prev) : null;
}
// One pulse cycle of the dot's radiating ring, in seconds. Slow on purpose:
// an ambient "live" signal, not feedback, so it sits well outside UI timing.
const PULSE_DURATION = 1.6;
function Dot({ pulse }: { pulse: boolean }) {
return (
<span aria-hidden="true" className="relative inline-flex size-1.5 shrink-0">
{pulse ? (
<motion.span
className="absolute inset-0 rounded-full bg-current"
initial={{ scale: 1, opacity: 0.55 }}
animate={{ scale: 2.6, opacity: 0 }}
transition={{
duration: PULSE_DURATION,
ease: EASE_OUT,
repeat: Number.POSITIVE_INFINITY,
}}
/>
) : null}
<span className="relative size-1.5 rounded-full bg-current" />
</span>
);
}
/* -------------------------------------------------------------------------- */
/* Count badge */
/* -------------------------------------------------------------------------- */
function CountBadge({
count,
max = 99,
showZero = false,
countLabel,
variant = "destructive",
tone = "solid",
size = "md",
className,
}: BadgeProps & { count: number }) {
const reduce = useReducedMotion() ?? false;
const [scope, animate] = useAnimate<HTMLSpanElement>();
const value = Math.max(0, Math.round(count));
const visible = value > 0 || showZero;
const text = value > max ? `${max}+` : String(value);
// Direction is derived during render (not in an effect) so the very render
// that swaps the digits already rolls them the right way.
const [seen, setSeen] = useState(value);
const [direction, setDirection] = useState<1 | -1>(1);
if (value !== seen) {
setSeen(value);
setDirection(value > seen ? 1 : -1);
}
// Rising counts bump the pill (not on the pop-in from zero, which has its
// own entrance).
const previous = useRef(value);
useEffect(() => {
const prev = previous.current;
previous.current = value;
if (value > prev && prev > 0 && !reduce && scope.current) {
animate(scope.current, { scale: [1, 1.18, 1] }, { duration: 0.32, ease: EASE_OUT });
}
}, [value, reduce, animate, scope]);
return (
<AnimatePresence initial={false}>
{visible ? (
<motion.span
key="count"
initial={reduce ? { opacity: 0 } : { opacity: 0, scale: 0.4 }}
animate={{ opacity: 1, scale: 1 }}
exit={
reduce
? { opacity: 0, transition: { duration: 0.1 } }
: { opacity: 0, scale: 0.4, transition: { duration: 0.14, ease: EASE_OUT } }
}
transition={reduce ? { duration: 0.12 } : SPRING_PANEL}
className={cn("inline-flex shrink-0", className)}
>
<span
ref={scope}
data-badge-count=""
className={cn(
"inline-flex items-center justify-center rounded-full border font-semibold leading-none tabular-nums",
COUNT_SIZE[size],
variantClass(variant, tone),
)}
>
<span className="sr-only">{countLabel ? countLabel(value) : text}</span>
<RollingCount text={text} direction={direction} reduce={reduce} />
</span>
</motion.span>
) : null}
</AnimatePresence>
);
}
const roll: Variants = {
enter: (dir: 1 | -1) => ({ y: dir > 0 ? "100%" : "-100%", opacity: 0 }),
center: { y: "0%", opacity: 1 },
exit: (dir: 1 | -1) => ({
y: dir > 0 ? "-100%" : "100%",
opacity: 0,
transition: { duration: 0.14, ease: EASE_OUT },
}),
};
const fade: Variants = {
enter: { opacity: 0 },
center: { opacity: 1 },
exit: { opacity: 0, transition: { duration: 0.1 } },
};
/**
* Direction-aware digit roll. `NumberTicker` spins each digit along a 0–9
* strip, so 9 → 10 would roll the ones digit backwards; here every changed
* glyph slides in from the direction of change instead.
*/
function RollingCount({
text,
direction,
reduce,
}: {
text: string;
direction: 1 | -1;
reduce: boolean;
}) {
const chars = text.split("");
// Keyed by place value from the right so a digit keeps its slot as the
// number grows on the left.
const glyphs = chars.map((char, i) => ({ char, place: chars.length - 1 - i }));
return (
<span aria-hidden="true" className="inline-flex">
{glyphs.map(({ char, place }) => (
<span
key={place}
className="relative inline-flex h-[1.2em] items-center justify-center overflow-hidden"
>
<span className="invisible">{char}</span>
<AnimatePresence initial={false} custom={direction}>
<motion.span
key={char}
custom={direction}
variants={reduce ? fade : roll}
initial="enter"
animate="center"
exit="exit"
transition={reduce ? { duration: 0.12 } : SPRING_SWAP}
className="absolute inset-0 flex items-center justify-center"
>
{char}
</motion.span>
</AnimatePresence>
</span>
))}
</span>
);
}
"use client";
import { motion, useReducedMotion, type Transition } from "motion/react";
import {
cloneElement,
createContext,
forwardRef,
isValidElement,
useCallback,
useContext,
useId,
useState,
type ButtonHTMLAttributes,
type HTMLAttributes,
type MouseEvent,
type ReactElement,
type ReactNode,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
// Collapsible is the unstyled disclosure primitive: one trigger, one panel.
// `Accordion` (accordion.tsx) is built from it; `BouncyAccordion` is the
// springy, single-open icon-row variant. Reach for this when a single region
// should show or hide in flow ("Show 3 more", an expandable activity row).
/** Entrance is a touch longer than the exit — exits should feel faster. */
const OPEN_TRANSITION: Transition = { duration: 0.28, ease: EASE_OUT };
const CLOSE_TRANSITION: Transition = { duration: 0.2, ease: EASE_OUT };
interface CollapsibleContextValue {
open: boolean;
setOpen: (open: boolean) => void;
disabled: boolean;
triggerId: string;
contentId: string;
}
const CollapsibleContext = createContext<CollapsibleContextValue | null>(null);
export function useCollapsible(component = "useCollapsible") {
const context = useContext(CollapsibleContext);
if (!context) {
throw new Error(`${component} must be used within <Collapsible>.`);
}
return context;
}
export interface CollapsibleProps
extends Omit<HTMLAttributes<HTMLDivElement>, "onChange"> {
/** Controlled open state. */
open?: boolean;
/** Initial open state when uncontrolled. */
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
disabled?: boolean;
/** Override the generated trigger id (the content is labelled by it). */
triggerId?: string;
/** Override the generated content id (the trigger controls it). */
contentId?: string;
children?: ReactNode;
}
export const Collapsible = forwardRef<HTMLDivElement, CollapsibleProps>(
function Collapsible(
{
open: openProp,
defaultOpen = false,
onOpenChange,
disabled = false,
triggerId: triggerIdProp,
contentId: contentIdProp,
className,
children,
...rest
},
ref,
) {
const [internal, setInternal] = useState(defaultOpen);
const controlled = openProp !== undefined;
const open = controlled ? openProp : internal;
const setOpen = useCallback(
(next: boolean) => {
if (!controlled) setInternal(next);
onOpenChange?.(next);
},
[controlled, onOpenChange],
);
const baseId = useId();
const triggerId = triggerIdProp ?? `${baseId}-trigger`;
const contentId = contentIdProp ?? `${baseId}-content`;
return (
<CollapsibleContext.Provider
value={{ open, setOpen, disabled, triggerId, contentId }}
>
<div
ref={ref}
data-state={open ? "open" : "closed"}
data-disabled={disabled ? "" : undefined}
className={cn(className)}
{...rest}
>
{children}
</div>
</CollapsibleContext.Provider>
);
},
);
type ClonableChild = ReactElement<{
onClick?: (event: MouseEvent<HTMLElement>) => void;
[key: string]: unknown;
}>;
export interface CollapsibleTriggerProps
extends ButtonHTMLAttributes<HTMLButtonElement> {
/** Merge trigger behaviour onto the single child element instead of rendering a `<button>`. */
asChild?: boolean;
}
/** Toggles the nearest `Collapsible`. Unstyled `<button>` by default. */
export const CollapsibleTrigger = forwardRef<
HTMLButtonElement,
CollapsibleTriggerProps
>(function CollapsibleTrigger(
{ asChild, children, onClick, className, disabled: disabledProp, ...rest },
ref,
) {
const context = useCollapsible("CollapsibleTrigger");
const disabled = context.disabled || Boolean(disabledProp);
const shared = {
id: context.triggerId,
"aria-expanded": context.open,
"aria-controls": context.contentId,
"data-state": context.open ? "open" : "closed",
"data-disabled": disabled ? "" : undefined,
};
if (asChild && isValidElement(children)) {
const child = children as ClonableChild;
return cloneElement(child, {
...shared,
onClick: (event: MouseEvent<HTMLElement>) => {
child.props.onClick?.(event);
if (!event.defaultPrevented && !disabled) context.setOpen(!context.open);
},
});
}
return (
<button
ref={ref}
type="button"
disabled={disabled}
className={cn(className)}
{...rest}
{...shared}
onClick={(event) => {
onClick?.(event);
if (!event.defaultPrevented) context.setOpen(!context.open);
}}
>
{children}
</button>
);
});
export interface CollapsibleContentProps extends HTMLAttributes<HTMLDivElement> {
/** Class for the inner wrapper that holds the children (padding goes here,
* never on the animated outer element, so the closed height is truly 0). */
innerClassName?: string;
/** Set to give the panel `role="region"` labelled by its trigger. */
region?: boolean;
children?: ReactNode;
}
/** The disclosed panel. Stays mounted (inert while closed) so `aria-controls` always resolves. */
export function CollapsibleContent({
className,
innerClassName,
region = false,
children,
style,
...rest
}: CollapsibleContentProps) {
const { open, triggerId, contentId } = useCollapsible("CollapsibleContent");
const reduce = useReducedMotion();
const fade = open ? OPEN_TRANSITION : CLOSE_TRANSITION;
return (
// Height is animated on purpose: disclosure is a layout job — the panel
// has to push the content below it down in flow, which transforms can't.
// Reduced motion snaps the height and keeps only the opacity fade.
<motion.div
{...(rest as Record<string, unknown>)}
id={contentId}
role={region ? "region" : undefined}
aria-labelledby={region ? triggerId : undefined}
data-state={open ? "open" : "closed"}
inert={!open}
initial={false}
animate={{ height: open ? "auto" : 0, opacity: open ? 1 : 0 }}
transition={
reduce ? { height: { duration: 0 }, opacity: { duration: 0.15 } } : fade
}
style={style}
className={cn("overflow-hidden", className)}
>
<div className={innerClassName}>{children}</div>
</motion.div>
);
}
"use client";
import { motion, useReducedMotion } from "motion/react";
import {
useCallback,
useEffect,
useImperativeHandle,
useRef,
useState,
type CSSProperties,
type HTMLAttributes,
type PointerEvent as ReactPointerEvent,
type ReactNode,
type Ref,
} from "react";
import { EASE_OUT } from "@/lib/ease";
import { cn } from "@/lib/utils";
// ScrollArea keeps the browser's own scrolling (wheel, touch momentum,
// keyboard, scroll anchoring, find-in-page) and only replaces the *painted*
// scrollbar: the native bar is hidden and an overlay thumb is drawn on top.
// The thumb is a visual affordance (aria-hidden); keyboard and assistive tech
// scroll the focusable viewport itself.
export type ScrollAreaOrientation = "vertical" | "horizontal" | "both";
/** `hover`: visible while hovered or scrolling. `scroll`: only while scrolling. `always`: whenever content overflows. */
export type ScrollAreaType = "hover" | "scroll" | "always";
export interface ScrollAreaProps extends Omit<HTMLAttributes<HTMLDivElement>, "dir"> {
children?: ReactNode;
orientation?: ScrollAreaOrientation;
type?: ScrollAreaType;
/** Milliseconds of idle before the thumb fades out. */
scrollHideDelay?: number;
/** Fade the content out at edges that have more content beyond them. */
fadeEdges?: boolean;
/** Maximum fade length in px; it grows with the distance from the edge. */
fadeSize?: number;
/** Class for the scrolling viewport (padding usually belongs here). */
viewportClassName?: string;
/** Ref to the native scroll container, for `scrollTo` or virtualizers. */
viewportRef?: Ref<HTMLElement | null>;
/** Accessible name for the focusable scroll region. */
"aria-label"?: string;
}
const MIN_THUMB = 24;
const TRACK_INSET = 2;
/** Fraction of the visible size a track click pages by (keeps a little context). */
const PAGE_FACTOR = 0.9;
type Axis = "x" | "y";
export function ScrollArea({
children,
orientation = "vertical",
type = "hover",
scrollHideDelay = 700,
fadeEdges = true,
fadeSize = 28,
className,
viewportClassName,
viewportRef,
"aria-label": ariaLabel,
onPointerEnter,
onPointerLeave,
...rest
}: ScrollAreaProps) {
const reduce = useReducedMotion();
const viewport = useRef<HTMLElement>(null);
const content = useRef<HTMLDivElement>(null);
const thumbs = useRef<Record<Axis, HTMLDivElement | null>>({ x: null, y: null });
const tracks = useRef<Record<Axis, HTMLDivElement | null>>({ x: null, y: null });
const hideTimer = useRef<ReturnType<typeof setTimeout> | undefined>(undefined);
const hovering = useRef(false);
const dragging = useRef<{
axis: Axis;
pointer: number;
scroll: number;
ratio: number;
} | null>(null);
const [overflow, setOverflow] = useState({ x: false, y: false });
const [visible, setVisible] = useState(false);
useImperativeHandle(viewportRef, () => viewport.current as HTMLElement, []);
const allowX = orientation !== "vertical";
const allowY = orientation !== "horizontal";
// Geometry is written straight to the DOM on every scroll frame so a long
// list never re-renders React while scrolling.
const update = useCallback(() => {
const el = viewport.current;
if (!el) return;
const { scrollTop, scrollLeft, scrollHeight, scrollWidth, clientHeight, clientWidth } = el;
const hasY = allowY && scrollHeight - clientHeight > 1;
const hasX = allowX && scrollWidth - clientWidth > 1;
setOverflow((prev) => (prev.x === hasX && prev.y === hasY ? prev : { x: hasX, y: hasY }));
const place = (axis: Axis) => {
const thumb = thumbs.current[axis];
const track = tracks.current[axis];
if (!thumb || !track) return;
const trackLen = axis === "y" ? track.clientHeight : track.clientWidth;
const view = axis === "y" ? clientHeight : clientWidth;
const total = axis === "y" ? scrollHeight : scrollWidth;
const pos = axis === "y" ? scrollTop : scrollLeft;
const len = Math.max(MIN_THUMB, Math.min(trackLen, (view / total) * trackLen));
const max = total - view;
const offset = max > 0 ? (pos / max) * (trackLen - len) : 0;
// The thumb's length is set (not animated) whenever content resizes;
// its motion along the track is a transform.
if (axis === "y") {
thumb.style.height = `${len}px`;
thumb.style.transform = `translate3d(0, ${offset}px, 0)`;
} else {
thumb.style.width = `${len}px`;
thumb.style.transform = `translate3d(${offset}px, 0, 0)`;
}
};
if (hasY) place("y");
if (hasX) place("x");
if (fadeEdges) {
// Fade length tracks the distance to each edge, so the mask eases in
// and out as you leave or reach an end instead of popping.
const top = hasY ? Math.min(fadeSize, scrollTop) : 0;
const bottom = hasY ? Math.min(fadeSize, scrollHeight - clientHeight - scrollTop) : 0;
const left = hasX ? Math.min(fadeSize, scrollLeft) : 0;
const right = hasX ? Math.min(fadeSize, scrollWidth - clientWidth - scrollLeft) : 0;
el.style.setProperty("--sa-top", `${Math.max(0, top)}px`);
el.style.setProperty("--sa-bottom", `${Math.max(0, bottom)}px`);
el.style.setProperty("--sa-left", `${Math.max(0, left)}px`);
el.style.setProperty("--sa-right", `${Math.max(0, right)}px`);
}
}, [allowX, allowY, fadeEdges, fadeSize]);
const scheduleHide = useCallback(() => {
clearTimeout(hideTimer.current);
hideTimer.current = setTimeout(() => {
if (dragging.current) return;
if (type === "hover" && hovering.current) return;
setVisible(false);
}, scrollHideDelay);
}, [scrollHideDelay, type]);
const reveal = useCallback(() => {
setVisible(true);
scheduleHide();
}, [scheduleHide]);
useEffect(() => {
const el = viewport.current;
const inner = content.current;
if (!el || !inner) return;
update();
const observer = new ResizeObserver(() => update());
observer.observe(el);
observer.observe(inner);
return () => observer.disconnect();
}, [update]);
// Bars mount only once overflow is known; place their thumbs right after.
useEffect(() => {
if (overflow.x || overflow.y) update();
}, [overflow.x, overflow.y, update]);
useEffect(() => () => clearTimeout(hideTimer.current), []);
const onScroll = () => {
update();
if (type !== "always") reveal();
};
const startDrag = (axis: Axis) => (event: ReactPointerEvent<HTMLDivElement>) => {
const el = viewport.current;
const track = tracks.current[axis];
const thumb = thumbs.current[axis];
if (!el || !track || !thumb || event.button !== 0) return;
event.preventDefault();
event.stopPropagation();
const trackLen = axis === "y" ? track.clientHeight : track.clientWidth;
const thumbLen = axis === "y" ? thumb.offsetHeight : thumb.offsetWidth;
const max = axis === "y" ? el.scrollHeight - el.clientHeight : el.scrollWidth - el.clientWidth;
dragging.current = {
axis,
pointer: axis === "y" ? event.clientY : event.clientX,
scroll: axis === "y" ? el.scrollTop : el.scrollLeft,
ratio: trackLen - thumbLen > 0 ? max / (trackLen - thumbLen) : 0,
};
event.currentTarget.setPointerCapture(event.pointerId);
setVisible(true);
clearTimeout(hideTimer.current);
};
const onDragMove = (event: ReactPointerEvent<HTMLDivElement>) => {
const drag = dragging.current;
const el = viewport.current;
if (!drag || !el) return;
const delta = (drag.axis === "y" ? event.clientY : event.clientX) - drag.pointer;
if (drag.axis === "y") el.scrollTop = drag.scroll + delta * drag.ratio;
else el.scrollLeft = drag.scroll + delta * drag.ratio;
};
const endDrag = (event: ReactPointerEvent<HTMLDivElement>) => {
if (!dragging.current) return;
dragging.current = null;
if (event.currentTarget.hasPointerCapture(event.pointerId)) {
event.currentTarget.releasePointerCapture(event.pointerId);
}
if (type !== "always") scheduleHide();
};
// Clicking the empty track pages one viewport toward the click, like a
// native scrollbar track.
const pageTrack = (axis: Axis) => (event: ReactPointerEvent<HTMLDivElement>) => {
const el = viewport.current;
const thumb = thumbs.current[axis];
if (!el || !thumb || event.button !== 0 || event.target !== event.currentTarget) return;
event.preventDefault();
const rect = thumb.getBoundingClientRect();
const before = axis === "y" ? event.clientY < rect.top : event.clientX < rect.left;
const page = (axis === "y" ? el.clientHeight : el.clientWidth) * PAGE_FACTOR;
const amount = before ? -page : page;
el.scrollBy({
top: axis === "y" ? amount : 0,
left: axis === "x" ? amount : 0,
behavior: reduce ? "auto" : "smooth",
});
};
const fade = "linear-gradient(to bottom, transparent 0, black var(--sa-top), black calc(100% - var(--sa-bottom)), transparent 100%)";
const fadeX = "linear-gradient(to right, transparent 0, black var(--sa-left), black calc(100% - var(--sa-right)), transparent 100%)";
const mask = fadeEdges
? allowX && allowY
? `${fade}, ${fadeX}`
: allowX
? fadeX
: fade
: undefined;
const viewportStyle: CSSProperties | undefined = mask
? ({
"--sa-top": "0px",
"--sa-bottom": "0px",
"--sa-left": "0px",
"--sa-right": "0px",
maskImage: mask,
WebkitMaskImage: mask,
maskComposite: allowX && allowY ? "intersect" : undefined,
WebkitMaskComposite: allowX && allowY ? "source-in" : undefined,
} as CSSProperties)
: undefined;
const shown = type === "always" || visible;
const both = overflow.x && overflow.y;
const renderBar = (axis: Axis) => (
<motion.div
aria-hidden
ref={(node: HTMLDivElement | null) => {
tracks.current[axis] = node;
}}
data-orientation={axis === "y" ? "vertical" : "horizontal"}
initial={false}
animate={{ opacity: shown ? 1 : 0 }}
transition={{ duration: shown ? 0.15 : 0.3, ease: EASE_OUT }}
onPointerDown={pageTrack(axis)}
className={cn(
"group/scroll-track absolute z-10 flex touch-none select-none",
!shown && "pointer-events-none",
axis === "y" ? "w-2.5 justify-center" : "h-2.5 flex-col justify-center",
)}
style={
axis === "y"
? { top: TRACK_INSET, right: TRACK_INSET, bottom: both ? 12 : TRACK_INSET }
: { left: TRACK_INSET, bottom: TRACK_INSET, right: both ? 12 : TRACK_INSET }
}
>
<div
ref={(node) => {
thumbs.current[axis] = node;
}}
onPointerDown={startDrag(axis)}
onPointerMove={onDragMove}
onPointerUp={endDrag}
onPointerCancel={endDrag}
className={cn(
"absolute rounded-full bg-foreground/25 transition-colors hover:bg-foreground/45 active:bg-foreground/55 will-change-transform",
axis === "y" ? "top-0 w-1.5 group-hover/scroll-track:w-2" : "left-0 h-1.5 group-hover/scroll-track:h-2",
)}
/>
</motion.div>
);
return (
<div
className={cn("relative overflow-hidden", className)}
onPointerEnter={(event) => {
onPointerEnter?.(event);
hovering.current = true;
if (type === "hover") {
setVisible(true);
clearTimeout(hideTimer.current);
}
}}
onPointerLeave={(event) => {
onPointerLeave?.(event);
hovering.current = false;
if (type === "hover") scheduleHide();
}}
{...rest}
>
{/* The viewport is focusable (tabIndex 0) so keyboard users can scroll
it (WCAG 2.1.1); pass `aria-label` to name the region. */}
<section
ref={viewport}
aria-label={ariaLabel}
// biome-ignore lint/a11y/noNoninteractiveTabindex: a scroll container must be focusable for keyboard scrolling (WCAG 2.1.1).
tabIndex={0}
onScroll={onScroll}
style={viewportStyle}
className={cn(
"size-full outline-none [scrollbar-width:none] [&::-webkit-scrollbar]:hidden",
"focus-visible:ring-2 focus-visible:ring-ring/50 focus-visible:ring-inset",
allowY ? "overflow-y-auto" : "overflow-y-hidden",
allowX ? "overflow-x-auto" : "overflow-x-hidden",
viewportClassName,
)}
>
{/* Horizontal content is laid out at its own width so the observer
sees it grow; vertical content keeps the viewport's width. */}
<div ref={content} className={cn(allowX ? "w-max min-w-full" : "min-w-full")}>
{children}
</div>
</section>
{overflow.y ? renderBar("y") : null}
{overflow.x ? renderBar("x") : null}
</div>
);
}
@karaui not found? Add it to components.json
{
"registries": {
"@karaui": "https://karaui.kamisama-v0.my.id/r/{name}.json"
}
}@karaui is in shadcn's public registry directory, so the latest CLI needs no setup. On an older CLI, merge this into the existing file once and every @karaui/… install resolves.
API Reference
servicesStatusService[]—incidents?StatusIncident[][]title?ReactNodeSystem statuslastUpdated?ReactNodePre-formatted "last updated" text (never computed, so markup stays deterministic).
—defaultExpandedIncidents?string[]Ids of incidents expanded on mount. Default: unresolved ones.
—locale?stringen-UStimeZone?stringIANA time zone for incident timestamps. Default "UTC" so SSR matches.
UTCclassName?string—Keep in mind
Some components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
Updated